
Converting Adventurers to other Siege Engine Games
In the realms of fantasy and Victorian fiction alike, there are many tales of individuals being taken out of their proper place and time to be whisked away to worlds undreamt of. Provided below are rules to allow the use of Victorious characters within the Castles & Crusades Fantasy Role-playing game or visa versa. It is not difficult to imagine how heroes and heroines of the 19th century might find themselves the victims of Supernatural phenomena or Steampunk science and thrown into the realms of fantasy, full of dark dungeons and dragons with fire and fang to defeat. Conversely, it doesn’t take much thought to consider how sturdy fighters, sneaky rogues, enigmatic wizards or virtuous clerics might find themselves the victims of a magical curse or maleficent spell; translocating them to the cobblestone streets of London or the concrete spires of New York City!
The following will provide suggestions to the Genteel Magistrate (GM) or Castle Keeper (CK) who might desire to create an adventure where the player characters find themselves truly out of their element and into a strange and fantastic world. As both are Siege Engine games, conversion between them is not so difficult as one might imagine.
Castles & Crusades
The following aspects of a character translate to the other game without any modifications needed:
* Attributes (Strength, Intelligence, Wisdom, Constitution, Dexterity, Charisma)
* Armor Classes
* Hit Points
* Skill levels used to determine Attribute Checks, Saving Throws and such like.
Changes:
* Alignments: Good, Neutral and Evil are interchangeable from C&C to Victorious. However, C&C’s use of “Lawful/Neutral/Chaos is not. If moving a Victorious character to C&C then the player and GM will have to decide if said character is Lawful or Neutral or Chaotic. Generally speaking, most villains will be Chaotic. Heroes and Heroines will tend to be either Neutral or Chaotic, with only those SuperMankind who directly work for the government being “Lawful”.
* Skills:
Skills will work normally, but allow each skill rank in Victorious to count as an additional +1 level to the skill checks in Castles & Crusades. That is, each additional rank means the check will work as if the hero was one level higher than the normal in making that check or save.
When using C&C characters in Victorius, use their skill level only as their skill rank. Don’t forget that racial bonuses will impact skill use as well. Check the C&C Players Handbook for details in this regard.
* In Castles & Crusades, treat Supernatural Powers as Monster Powers or Abilities as noted in the Monsters & Treasures Tome. If the C&C magic system is being used, then any visiting SuperMankind with ‘Magick’ will instead have their incantations treated as Spell like Effects (rather than the ‘fire & forget’ system of C&C) also as defined in the C&C Monsters & Treasures Tome.
Discuss.

Mike