Rappan Athuk

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Kayolan
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Rappan Athuk

Post by Kayolan »

Hello all, wondering if there would be any interest in a Rappan Athuk campaign I'm looking to referee (with Castles & Crusades of course!)

Updated XP - 44,501

(as of session #33, July 22nd)

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Kayolan
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Re: Rappan Athuk, any interest?

Post by Kayolan »

Please, feel free to post your characters.

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rom90125
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Re: Rappan Athuk, any interest?

Post by rom90125 »

Stat Rolls:
Original Roll: 4d6x6s1
Results: 9 (2/3/4) 16 (2/3/4) 15 (2/3/4) 9 (2/3/4) 15 (2/3/4) 13 (2/3/4)
http://www.charactersheet.net/rpg/dice- ... 4cadecb046

Celeste, Human Fighter/half-Rogue
Level: 1
XP: 385 /
HP: 9 (1d8 + 1)
AC: 15 (10+Mod+Armor+Shield)
BtH: +1
GP: 56
SP: 20
CP: 8

=== Stats ===
*STR: 16 (+2)
*DEX: 15 (+1)
CON: 15 (+1)
INT: 9 (+0)
*WIS: 13 (+1)
CHA: 9 (+0)

=== Background ===
Languages: Common, Rogue Cant

=== Class Abilities ===
Weapon Specialization (Long Sword)

=== Equipment ===
Armor/Weapons
Ring Mail (30gp)
Long Sword (15gp)
Med Steel Shield (15gp)
Light Mace (5gp)
Short Bow (30gp)
Dagger (2gp)

Adventure Gear
Bedroll (1sp)
Waterskin (1gp)
Small Sack (1sp)
Silk Rope - 50ft (10gp)
Prayer Beads - (2gp)

Quiver (4gp)
**Arrows - 20 (2gp)

Small Belt Pouch (5sp)
** 2 pieces of chalk (2cp)
** Dust

Large Belt Pouch (1gp)
**Rogue's Tools (30gp) 1ev
** Small Steel Mirror (10gp) 1ev

Shoulder Pack (2gp) 10EV Cap
**Armor/Weapon Oil (1gp) 1ev
**Rations - 1 week (3gp) 4ev
**Sewing Kit (5sp) 1ev
**Sealing Wax (1gp) *ev
**String - 50ft (4sp) *ev
**Flint & Steel (1gp) *ev
**Hooded Lantern (7gp) 2ev
**Oil, 2 flasks (2gp) 2ev
**Ink (8gp) 1ev
**Quill (1sp) *ev
**Bandages - 4 wounds (2sp) *ev
**Scroll Case (1gp) 1ev
****Parchment - 10 sheets (5gp) *ev

Clothing
Tunic (3sp)
Leggings (5sp)
Leather Gloves (8sp)
Cloak (5sp)
Scarf (5cp)
Belt (6sp)
Soft boots (4sp)

Image
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Kayolan
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Re: Rappan Athuk, any interest?

Post by Kayolan »

rom90125 wrote:I'm in! I will post a PC later this weekend.
Cool Rom!

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Kayolan
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Re: Rappan Athuk, any interest?

Post by Kayolan »

Friday or Wednesday nights are looking like the possible nights for this, maybe Saturday nights.

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Kayolan
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Re: A Rappan Athuk campaign... any interest?

Post by Kayolan »

It's looking like the first game is going to be tomorrow night, this Saturday, starting at 9 pm Eastern.

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ssfsx17
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Re: Rappan Athuk Campaign (first game this Sat., Nov. 26!)

Post by ssfsx17 »

Fray
Human
Druid of Freya
Neutral Good

Level: 1
XP: 0 / 2,001

HP: 9 / 9
Luck Points: 3
- reroll 1d6 + attribute modifier at the end of each session
Hero Points: 2

=== Stats ===

AC: 15
- 10 base, 4 armor, 1 shield
BtH: +0
Damage: 1d6+1
- 1d6+1 weapon

STR: 9
DEX: 9
CON: 13 (+1) prime
INT: 9
WIS: 16 (+2) prime
CHA: 13 (+1) prime

=== Background ===

Languages: Common, Druid

Fray is a Druid of Freya.

=== Secondary Skills===

Animal Handling (WIS)

=== Class Abilities ===

Nature Lore (Druid) (WIS)

Memorized:
0th:
- Create Water
- Detect Poison
- Purify Food and Drink
1st:
- Animal Friendship
- Goodberry

Max Spells:
0th: 3
1st: 2

=== Advantages ===

Hardy Caster
- +3 to concentration checks

=== Equipment ===

Gold: 45.60

Lantern, Bullseye

Club - 1d6+1
Sling- 1d4, 50 feet
- Small Stones - 50

Cuir Bouille (boiled leather) - AC 4
Shield, Large Wooden - AC 1 against three foes

Staff - 1d6

Rations - 21 days

Backpack
- Bandages - 20 wounds
- Bedroll
- Chalk - 20 pieces
- Chisel
- Fishing Gear
- Flint and Steel
- Grappling Hook
- Hammer
- Holy Symbol, Wooden
- Hook, Iron
- Mortar and Pestle
- Oil - 10 flasks
- Prayer Beads
- Quill
- Razor
- Rope, Hemp - 50 feet
- Sewing Kit
- Waterskins - 4 gallons

Donkey
- Feed - 20 days
- Harness
- Liquor, Cask - half gallon
- Saddle Bags
- Saddle Blanket
- Tent, Small
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

Giant2005
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Re: Rappan Athuk Campaign (first game this Sat., Nov. 26!)

Post by Giant2005 »

Updated to level 2:

On the outskirts of Eastwych, Arobash was raised by some local farmers as if he were their own. Although, with both of his caregivers being human, it was quite clear to everyone involved that Arobash was adopted. This was a fact that bothered Arobash so little that he never even thought to ask his foster parents about the true nature of his birth, for his farm was relatively isolated and that isolation protected him from the cruelties that could otherwsie befall a child of his heritage. After leaving the confines of the known, Arobash quickly learned just how protected he was in his youth.
Arobash moved to the city with the intention of making it big and being able to shower his family with the riches they deserved. Although he intended to make his way in life with the utmost of honor, the harsh realities of city-life, combined with his unwelcomed heritage proved to be too much of a challenge. Arobash expected his hardy physical nature would be perfect for dock work, however his employment opportunities were far more limited than he had ever imagined, and he instead found his place in a group of ruffians and cutthroats that earned their money in a much less pleasant manner.
Arobash's time within the gang was far from a highlight of his life, but the money was more than able to help his parents with their failing farm, and he developed some very real friendships with his other recruits. In spite of his attempts to believe that the positives outweighed the negatives, he was very grateful to live to see the end of his short career as a ruffian. The end of that career came at the hands of one poorly chosen mark that would forever change Arobash's fate.
During what seemed to be an otherwise routine mugging, Arobash's gang found themselves completely outmatched by an unarmed simpleton. Arobash was lucky to count himself in the number that only received a mere beatdown, some of the others received a much more final retribution. Yet Arobash and some of the other perhaps more foolish ruffians did not find shame in defeat, instead they found admiration in the form of the man that had so readily, and easily put them in their place. As awe-struck as possible, Arobash and two of his closest friends clumsily stalked the stranger, until they finally found their new beginnings in his home.
Upon reaching the monastery, the trio were quickly, and strangely welcomed as new recruits to the monastic order. They were trained by the very man that they sought to rob. As impressed as they were by their new master's skills, none even thought to consider rejecting the offer for none felt it was a mere offer at all - to them, learning to fight with that degree of talent was a dream come true.
The training was much more cerebral than physical, something that Arobash considered highly unusual, yet he found no fault in it. His entire life, he had followed blindly, and his monastic training was no exception. Arobash's unquestioning devotion to his training led to a relatively short training period, and upon his initiation as a brother of the order, he finally learned why he had been welcomed after such an antagonistic first impression.
Arobash's order was dying. He and his fellow initiates were the first new recruits in years, and simple attrition was proving to be the greatest enemy to their lifestyle. The youth of today were simply far too interested in violence to be willing to devote themselves to the cerebral lifestyle of the monks. Arobash felt some shame in his own former tendency to prefer the physical, but he could see the wisdom in his own recruitment. His first mission as a monk was the first of his instructions which he had ever understood without clarification from his superiors: he was to earn renknown as an adventurer, in order to demonstrate, and place an emphasis on, the physical virtues of the monastic way of life. The goal was to earn new initiates in much the same manner as Arobash himself had been recruited. Arobash possessed, yet withheld his reservations about his new charge, as in retrospect, he himself had enjoyed his meditative training to a much higher degree than he ever did the physical. Teaching him the strengths of the mind within, and then asking him to project his thuggish physical, seemed not only contrary to his teachings, but moderately cruel.
In spite of his reservations, Arobash turned to his new duty with as much enthusiasm as he could muster. He ventured to the notorious depths of the Forest of Hope and earned some renkown by performing some minor services for the townfolk of Zelkor's Ferry. There Arobash would have remained if he had not received notice from his parents about the troubles surrounding their farm. It was that notice which reminded Arobash of his former commitment to them and the neglect they had endured during his training at the monastery. Temporarily throwing his duties as an adventurer aside, Arobash returned to his home with many a gold piece in hand. After once again returning his family to stability, he has again found himself passage to Zelkor's Ferry where his life as an adventurer will continue.

Name: Arobash
Alignment: Neutral Good
Level: 2 XP: 1,427
Race: Half-Orc
Class: Monk
Languages: Common, Goblin, Orc
Age: 16
Height: 5'11" Weight: 140 lbs.
Appearance: http://funkyimg.com/i/2kRxr.jpg

STR: 17 (+2)
DEX: 18 (+3) (Prime)
CON: 17 (+2) (Prime)
INT: 9 (+0)
WIS: 13 (+1)
CHA: 9 (+0)

Speed: 35' (+5' at 3, +10' at 6 and 10) (Double jogging, quadruple running)

HP 20/20

AC 17 (+1 at 4, 7, 11, 15, and 20), 14 from rear, or surprised, restrained, or immobile (+1 at 4, 7, 11, 15, and 20).

BTH: 1

To Hit/Damage:
Cestus: 1d6/1d2+4 damage, +0/-1 to hit (+4 to hit single handed)
Clubs: 1d6+4 damage, +0/-1 to hit (+4 to hit single handed, +4 thrown), 10' range (thrown)
Sling: 1d4+1 damage, +5 to hit, 50' range

Abilities:
-Fast Movement: See speed above.
-Darkvision: Can see in total darknes sup to 60'
-Enhanced Smell: Can detect the presence of others within 30' (double if they are upwind). Double range for strong scents and triple for overpowering scents.
-Martial Prowess: Gains +1 AC when unarmored.
-Hand to Hand Combat: Inflicts 1d6 with -3 to hit (increasing to 1d8 at level 4; and 1d10 at 7, and loses the to-hit penalty at level 6) with the main hand and 1d2 with-6 to hit with the off-hand (increasing to 1d4 at level 6, 1d6 at 9, 1d8 at 13, and 1d10 at 18; and loses the to-hit penalty at level 6). Gains a third attack of 1d4 with +0 to hit at level 16 (increasing to 1d6 at level 19, 1d8 at level 23). Gains +2 to all grapples and AC is +1 while unarmored (increasing +1 at levels 2, 4, 7, 11, 15, and 20).
-Resistant to Disease: +2 against disease.
-Iron Body: +1 to save vs disease (+3 total), poison, paralysis, polymorph, petrification and death attack (+1 at levels 3, 6, 10, and 15).
-Stun Attack: When hitting with an unarmed attack, can inflict a stunning blow which stuns for 1d4 rounds on a failed Constitution save (CL = character level). Can be used once per round, but not more than once per level per day. The attack must be declared before making the attack roll, and a missed attack counts towards the Monk's daily allotment.
-Deflect Missiles: Once per round (+1 at levels 6, 11, 16, and 20) can make a Dex check in order to take no damage from one non-magical ranged attack as long as Arobash has at least one hand free. Arobash must be aware of the attack and using this ability prevents the use of his attack (or one of his attacks per deflection once level 6 or higher).

Equipment:
2x Greater Masterwork Cestus (+1 attack, +1 damage)
3x Greater Masterwork Clubs (+1 attack, +1 damage)
Greater Masterwork Sling (+1 attack, +1 damage)
Ring of Protection +1
Small Pouch (full of stones)
Small Pouch: 362g, 5s
2 Large Pouches
2 Large Sacks
Bedroll
Shoulder Pack
Pot
Fishing Gear
Shovel
Knife
Grappling Hook
50' Hemp Rope
Tinder Box
Small Animal Trap
Large Animal Trap
1 Gallon Waterskin
7 Days Rations
Tunic
Belt
Heavy Boots
Leggings
Winter Clothing Set
Donkey
Cart

alcyone
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Re: Rappan Athuk Campaign (first game this Sat., Nov. 26!)

Post by alcyone »

Egar Raith, Warrior-Priest of Kel
LG Human Cleric 1

HP 9

STR 10
INT 10
WIS 18 (+3) P
DEX 10
CON 13 (+1) P
CHA 14 (+1) P

AC 15 (16 vs. 3 foes)
SKILL
-- Mythology (Religion)
ADVANTAGE
-- Signature Spell (First Aid, CLW)
Hero Points: 2
Luck Points: 1d6+2

MONEY
13 gp
8 sp
7 cp

EQUIPMENT

Coat of Plates
Shield, Large Steel
Morningstar
Holy Symbol, Silver

Backpack
Bedroll
Torches (3)
Flint and Steel
Holy Water, flask
Rations, 1 week
Canteen

SPELLS (typical)
0th (3)
-- DETECT MAGIC
-- LIGHT
-- ENDURE ELEMENTS
-- DETECT POISON
1st (2)
-- BLESS
-- PROTECTION FROM EVIL
My C&C stuff: www.rpggrognard.com

Giant2005
Ungern
Posts: 94
Joined: Sat Nov 26, 2016 3:06 pm

Re: Rappan Athuk

Post by Giant2005 »

Deleted.

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Quertas
Hlobane Orc
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Re: Rappan Athuk (tonight, this December 3rd)

Post by Quertas »

im in and playing too

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Kayolan
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Location: Ohio

Re: Rappan Athuk (tonight, this December 3rd)

Post by Kayolan »

Quertas wrote:im in and playing too
Cool welcome to the game Quertas! :)

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Quertas
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Re: Rappan Athuk (tonight, this December 3rd)

Post by Quertas »

curtis wylie
URZA
cleric/wiz level 1

Treebore
Mogrl
Posts: 20660
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Location: Arizona and St Louis

Re: Rappan Athuk (tonight, this December 3rd)

Post by Treebore »

Name: Mhoram Zaldron

Race: Human
Alignment: CN
Class/Level: Wizard/Bard 1/0
ExP: 000
Languages: Common, Elf,
Description:

STR: 14 (+1)
DEX*: 14 (+1)
CON: 16 (+2)
INT*: 18 (+3)
WIS: 14 (+1)
CHA*: 13 (+1)

HP: 6 (4)
AC: 11
BtH: +1
# Atts: 1
Speed: 30ft
Size: M

Racial Traits:

Class Abilities:
Spellcasting
Bonus Spells (one 1st, one 2nd, one 3rd)
Ditch Medicine (1d6+2)/day

Weapons:
Staff (1d6)
Dagger (1d4)
Darts (10x - 1d3)

Magic Items:


Equip:
Spellbook
Backpack 2g
Bedroll 1s
Belt pouch large 1g
Belt pouch component 10g
Blanket, winter 5s
Canteen ½ gallon 2g
Flint and steel 1g
Lantern hooded 7g
Oil 6 flasks 6g
Candle
Flint & Steel
Scroll Tube
Quill & Pen
10 sheets parchment
Small bag of sand
Chalk
Rope 50’ silk 10g
Sack large 2 1s
Torch 2 2c
Knife 2c
Whetstone/weapon kit 1g

Treasure
pp:
gp: 8
sp:
cp:
gems:

Notes:
Spells Per Day
0th 4
1st 4 (+1)

0th –Detect Magic, Endure Elements, Light, Mage Hand
1st – Charm Person, Magic Missile x2, Read Magic
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Posts: 20660
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Re: Rappan Athuk (tonight, this December 3rd)

Post by Treebore »

Future character?

Name: Mohr Killin
Race: Human
Alignment: Neutral
Class/Level: Fighter/1
ExP:
Languages: Common, Dwarvish
Description:

STR:18 (P)
DEX:16 (P)
CON:15
INT:13
WIS:13
CHA:13 (P)

HP: 11
AC: Plate Mail w/ Steel Medium Shield (20)
BtH: +1
# Atts: 1

Speed: 30
Size: M (5' 10")

Racial Traits: 3 Primes

Class Abilities: Kill stuff. Specialization (L. Swd, Combat Dominance,
Weapons: Long Sword (1D8), Short Sword (1D6), Morningstar (+1 to hit,) (2D4)(blunt style), Long Bow (1D8), 20 arrows (+1 to hit, Silvered), Dagger (1D4).

Magic Items:


Equip:

Backpack
-50 ft rope
-Tinder box
-Mortar & Pestle
-Pitons
Large Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Hammer (work)
Mirror, metal.
Pick
Axe (for wood, etc...)
Crowbar
Shovel
Grappling Hook
1 LBS Wax
Holy Water x6
Flasks of Oil x6
Small Tent
Bedroll
Rations x7
Hoof pick/trimmer
File, 10 inch
Comb
Brush
Carrots (10)
Apples (6)
Sweets

Treasure
pp:0
gp:11
sp:6
cp:4
gems:

Notes:

Heavy Warhorse (Saddle, Bridle, Saddle Bags, etc...)
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Giant2005
Ungern
Posts: 94
Joined: Sat Nov 26, 2016 3:06 pm

Re: Rappan Athuk (tonight, this December 3rd)

Post by Giant2005 »

Deleted.

Scitzz
Hlobane Orc
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Re: Rappan Athuk

Post by Scitzz »

Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Re: Rappan Athuk

Post by Treebore »

Scitzz wrote:Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?
Roll 20 and SKYPE. One or two of our group seems to always have sound issues with the Roll 20 system, so we use SKYPE.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Scitzz
Hlobane Orc
Posts: 178
Joined: Tue Dec 06, 2016 11:04 pm

Re: Rappan Athuk

Post by Scitzz »

Treebore wrote:
Scitzz wrote:Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?
Roll 20 and SKYPE. One or two of our group seems to always have sound issues with the Roll 20 system, so we use SKYPE.

Thanks! Any info on where to join up? I haven't used roll20 before, any chance I can watch and listen for the first week without saying or doing anything, to get an idea of how it works? I have a skype account, although I haven't used it in forever, and a good headset with mic. Working on a character now. I have been trying to find a game I like and players to play on roll20 for a while.

On another note, I see Mhoram and Prothall represented. I wonder if there is room for a Bannor...and what class would a Bloodguard fall into? Martial abilities, no armor, no magic...

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Kayolan
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Posts: 1945
Joined: Sun Jan 20, 2008 8:00 am
Location: Ohio

Re: Rappan Athuk

Post by Kayolan »

Scitzz wrote:
Treebore wrote:
Scitzz wrote:Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?
Roll 20 and SKYPE. One or two of our group seems to always have sound issues with the Roll 20 system, so we use SKYPE.

Thanks! Any info on where to join up? I haven't used roll20 before, any chance I can watch and listen for the first week without saying or doing anything, to get an idea of how it works? I have a skype account, although I haven't used it in forever, and a good headset with mic. Working on a character now. I have been trying to find a game I like and players to play on roll20 for a while.

On another note, I see Mhoram and Prothall represented. I wonder if there is room for a Bannor...and what class would a Bloodguard fall into? Martial abilities, no armor, no magic...
Hello there Scitzz, and welcome to the game! You can listen in if you want, or join us for our next game this Sat. night starting at 9 pm Eastern. I will pm you my SKYPE address so that you can contact me before the game.

To answer your question about the Bloodguard, I have no clue what that is, but it sounds like you might be wanting to play a monk.

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Kayolan
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Location: Ohio

Re: Rappan Athuk

Post by Kayolan »

:arrow:

alcyone
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Re: Rappan Athuk

Post by alcyone »

Kayolan wrote:
Scitzz wrote:
Treebore wrote:
Scitzz wrote:Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?
Roll 20 and SKYPE. One or two of our group seems to always have sound issues with the Roll 20 system, so we use SKYPE.

Thanks! Any info on where to join up? I haven't used roll20 before, any chance I can watch and listen for the first week without saying or doing anything, to get an idea of how it works? I have a skype account, although I haven't used it in forever, and a good headset with mic. Working on a character now. I have been trying to find a game I like and players to play on roll20 for a while.

On another note, I see Mhoram and Prothall represented. I wonder if there is room for a Bannor...and what class would a Bloodguard fall into? Martial abilities, no armor, no magic...
Hello there Scitzz, and welcome to the game! You can listen in if you want, or join us for our next game this Sat. night starting at 9 pm Eastern. I will pm you my SKYPE address so that you can contact me before the game.

To answer your question about the Bloodguard, I have no clue what that is, but it sounds like you might be wanting to play a monk.
Apparently Bannor, Mhoram and Prothall are also characters in those "Thomas Covenant" books, and a Bloodguard is a thing from there too.
My C&C stuff: www.rpggrognard.com

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Quertas
Hlobane Orc
Posts: 109
Joined: Sat Jan 09, 2016 6:33 am

Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by Quertas »

URZA - CLERIC/WIZARD
-- HEROE 2 LUCK 8
STR 11
DEX 14
CON 13
INT 16**
WIS 16**
CH 15**
AC 11
HP 7
----
CLERIC SPELLS 3/2 ... WIZ SPELLS 4/3
WIZ SPELLS
MESSAGE
MAGE HAND
ARCANCE MARK
PRESTIDIGITATION
MAGIC MISSLE
HOLD PORTAL
SUMMON FAMILIAR
READ MAGIC
floating disk

GP 240
FOOD 3 WEEKS
MORNING STAR

Scitzz
Hlobane Orc
Posts: 178
Joined: Tue Dec 06, 2016 11:04 pm

Re: Rappan Athuk

Post by Scitzz »

Aergraith wrote:
Kayolan wrote:
Scitzz wrote:
Treebore wrote:
Scitzz wrote:Hello. Absolute Noob to the forum and barely played C&C the other night when we switched our campaign from Titans Grave to C&C (interesting!)

That said, I would love to jump into a Saturday night game! How do you play? Via Skype? Roll20? Post?
Roll 20 and SKYPE. One or two of our group seems to always have sound issues with the Roll 20 system, so we use SKYPE.

Thanks! Any info on where to join up? I haven't used roll20 before, any chance I can watch and listen for the first week without saying or doing anything, to get an idea of how it works? I have a skype account, although I haven't used it in forever, and a good headset with mic. Working on a character now. I have been trying to find a game I like and players to play on roll20 for a while.

On another note, I see Mhoram and Prothall represented. I wonder if there is room for a Bannor...and what class would a Bloodguard fall into? Martial abilities, no armor, no magic...
Hello there Scitzz, and welcome to the game! You can listen in if you want, or join us for our next game this Sat. night starting at 9 pm Eastern. I will pm you my SKYPE address so that you can contact me before the game.

To answer your question about the Bloodguard, I have no clue what that is, but it sounds like you might be wanting to play a monk.
Apparently Bannor, Mhoram and Prothall are also characters in those "Thomas Covenant" books, and a Bloodguard is a thing from there too.

Correct, and a bloodguard would closest be a monk. I think however I will be a Half Elf Ranger. Climbing could be useful.

Family has been sick, scrambling to build a character but if it is too late to jump in when I finish, I will be happy to listen, watch, learn, and get a feel for the way Roll20 etc works and be ready for next week.

alcyone
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Joined: Mon Oct 15, 2007 7:00 am
Location: The Court of the Crimson King

Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by alcyone »

Hope you can play, we need more people for the Shield Wall!
My C&C stuff: www.rpggrognard.com

Scitzz
Hlobane Orc
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Joined: Tue Dec 06, 2016 11:04 pm

Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by Scitzz »

I had a blast! Can't wait for next week!

Burn, baby burn!

Giant2005
Ungern
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Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by Giant2005 »

I can't wait either. I can't believe I thought the Ogre Mage was going to do us in. In the end, our spider chase scene was much scarier.

Scitzz
Hlobane Orc
Posts: 178
Joined: Tue Dec 06, 2016 11:04 pm

Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by Scitzz »

I mean, we did turn tail and run.

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Kayolan
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Re: Rappan Athuk (next game Sat. night, this Dec. 10th)

Post by Kayolan »

;)

alcyone
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Joined: Mon Oct 15, 2007 7:00 am
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Re: Rappan Athuk

Post by alcyone »

Let's just run Swords and Wizardry!

Hardcore, but I don't mind, my main adjustment from the above is that I won't have the advantage that allows me to swap my cleric spells for cure spells. Since I rarely needed a cure spell yet, I am not sure how bad that is. I don't necessarily agree that the challenges are too easy: I think we've been tactically smart (well, sometimes) and very lucky, and Rappan Athuk itself will be much worse than what we encountered in the environs of Zelkor's Ferry. But even if that's true, I don't mind if the difficulty level shifts. I expected RA to be hard/impossible.

I intend to continue playing my character, Egar. I'll get into Roll20 and make the adjustments. (adjustments made..)
My C&C stuff: www.rpggrognard.com

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