A Series re-themed for Norse setting?

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Davout
Henchman
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Joined: Thu Jan 10, 2019 1:01 pm

A Series re-themed for Norse setting?

Post by Davout »

Hello,

I recently got 1-9 of the A series of modules. I was wondering if anyone has any thoughts about the ease of re-theme them to be placed in a Norse setting?

Thanks.

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Rhuvein
Cleric of Zagyg
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Location: Somewhere in Time

Re: A Series re-themed for Norse setting?

Post by Rhuvein »

Yep! The modules are written in a way that, one could place them in any ecological environment or published campaign world. I have been using a Norse setting for almost 15 years. It works perfectly . . because the A series modules are some of the best ever written!

Welcome to the forums . . . and

enjoy the game!

Rhu. :)
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

Davout
Henchman
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Joined: Thu Jan 10, 2019 1:01 pm

Re: A Series re-themed for Norse setting?

Post by Davout »

Thanks. Did you end up swapping out any of the monsters?

Davout
Henchman
Posts: 3
Joined: Thu Jan 10, 2019 1:01 pm

Re: A Series re-themed for Norse setting?

Post by Davout »

Been doing some skimming of the modules. Maybe I'm too picky but the region seems too populated for a stereotypical norse setting. Maybe I can shrink the main ones and remove others. Which settlements are important in regards to the story within the modules? I would presume Botkinburg. Any others? Lundensheim?

Thanks.

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