View unanswered posts | View active topics It is currently Mon Jul 16, 2018 6:49 am



Reply to topic  [ 4 posts ] 
CKG "PUSH" 
Author Message
Lore Drake
User avatar

Joined: Sun Dec 29, 2013 10:37 pm
Posts: 1987
Location: North Coast
Post CKG "PUSH"
Does the combat action "PUSH" do damage? Normal weapon damage or do you make your attack roll with your weapon and use those skills to simply move the person back d10 feet and no damage (unless you're pushing them off a cliff?).

_________________
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.


Sun Jul 01, 2018 6:52 pm
Profile
Lore Drake
User avatar

Joined: Sun Jan 20, 2008 8:00 am
Posts: 1705
Post Re: CKG "PUSH"
I think it does do damage, it's an attack and not merely a threatening posture. Though I would allow the attacker to try this without doing damage if he or she wanted to.


Mon Jul 02, 2018 12:19 am
Profile
Lore Drake
User avatar

Joined: Sun Dec 29, 2013 10:37 pm
Posts: 1987
Location: North Coast
Post Re: CKG "PUSH"
it kind of implied its an attack... that does d10 feet of push back... but sort of like its an attack and does d10 push back... so I would "guess" less than normal damage with a focus on the push back... possibly inversely proportional to the amount rolled on the push back? 10 feet back, min damage, 1 foot back, max damage.. just because well you never get to tell someone in CnC "Yep the damage is inversely proportional to the push back amount!" Not logical, but balanced, you trade actual damage for I would assume a location/tactical bonus.

_________________
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.


Tue Jul 03, 2018 1:11 am
Profile
Battle Stag
User avatar

Joined: Wed May 03, 2006 7:00 am
Posts: 11515
Location: The fairest view in the park, Ohio.
Post Re: CKG "PUSH"
As per the RAW, no damage is caused with a PUSH combat manuever. However, I could see normal punch damage being added in there as well. If the STR check is failed, the defender of the push attack is pushed back 1-10 feet. For me, 1d10 is rolled. 1-5 the defender is pushed back 5' (or 1 square). 6-10 the defender is pushed back 10 feet (or 2 squares). I also add in that if for every 3 the check is failed by, the defender is automatically pushed back another 5' The total PUSH attack cannot move an opponent farther back than the attackers unused normal movement for the round. So for example, if the attacker normally has 30' of movement, and the attacker moved 15' to attempt the PUSH, then the defender cannot be pushed farther than 15', which is equal to unused movement available to the attacker.

Yeah, the way I rule it is very complicated, but a life -or- death situation has come up in game on at least 2 occasions where a push was involved.

~O

_________________
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<


Tue Jul 03, 2018 7:14 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 4 posts ] 

Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.