Monster hit die type
Monster hit die type
Heyo, Crusaders. New to the system, though a veteran (very) of RPGs. Looking over M&T, I'm wondering what determines a monster's hit die TYPE. I see that a lot of monster have a d8 (common), but for example, Goblins get a d6.
What determines this? Size? Dice? A whim?
Thanks in advance for your sage advice!
What determines this? Size? Dice? A whim?
Thanks in advance for your sage advice!
Re: Monster hit die type
Mostly common sense. CKs are encouraged to change the number and type of the HD to balance against the party.
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Re: Monster hit die type
I've always looked at the HD type as a function of Constitution or Fortitude of the creature in question. Constructs with their d10 due to artificial stamina and material toughness. Dragons and Undead get d12s (even if not necessarily BtB) for both sheer power/vitality or no biological limiters in place due to death/unstoppable being dead.
Goblins aren't really strong so a weaker (d6) than say more robust creatures like Orcs and whatnot. It may not be how the creators of the game looked at things necessarily, but it puts a bit of reason to my thinking at least.
Goblins aren't really strong so a weaker (d6) than say more robust creatures like Orcs and whatnot. It may not be how the creators of the game looked at things necessarily, but it puts a bit of reason to my thinking at least.
"Rolling dice and killing characters since September 1976."
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"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Re: Monster hit die type
Everything in the books are "suggestions".. they're logical... so tweak as you need to.. why does the mage get d4 and the barbarian get d12... both have same level....
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monster hit die type
During the writing of M&T, I had a few self-appointed guidelines...
1) stay as close as possible to first edition regarding overall average HP
2) stay within the boundaries of the d20 (3rd edition) SRD
To do the first, like many things in C&C, some assumed complications were eliminated. For example, there were not to be creatures with 1/2 HD -- these would be 1d4.
Many if not all monsters with a HD modifier, like 1d8-1 would reduce down to 1d6 or, if higher, would increase so that Xd8+3 would become Xd10... most times.
The goal was to reduce monster HD to a single number making them easier to remember, especially for newer players yet still be familiar enough that an older gamer would recognize it -- at least for the HP totals.
This did not always work out.
I did write a "creature crucible" where I described in a little more detail about specific monster types but really, it was "Rule 1" above that drove virtually all my decisions for M&T. What others have done after, I don't know as I haven't paid any attention.
1) stay as close as possible to first edition regarding overall average HP
2) stay within the boundaries of the d20 (3rd edition) SRD
To do the first, like many things in C&C, some assumed complications were eliminated. For example, there were not to be creatures with 1/2 HD -- these would be 1d4.
Many if not all monsters with a HD modifier, like 1d8-1 would reduce down to 1d6 or, if higher, would increase so that Xd8+3 would become Xd10... most times.
The goal was to reduce monster HD to a single number making them easier to remember, especially for newer players yet still be familiar enough that an older gamer would recognize it -- at least for the HP totals.
This did not always work out.
I did write a "creature crucible" where I described in a little more detail about specific monster types but really, it was "Rule 1" above that drove virtually all my decisions for M&T. What others have done after, I don't know as I haven't paid any attention.
Re: Monster hit die type
JShan101 wrote:Heyo, Crusaders. New to the system, though a veteran (very) of RPGs. Looking over M&T, I'm wondering what determines a monster's hit die TYPE. I see that a lot of monster have a d8 (common), but for example, Goblins get a d6.
What determines this? Size? Dice? A whim?
Thanks in advance for your sage advice!
Considering someone that helped write the book already answered your question, I won't put in my assumptions on it, but I will say Welcome to the Crusades, good to see new blood around here.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: Monster hit die type
Well, old guy new blood, anyway. Getting back into the hobby after too long away, and C&C is scratching the itch nicely. (Tried 5e...I'm so-so on it thus far.)Lurker wrote:JShan101 wrote:Heyo, Crusaders. New to the system, though a veteran (very) of RPGs. Looking over M&T, I'm wondering what determines a monster's hit die TYPE. I see that a lot of monster have a d8 (common), but for example, Goblins get a d6.
What determines this? Size? Dice? A whim?
Thanks in advance for your sage advice!
Considering someone that helped write the book already answered your question, I won't put in my assumptions on it, but I will say Welcome to the Crusades, good to see new blood around here.
Thanks for the welcome!
Re: Monster hit die type
Straight from the source! Awesome!serleran wrote:During the writing of M&T, I had a few self-appointed guidelines...
Thank you for the insight. With some systems the answer can turn out to be "Because we felt like it"--especially on things that at first glance might seem arbitrary.
It was just my old-school "But every monsters' HD is a d8..." mindset getting in the way.
Onward! I have PCs to slaughter!
.......uh...challenge...I mean, um....challenge. Yeah.
Re: Monster hit die type
A lot of negativity in the sentence above, but maybe I'm reading too much into it. Anyway, when it came to hit dice I left them as is with a couple of exceptions. One exception was because of a typo. The other was yellow mold, where it needed to have one hit point to function by the RAW.serleran wrote:What others have done after, I don't know as I haven't paid any attention.
So now you know, even though you weren't asking.
Re: Monster hit die type
I think you picked out one fraction of what he said. You two both do great work, please keep up you professionalism. I think it was a simple statement with some snark, but reasonable. You both helped answer the question.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monster hit die type
Like I said, I may have read too much into what he was saying. At the same time, he was there first and yet even today I get the vibe that he feels marginalized. Whether that vibe I'm getting is because of the editing work done to the book or something else entirely I don't know. What I do know is that work I did on the book was not done to replace his input, but to improve on it. But that also seems to be the source of some antipathy.
Re: Monster hit die type
Or we're all cranky sounding in emails and posts. This format is ripe for too much reading between the lines.
I really respect the work both of you two do, you're both amazing!
I really respect the work both of you two do, you're both amazing!
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monster hit die type
RGR thatCaptain_K wrote:Or we're all cranky sounding in emails and posts. This format is ripe for too much reading between the lines.
I really respect the work both of you two do, you're both amazing!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society