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[ 30 posts ] |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Dark Dungeons Deluxe
I've been working on a reformated and expanded version of Dark Dungeons. The plan is to cram as much as possible from the BECMI supplements into 750 pages. Here is the current version. https://www.dropbox.com/s/nhjq7xuzarrh2 ... s.pdf?dl=1Changes So FarLayoutReduced to 2-column layout Different color choices Header and footer images Color class and monster art New Cover Spellchecked for American English Changed equals seperated tables to real tables Moved Magic Item Creation sections to Treasure chapter Merged duplicate info Removed Into Dark Dungeons, Effects of Damage, Restoring the Petrified and Restoring Life Energy sections ClassesNew Classes: Gnome (PC2) New Subclasses: Aquatic Elf (PC3), Assassin (RC[Thug]), Bard (DRG177), Berserker (RC[Monster]), Charioteer (HWR2), Dervish (GAZ2), Half-Elf (DRG178) Druids are now a full class (DRGN177) Thief ability progression to level 14 reverted to expert set. After level 14 progresses similarly to RC Demi-humans get ability score adjustments (GAZ10,AD&D) Statblocks rather than repitive text Condensed and integrated the Immortal class and moved to the Classes chapter Reverted the Demi-human extended level XP to the official XP SkillsNew Skills: Snares (RC) EquipmentNew Equipment: Bagh naka (IMAG24), Boomerang (DRG186), Chakram (X5), Flail (BS1P), Kite Shield (GAZ15), Lasso (GAZ12), Morning Star (BS1P), Rapier (DRG175), Shoes (RC), Small Shield (GAZ15), Stiletto (HWR3), Swordstick (IMAGSE), Tower Shield (GAZ15) Miniature/Giant Weapons (PC1, PC2) SpellsElves have a new spell list with some new spells (GAZ5) Some spells now function differently when cast underwater (PC3) New Spells: Create Time Gate (Immortal's Companion), Earth to Air (Iron Urchin), Water to Ice (Ice Spider), Time Travel (Immortal's Companion) MonstersNew Monsters: Bhut (DMR2), Bird of Prey, Giant Shrew (RC), Spook (Lesser Haunt, DMR2), Nomad (RC), Trader (RC) Changed Lesser Phoenix to Firebird (I12+MCSA2) Changed Small Roc to Giant Bird of Prey Renamed Lesser Djinni to Djinni, Lesser Efreeti to Efreeti Renamed Wind Walker to Aerial Servant (Swords & Wizardry uses it without Tome of Horrors attribution so it may be generic enough to use) Renamed Dragonion to Drake (From mythology, another word for dragon) Size statblock entry added Monsters as Classes: Bugbear (GAZ10), Centaur (PC1), Dryad (PC1), Gnoll (GAZ10), Goblin (GAZ10), Kobold (GAZ10), Hobgoblin (GAZ10), Lizardfolk (Drgn185), Neanderthal (Drgn118), Nixie (PC1), Ogre (GAZ10), Orc (GAZ10), Pixie (PC1), Sprite (PC1), Troll (GAZ10), Wood Drake (PC1) Removed Berserker, it is now a class OtherRenamed Heatvision to Infravision (Infravision is used in other RPGs, so it should not violate copyright) Time Travel (Immortal's Companion) I welcome any contributors. Whether it is a class, spell, rule, etc. As long as it's public domain. I have a few pieces of art, some of which I paid for. I will be crowdfunding the remaining art once I know whats going to be included. All art will be public domain.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Thu May 11, 2017 1:31 am |
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Aergraith
Greater Lore Drake
Joined: Mon Oct 15, 2007 7:00 am Posts: 2727 Location: The Court of the Crimson King
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 Re: Dark Dungeons Deluxe
So are you adapting all of the classes from the Gazetteers? http://stockingthedungeon.blogspot.com/ ... sited.html
_________________ My C&C stuff: www.rpggrognard.com
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Thu May 11, 2017 2:15 am |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Yes, everything I can fit. I have everything BECMI indexed. Well almost everything, my index got corrupted at some point so I have to refind some spells and magic items.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Thu May 11, 2017 2:30 am |
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Aergraith
Greater Lore Drake
Joined: Mon Oct 15, 2007 7:00 am Posts: 2727 Location: The Court of the Crimson King
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 Re: Dark Dungeons Deluxe
This has the potential to be awfully cool. Dark Dungeons is already pretty amazing, though I stopped using it as I decided I didn't like the RC optional rules very much.
_________________ My C&C stuff: www.rpggrognard.com
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Sat May 13, 2017 7:42 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
I'm working on reversing some of it to Core RC. Which optional rules do you dislike? I'm not sure about reversing Skills and Weapon Mastery. Later supplements and articles reference them quite a bit, implying that if there was an official RC update at some point they would be core.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Sun May 14, 2017 4:02 am |
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Aergraith
Greater Lore Drake
Joined: Mon Oct 15, 2007 7:00 am Posts: 2727 Location: The Court of the Crimson King
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 Re: Dark Dungeons Deluxe
Danger Sense was the only skill I think I had a problem with and it's not in DD. Weapon Mastery was the optional rule I didn't like to use, but it did move more smoothly in DD. I liked the Dark Dungeons initiative but I recall the players not embracing it. Anyway, none of my opinions should result in you changing anything  .
_________________ My C&C stuff: www.rpggrognard.com
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Sun May 14, 2017 5:58 am |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Classes, spells, skills, and rules are on the top of my todo list. I agree with the author about leaving out skills that replicate class abilities, so those I will be leaving out. I'll keep an eye out for Danger sense.
Ya, I don't see myself using Weapon Mastery or Skills, but even tho they are integrated, they are easy to pass over as nothing seems effected by not using them.
I appreciate opinions, especially for stuff that I'm unsure of or didn't even think of.
What are your thoughts on the repetitive text in Dark Dungeons? (There is a lot of it) I was thinking about canning it and reclaiming quite a bit of pages for use.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Sun May 14, 2017 6:45 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
I for one hate repetitive text, and it can be removed and replaced with effective indexing. Should I check for an update since you first posted this?
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Wed Jun 28, 2017 6:26 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Agreed. The biggest offenders are the classes, some of the monsters and the entire weapon feats chapter.
Yes, it has been updated along with some new class images. I'll update the first post to reflect.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Thu Jun 29, 2017 3:42 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
You've hyper linked the table of contents! That alone makes this SUPER AWESOME!
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Thu Jun 29, 2017 5:30 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Yep, I do that with all the projects I work on. This time around I'm going to hyperlink all table, chapter and spell references too.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Thu Jun 29, 2017 6:02 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
So you have a final version of the C&C Companion PDF? Last one I got, IIRC, was around 700 pages. Which was probably 2 or more years ago.
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Thu Jun 29, 2017 6:23 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
I had an in progress version floating around, but I think my hard drive eat it  After working on the Bluffside stuff I got kind of burnt out on C&C. It is excellent as a step forward, but I'm currently in a step backwards mood  What I find interesting about BECMI, is if you take a look at the later supplements, most AD&D rules are covered and there is a lot of stuff not present in AD&D. I know one of the big turnoffs is the Race as Class for some people, but AD&D had race/class restriction which really doesn't leave too many race/class combos missing. Stuff like the Hin Master (Halfing Druid), Dwarf-Cleric, Elven-Magic User fill in the gap.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Thu Jun 29, 2017 7:10 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
Well, if your ever interested in doing some more steps forward, I know I and a few others have copies.
I am fine with race as classes as a setting thing, which it pretty much was with BECMI and then the setting that became Mystara. For general purpose settings, though, I much prefer race then class.
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Thu Jun 29, 2017 7:16 pm |
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Gringnr
Ulthal
Joined: Fri Feb 20, 2015 10:44 pm Posts: 555
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 Re: Dark Dungeons Deluxe
far from an expert here, but I like what you've done. It looks totally pro, and is well laid out/easy to navigate. I don't like race as class, but it's definitely an OSR staple, what are you gonna do?
_________________ It happens sometimes. People just explode. Natural causes.
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Sun Jul 09, 2017 3:26 am |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Thanks. I have a few more updates as reflected in my first post.
I've become somewhat interested in how many class combos are missing compared to AD&D. If you take away Half-Orc (as he doesn't exist in BECMI) and the Illusionist (he is really just a Magic-User that casts Illusion spells). Half-Elves (DRG178) can be any human class. Here is a list of the remaining combos. If they have an equivalent than it shows bold next to it.
Dwarf Cleric Dwarf Cleric (GAZ6) Dwarf Fighter Dwarf Dwarf Thief Dwarf Assassin Elf Cleric Elf Fighter Elf Elf Magic-User Elf Elf Thief Elf Assassin Gnome Cleric Gnome Fighter Gnome (PC2) Gnome Thief Gnome Assassin Halfling Druid Halfling Master (GAZ8) Halfling Fighter Halfling Halfling Thief Human Cleric Cleric Human Druid Druid (DRG177) Human Fighter Fighter Human Paladin Paladin Human Ranger Human Magic-User Magic-User Human Thief Thief Human Assassin Thug (RC)
That leaves just the following uncounted for.
Ranger Thief (Dwarf, Elf, Gnome, Halfling) Assassin (Dwarf, Elf, Gnome)
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Sun Jul 09, 2017 11:53 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Building upon my post above, I came up with this to cover the demi-human thieves. It would definitely count as a house rule which I was looking to avoid, but it helps fill in the gaps betwen D&D and AD&D.
Demi-Human Thieves Although uncommon in demi-human societies, some demi-humans may go against the grain and become thieves. In doing so they lose all their special abilities except for 1st level hereditary abilities (such as Elfsight) and 1st level environmental abilities (such as Stonelore). Dwarves and gnomes retain their Infravision and Stonelore abilities, elves their Elfsight and Ghoul Immunity abilities, and halflings their Nimble, Small, and Unobtrusive abilities. They suffer a -15% penalty to gained experience for retaining these abilities.
Other than their retained abilities, a demi-human thief functions exactly as the human thief class. They are still considered their original class for other purposes such as ability score modifiers, aging, weight, height, magical effects, etc. Weapon and armor restrictions apply from both the original class and the thief class, but the demi-human thief may use any magic item available to either class.
Demi-human thieves will most likely not stay with their own kind for long, as demi-humans tend to live in tight-knit societies where the thieves' actions will be easily discovered . They will usually relocate to human cities, where the population is unintegrated and thieving is more common.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Mon Jul 10, 2017 5:12 am |
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Gringnr
Ulthal
Joined: Fri Feb 20, 2015 10:44 pm Posts: 555
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 Re: Dark Dungeons Deluxe
Off topic, sorry, but hey, OP, are you the person who wrote Codename: Spandex?
Edit: you are! C:S is good shit, my man. I am trying to get it together to run a game of Golden Heroes. I have been referring to the C:S rules whenever I find GH to be unclear (actually, I have been switching back and forth between those two books and 1st edition Squadron UK). Sometimes, seeing something that you have already read stated in a different manner makes it easier to understand. I see you have done other stuff as well. Don't want to derail your thread, but I like your work. I even plan on using the terms, "panels" and "pages", instead of "frames" and "rounds" when I run my game. Thanks for writing C:S!
Carry on.
_________________ It happens sometimes. People just explode. Natural causes.
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Sun Jul 16, 2017 1:32 am |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
No no  Blacky (Name Unknown) is the original author of Dark Dungeons. I'm just expanding, readjusting, correcting it.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Sun Jul 16, 2017 10:04 pm |
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Gringnr
Ulthal
Joined: Fri Feb 20, 2015 10:44 pm Posts: 555
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 Re: Dark Dungeons Deluxe
Well now I feel really stupid for derailing your thread
_________________ It happens sometimes. People just explode. Natural causes.
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Sun Jul 16, 2017 11:17 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
No problem. 
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Mon Jul 17, 2017 5:33 am |
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Gringnr
Ulthal
Joined: Fri Feb 20, 2015 10:44 pm Posts: 555
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 Re: Dark Dungeons Deluxe
I think this should be called Darkest Dungeons...
_________________ It happens sometimes. People just explode. Natural causes.
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Mon Aug 07, 2017 3:18 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
I'm still working on the layout, I should be about done messing with it. I should have something printable by the end of they year.
Currently I am working on Time Travel rules pulled from Blacky's 5e supplement Immortal's Companion.
More monster Images added. Immortal image added.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Fri Sep 08, 2017 2:19 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
Getting a 404 error when I try to DL it now.
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Fri Sep 08, 2017 3:56 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Ya, Dropbox killed the share link for whatever reason. Link is fixed now.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Fri Sep 08, 2017 8:57 pm |
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Treebore
Mogrl
Joined: Mon May 01, 2006 7:00 am Posts: 20660 Location: Arizona and St Louis
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 Re: Dark Dungeons Deluxe
The link in your signature area still doesn't work, but the one in the OP does.
_________________ Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals. Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Fri Sep 08, 2017 11:26 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
Oh oops, fixed now. Thanks.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Fri Sep 08, 2017 11:35 pm |
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Peter
Red Cap
Joined: Mon Apr 26, 2010 7:00 am Posts: 287
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 Re: Dark Dungeons Deluxe
The guy above me seems to be a spammer.
A bunch of updates (first post in this thread reflects this).
Most noticeably the addition of Monsters as Classes, they are about 80% done. I'm only doing the mythological and real-world ones.
Some of the classes have been reduced to subclasses. Copy/pasting the same abilities over and over was getting redundant and wasting book space.
_________________ Dark Dungeons Deluxe (WIP) AD&D Indexes BECMI Indexes C&C Indexes
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Mon Oct 16, 2017 12:06 am |
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Rigon
Clang lives!
Joined: Mon May 01, 2006 7:00 am Posts: 7139 Location: Conneaut Lake, PA
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 Re: Dark Dungeons Deluxe
I deleted the post.
R-
_________________ Castles & Crusades: What 3rd Edition AD&D should have been. TLG Forum Moderator House Rules & Whatnots My Game Threads
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Mon Oct 16, 2017 2:00 am |
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Gringnr
Ulthal
Joined: Fri Feb 20, 2015 10:44 pm Posts: 555
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 Re: Dark Dungeons Deluxe
Thanks, I appreciate your continued work on this!
_________________ It happens sometimes. People just explode. Natural causes.
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Mon Oct 16, 2017 1:07 pm |
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