Rate the adventure: 1-5 stars...
- slimykuotoan
- Greater Lore Drake
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Rate the adventure: 1-5 stars...
I thought this' be a good spot to rate C&C adventures, giving them a 1-5 rating based upon fun, originality, etc.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
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- Location: Nine Hells
Alright, well, I'll start off:
Castle Zagyg: Yggsburgh --- 5 stars. Its got everything, from one-shot ideas to entire campaigns, all in its pages. Its also got a city, a setting, and enough material to keep the CK inspired for decades. Its like The Village of Hommlet on steroids, crack, and a Zeppelin.
Castle Zagyg: Yggsburgh --- 5 stars. Its got everything, from one-shot ideas to entire campaigns, all in its pages. Its also got a city, a setting, and enough material to keep the CK inspired for decades. Its like The Village of Hommlet on steroids, crack, and a Zeppelin.
- Julian Grimm
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Assault on Blacktooth Ridge: 5
Dark Chateau: 3
Palace of Shadows: 5
Mortality of the Green: 4
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Dark Chateau: 3
Palace of Shadows: 5
Mortality of the Green: 4
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The Lord of Ravens
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Well, this is hard (cause some mods are perfect for what they bring to the table, i.e. intro mod - but you can't compare them to a full scale campaign module), but I'll throw out a few anyway:
This is my vote for mods I've actually run.
Assault on Blacktooth Ridge - 5
The Rising Knight - 5
Shadows of Halfling Hall - 4.5
Yggsburgh (partial) - 5
Dark Chateau - 4.75
Wizening Branch - 4.5
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
This is my vote for mods I've actually run.
Assault on Blacktooth Ridge - 5
The Rising Knight - 5
Shadows of Halfling Hall - 4.5
Yggsburgh (partial) - 5
Dark Chateau - 4.75
Wizening Branch - 4.5
_________________
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- Omote
- Battle Stag
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CZ1: Yggsburgh - 5 Stars
Mr Gygax is absolutely at the top of his game with this mega-adventure/micro campaign setting. Included within this tome there are hundreds of adventure hooks and ideas, along with some good old fashioned fantasy gaming goodness. It's by far the best adventure book from TLG, and one of the 10 best adventure supplements of all time.
CZA1: Dark Chateau - 4 Stars
This module works in conjuction with CZ1, and adds an interesting adventureing locale within the Yggsburgh micro-setting. Dark Chateau is the perfect run up module to the upcoming Castle Zagyg material. Dark Chateau is a pretty straight forward adventure location, with lots of old-school goodness ~ and those nasty goblins! A blessing (and a curse) for this mod is the fact that there seems to be so much more that could be expanded on. Experienced CKs will relish the opportunity to add to the modules, while newer CKs might say... is this it? At its core, Dark Chateau is close to brilliant.
...........................................Omtoe
FPQ
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Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
Mr Gygax is absolutely at the top of his game with this mega-adventure/micro campaign setting. Included within this tome there are hundreds of adventure hooks and ideas, along with some good old fashioned fantasy gaming goodness. It's by far the best adventure book from TLG, and one of the 10 best adventure supplements of all time.
CZA1: Dark Chateau - 4 Stars
This module works in conjuction with CZ1, and adds an interesting adventureing locale within the Yggsburgh micro-setting. Dark Chateau is the perfect run up module to the upcoming Castle Zagyg material. Dark Chateau is a pretty straight forward adventure location, with lots of old-school goodness ~ and those nasty goblins! A blessing (and a curse) for this mod is the fact that there seems to be so much more that could be expanded on. Experienced CKs will relish the opportunity to add to the modules, while newer CKs might say... is this it? At its core, Dark Chateau is close to brilliant.
...........................................Omtoe
FPQ
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- DangerDwarf
- Maukling
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- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
For those I have run:
Assault on Blacktooth Ridge: *****+
Slag Heap: ****
Wicked Cauldron: ***
Fingers of the Forsaken Hand: ****
Tower of Shadows: ****
Mysterious Tower: ****
Haunted Highlands (just started this): ****
Assault on Blacktooth Ridge: *****+
Slag Heap: ****
Wicked Cauldron: ***
Fingers of the Forsaken Hand: ****
Tower of Shadows: ****
Mysterious Tower: ****
Haunted Highlands (just started this): ****
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Julian Grimm wrote:
Palace of Shadows: 5
Yahoo! I'm glad you liked it!
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- StealthSuitStanley
- Hlobane Orc
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- Location: Sidney, OH, USA
The only one I have ran:
The Beacon at Enon Tor 4.5
It is an intro module, but for what it is written it is a great module. Plus it provides plenty of opportunity for CK's.
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later
SSS
----------------------------
"Size matters not."
-Yoda, Jedi Master
The Beacon at Enon Tor 4.5
It is an intro module, but for what it is written it is a great module. Plus it provides plenty of opportunity for CK's.
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later
SSS
----------------------------
"Size matters not."
-Yoda, Jedi Master
CK of the Planewalker's Society
- Julian Grimm
- Greater Lore Drake
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BASH MAN wrote:
Yahoo! I'm glad you liked it!
Loved it and can't wait to run it. It felt like an old style adventure and GG has made a customer for their C&C stuff.
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- Jyrdan Fairblade
- Unkbartig
- Posts: 947
- Joined: Thu May 11, 2006 7:00 am
Based on what my gaming group has used:
Yggsburgh: 5 (So many ideas to expand upon, so much to do. We had months of gaming here, and barely scratched the surface. It pains me that the gaming group has left the fair city behind, but on the flip side I get to do more world-building now. I'd love to run a rogue/assassin campaign of ne'er do-wells here.)
The Rising Knight: 4 (any module that spans three sessions and keeps everyone's interest is tops in my book)
The Slag Heap: 4 (It's got gnomes, a drider, orcs, ungern, harpies, and more! I wish I hadn't had to condense this one - there's so much going on that it really begs for in-depth, extended play, but my campaign just didn't have the time for it)
Shadows of the Halfling Hall: 3 (I love the set-up and setting, but thought it could've used a little more variety in the opponents. Especially since we had just finished a very undead-heavy adventure.)
Yggsburgh: 5 (So many ideas to expand upon, so much to do. We had months of gaming here, and barely scratched the surface. It pains me that the gaming group has left the fair city behind, but on the flip side I get to do more world-building now. I'd love to run a rogue/assassin campaign of ne'er do-wells here.)
The Rising Knight: 4 (any module that spans three sessions and keeps everyone's interest is tops in my book)
The Slag Heap: 4 (It's got gnomes, a drider, orcs, ungern, harpies, and more! I wish I hadn't had to condense this one - there's so much going on that it really begs for in-depth, extended play, but my campaign just didn't have the time for it)
Shadows of the Halfling Hall: 3 (I love the set-up and setting, but thought it could've used a little more variety in the opponents. Especially since we had just finished a very undead-heavy adventure.)
Jyrdan Fairblade wrote:
The Rising Knight: 4 (any module that spans three sessions and keeps everyone's interest is tops in my book)
Not to mention free, short, and packed with way more ideas, setting, and atmosphere than someone else's "slay the howling horde of humanoid bandits" adventure. I'm very excited to run this one...the 16th can't come fast enough.