Monday night Lejendary Adventure™ game
Monday night Lejendary Adventure™ game
Current list of Avatars:
Hile Troy, Human Unordered (Unfettered), played by Rom
Egor, Human Forester, played by Aergraith
Antal “the Black” Varga, Human Bravo, played by Rigon
Sir Edwin Gothmyer, Human Noble, played by Treebore
Eboergar Berntson, Human Scout, played by Lurker
Elebereth, Ilf Mage, played by Aramis
Hile Troy, Human Unordered (Unfettered), played by Rom
Egor, Human Forester, played by Aergraith
Antal “the Black” Varga, Human Bravo, played by Rigon
Sir Edwin Gothmyer, Human Noble, played by Treebore
Eboergar Berntson, Human Scout, played by Lurker
Elebereth, Ilf Mage, played by Aramis
Re: Anyone interested in playing Lejendary Adventure™?
I might, depending on he day/time.
R-
Edit on 8/24/15 Character sheet:
Name: Antal “the Black” Varga
Race: Human
Order: Bravo
Rank: Rake (9th)
1st Ability: Swashbuckling
Pantheon: Tenoric
Description: Antal is of middling height (5'8) and stocky build (180 lbs). He has blond hair, cropped short. His eyes are a light gray and he has a stylize mustache and beard. He dresses exclusively in dark (black) clothes. This has lead to his epithet of “the Black.” Antal is young (21) and jovial. He likes a good joke, a good brandy, and a good woman.
Knack: Quickness (+1 to Speed)
Quirk: Soft Spoken (people can only hear me at ½ the normal range and cannot be heard through a door/wall)
Repute:
Disrepute:
Dark Repute:
Base Ratings
Health: 42 [40 + 1 (random increase) + 1 (swashbuckling)]
Precision: 60 [48 + 5 (random increase) + 1 (swashbuckling) + 2 (weapons) + 2 (tricks) + 2 (minstrelsy)]
Speed: 14.75 [12 + 1.5 (random increase) + 0.25 (swashbuckling) + 1 (Knack: Quickness)]
AEP:
Disaster Avoidance Ratings
2 x Speed: 30
3 x Speed: 44
4 x Speed: 59
5 x Speed: 74
Abilities and Ability Scores
1st: Swashbuckling 56 [54 + 2 (9th rank)]
2nd: Weapons 50 [48 + 2 (9th rank)]
3rd: Tricks 38 [36 + 2 (9th rank)]
4th: Minstrelsy 26 [24 +2 (9th rank)]
5th: Unarmed Combat 10
Arms
Cut & thrust sword w/scabbard (HB: 4-20; HC: Penetration; R: 3; Sp: 4; Pr: 10)
Thrusting sword w/scabbard (HB: 3-20; HC: Penetration; R: 4; Sp: 3; Pr: 20)
Light bow (HB: 1-20; HC: Penetration; R:50/150/300; Sp: 1; Pr: 5/0/0)
-Quiver w/12 arrows
6 Throwing Knives (HB: 1-20; Penetration; R: 52; Sp:2; Pr 5)
+2 to hit and harm with thrown weapons; +2 feet to range of thrown weapon (Minstrelsy)
+3 to Harm (Tricks)
Armor
Half cloth garment armor (PP: 3 or 4; SL: 0; HA: 44)
Half leather armor (PP: 5 or 6; SL: 0.5; HA: 80)
+6 to protection, -10 to check to parry (Swashbuckling, Unarmed Combat)
Equipment
Bow Case
Bow string
2 Sheafs of 24 arrows (48)
Leather backpack, 4 ft cube, water resistance
Kit of armor repair tools
4 Wound healing salve – 7 applications (28)
3 Burn healing salve – 7 applications (21)
2 dose bottle of poison antidote
Ordinary rope line, 30 foot coil
Cord line, 100 ft ball
One quart water gourd canteen w/a leather thong
One quart skin container w/stoppered spout
4 one quart flasks of a fine old brandy
Mandolin
Thick blanket
2-man tent
2-inch sized caltrops (12)
Tinder box
½ ounce bottle of rare perfume
Gelding horse w/accouterments
Clothes
Good suit of dark clothing with a hat
Dark cloak with a hood
Broad leather belt
Pair of leather belt pouches
High, hard-soled boots
Coin of the realm
$570
Background
The seventh son of a minor merchant, Antal grew up wanting for nothing. When Antal's father thought him old enough to learn the family trade, he was sent to the southern city, Farezia, to live and learn with his eldest brother, Tibor. In Farezia, Antal became enamored of the bravos of the city and began to mimic their affects. He also hired a master to train him in the bravo's fighting styles. He learned quickly and was adept at the cut & thrust sword. Antal spent less and less time learning from his brother and more time carousing and getting into scrapes with other young bravos. As the years past, Tibor became frustrated with Antal's lack of interest in the family business and his wasteful spending of the his allowance. Matters came to a head, and Tibor demanded that Antal give up his foppish and wasteful ways. They argued bitterly and Antal left his brother's house to make his own way in Farezia.
Antal struggled to continue his life style and took work as an enforcer for different enterprises in Farezia. This is when he adopted his signature dark clothes. For two years, Antal did not speak with his brother or have any dealings with his father's house. One night, Antal was carousing with several of his compatriots after a small job for a local noble. News came to Antal's ears that Tibor had been murdered. Antal was crushed that he was not able to make amends with Tibor and vowed to settle his brother's murderer. He used such connections as he had to discover the identity of his brother's killer and sought the man out. Before Antal sent the murderer to the hells, he was told that Elio, a son of the powerful noble house of Vespucci, had his brother killed for a perceived slight. Antal wasted no time in seeking Elio out and ending his life. He fled the city that night and returned to his father's house.
R-
R-
Edit on 8/24/15 Character sheet:
Name: Antal “the Black” Varga
Race: Human
Order: Bravo
Rank: Rake (9th)
1st Ability: Swashbuckling
Pantheon: Tenoric
Description: Antal is of middling height (5'8) and stocky build (180 lbs). He has blond hair, cropped short. His eyes are a light gray and he has a stylize mustache and beard. He dresses exclusively in dark (black) clothes. This has lead to his epithet of “the Black.” Antal is young (21) and jovial. He likes a good joke, a good brandy, and a good woman.
Knack: Quickness (+1 to Speed)
Quirk: Soft Spoken (people can only hear me at ½ the normal range and cannot be heard through a door/wall)
Repute:
Disrepute:
Dark Repute:
Base Ratings
Health: 42 [40 + 1 (random increase) + 1 (swashbuckling)]
Precision: 60 [48 + 5 (random increase) + 1 (swashbuckling) + 2 (weapons) + 2 (tricks) + 2 (minstrelsy)]
Speed: 14.75 [12 + 1.5 (random increase) + 0.25 (swashbuckling) + 1 (Knack: Quickness)]
AEP:
Disaster Avoidance Ratings
2 x Speed: 30
3 x Speed: 44
4 x Speed: 59
5 x Speed: 74
Abilities and Ability Scores
1st: Swashbuckling 56 [54 + 2 (9th rank)]
2nd: Weapons 50 [48 + 2 (9th rank)]
3rd: Tricks 38 [36 + 2 (9th rank)]
4th: Minstrelsy 26 [24 +2 (9th rank)]
5th: Unarmed Combat 10
Arms
Cut & thrust sword w/scabbard (HB: 4-20; HC: Penetration; R: 3; Sp: 4; Pr: 10)
Thrusting sword w/scabbard (HB: 3-20; HC: Penetration; R: 4; Sp: 3; Pr: 20)
Light bow (HB: 1-20; HC: Penetration; R:50/150/300; Sp: 1; Pr: 5/0/0)
-Quiver w/12 arrows
6 Throwing Knives (HB: 1-20; Penetration; R: 52; Sp:2; Pr 5)
+2 to hit and harm with thrown weapons; +2 feet to range of thrown weapon (Minstrelsy)
+3 to Harm (Tricks)
Armor
Half cloth garment armor (PP: 3 or 4; SL: 0; HA: 44)
Half leather armor (PP: 5 or 6; SL: 0.5; HA: 80)
+6 to protection, -10 to check to parry (Swashbuckling, Unarmed Combat)
Equipment
Bow Case
Bow string
2 Sheafs of 24 arrows (48)
Leather backpack, 4 ft cube, water resistance
Kit of armor repair tools
4 Wound healing salve – 7 applications (28)
3 Burn healing salve – 7 applications (21)
2 dose bottle of poison antidote
Ordinary rope line, 30 foot coil
Cord line, 100 ft ball
One quart water gourd canteen w/a leather thong
One quart skin container w/stoppered spout
4 one quart flasks of a fine old brandy
Mandolin
Thick blanket
2-man tent
2-inch sized caltrops (12)
Tinder box
½ ounce bottle of rare perfume
Gelding horse w/accouterments
Clothes
Good suit of dark clothing with a hat
Dark cloak with a hood
Broad leather belt
Pair of leather belt pouches
High, hard-soled boots
Coin of the realm
$570
Background
The seventh son of a minor merchant, Antal grew up wanting for nothing. When Antal's father thought him old enough to learn the family trade, he was sent to the southern city, Farezia, to live and learn with his eldest brother, Tibor. In Farezia, Antal became enamored of the bravos of the city and began to mimic their affects. He also hired a master to train him in the bravo's fighting styles. He learned quickly and was adept at the cut & thrust sword. Antal spent less and less time learning from his brother and more time carousing and getting into scrapes with other young bravos. As the years past, Tibor became frustrated with Antal's lack of interest in the family business and his wasteful spending of the his allowance. Matters came to a head, and Tibor demanded that Antal give up his foppish and wasteful ways. They argued bitterly and Antal left his brother's house to make his own way in Farezia.
Antal struggled to continue his life style and took work as an enforcer for different enterprises in Farezia. This is when he adopted his signature dark clothes. For two years, Antal did not speak with his brother or have any dealings with his father's house. One night, Antal was carousing with several of his compatriots after a small job for a local noble. News came to Antal's ears that Tibor had been murdered. Antal was crushed that he was not able to make amends with Tibor and vowed to settle his brother's murderer. He used such connections as he had to discover the identity of his brother's killer and sought the man out. Before Antal sent the murderer to the hells, he was told that Elio, a son of the powerful noble house of Vespucci, had his brother killed for a perceived slight. Antal wasted no time in seeking Elio out and ending his life. He fled the city that night and returned to his father's house.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Anyone interested in playing Lejendary Adventure™?
Any particular days work best for you?Rigon wrote:I might, depending on he day/time.
R-
Re: Anyone interested in playing Lejendary Adventure™?
Name: Sir Edwin Gothmyer
Race: Human
Order: Noble
Rank: 8th Knight
Edwin was born into a Noble family, and as the second son had been groomed to be a good representative of his family in various court settings, and was trained to be a dangerous fighter and to Hunt as any Noble is expected to do. He has also trained hard, strengthening his body and increasing his stamina. Much to his fathers chagrin, he has also taken a liking to repairing and building things, primarily focusing on weapons and armor to keep his father from getting too upset. Not that his father can really do anything about it since Edwin achieved Knighthood. So Edwin plans on widening his skill in this area whenever possible. Yet duty comes first, so he will put the needs of his order and family first, but will sneak in time with tinkering as he can.
Edwin is on the tall side, just shy of 6 feet, weighs in at around 190 pounds, and is a fairly good looking young man with good teeth, good skin and good Brown hair. He does have noticeable scars above his left eye, where a swipe from a bear nearly took his head off, and left him with 3 scar lines, that are not heavy scars, but luckily rather light. Edwin is rather proud of his survival of that encounter. He has other scars on other parts of his body from wounds he has suffered in past battles with bandits, Tournaments, and Hunting, but so far he has been fortunate that none have been disfiguring, let alone crippling.
BASE RATINGS
Health: 64 = 44+16 +2 (Physique), +2 (Chivalry)
Precision: 55 = 44+7+2 (Weapons), +2 (Hunt)
Speed: 13.5 = 12+1.5
ABILITIES
1 Chivalry 100% Health (65) +1 from Rank 9 add +13 to Weapons Skill Use and Harm done.
2 Weapons 80% Precision (61) +4 from Chivalry/Noble Rank, +13 from Chivalry
3 Hunt 60% Precision (37) +4 from Chivalry/Noble Rank
4 Physique 40% Health (30) +4 from Chivalry/Noble Rank +3 to any Harm done with hand/held weapons
Additional: Mechanical 10%
+16 Harm from striking (+13 Chivalry, +3 Physique)
Gear is on my Roll 20 sheet. I don't want the thieving bass turds to know what I have.
Race: Human
Order: Noble
Rank: 8th Knight
Edwin was born into a Noble family, and as the second son had been groomed to be a good representative of his family in various court settings, and was trained to be a dangerous fighter and to Hunt as any Noble is expected to do. He has also trained hard, strengthening his body and increasing his stamina. Much to his fathers chagrin, he has also taken a liking to repairing and building things, primarily focusing on weapons and armor to keep his father from getting too upset. Not that his father can really do anything about it since Edwin achieved Knighthood. So Edwin plans on widening his skill in this area whenever possible. Yet duty comes first, so he will put the needs of his order and family first, but will sneak in time with tinkering as he can.
Edwin is on the tall side, just shy of 6 feet, weighs in at around 190 pounds, and is a fairly good looking young man with good teeth, good skin and good Brown hair. He does have noticeable scars above his left eye, where a swipe from a bear nearly took his head off, and left him with 3 scar lines, that are not heavy scars, but luckily rather light. Edwin is rather proud of his survival of that encounter. He has other scars on other parts of his body from wounds he has suffered in past battles with bandits, Tournaments, and Hunting, but so far he has been fortunate that none have been disfiguring, let alone crippling.
BASE RATINGS
Health: 64 = 44+16 +2 (Physique), +2 (Chivalry)
Precision: 55 = 44+7+2 (Weapons), +2 (Hunt)
Speed: 13.5 = 12+1.5
ABILITIES
1 Chivalry 100% Health (65) +1 from Rank 9 add +13 to Weapons Skill Use and Harm done.
2 Weapons 80% Precision (61) +4 from Chivalry/Noble Rank, +13 from Chivalry
3 Hunt 60% Precision (37) +4 from Chivalry/Noble Rank
4 Physique 40% Health (30) +4 from Chivalry/Noble Rank +3 to any Harm done with hand/held weapons
Additional: Mechanical 10%
+16 Harm from striking (+13 Chivalry, +3 Physique)
Gear is on my Roll 20 sheet. I don't want the thieving bass turds to know what I have.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
Maybe Sundays opposite Nate's game. But I'd have to talk to the Mrs before i commit to another game. And she's out of town today. I'll let you know.Kayolan wrote:Any particular days work best for you?Rigon wrote:I might, depending on he day/time.
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
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House Rules & Whatnots
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Re: Anyone interested in playing Lejendary Adventure™?
I might be interested, but can't do Sunday evening.
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Anyone interested in playing Lejendary Adventure™?
I can tell this is going to be easy...
It's hard enough getting a new group of players of C&C together much less LA, looks like I have my work cut out for me.
It's hard enough getting a new group of players of C&C together much less LA, looks like I have my work cut out for me.
Re: Anyone interested in playing Lejendary Adventure™?
Hang in there. It might take a few weeks or so. It took me several months before I got my Sunday night playtest group together.Kayolan wrote:I can tell this is going to be easy...
It's hard enough getting a new group of players of C&C together much less LA, looks like I have my work cut out for me.
Don't give up.
LA is a fabulous game!!!
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Anyone interested in playing Lejendary Adventure™?
Avatar Record Sheet
Avatar Name: Elbereth
Race: Ilf
Gender: male
Order: Mage
Rank:
Chosen Abilities:
1.Enchantment (speed) (100%) 58
2.Arcana (speed)(80%)47
Mandatory abilities and scores:
4.Hunt (precision) (60%) 37
5.Stealth (precision) (50%)31
3.Weapons (precision) (70%)43 +1 to using bows
Additional ability:
6. Archery (precision) 10 +1 harm
Base Ratings
Health 52
Precision 61
Speed 13.5+.5+.5= 14.5 x4=58
AEPs: 69
Knack:
especial coordination- in 1 abc, can perform 2 separate actions other than 2 attacks/spells
Quirk:
orc hating
Repute:
Dark Repute:
Disrepute:
Arms Carried:
Armor:
Equipment & Treasure Cash on Hand:
Item Qty Location Item Qty Location
Enchantments & Extraordinary Powers/Items
Name or Type Detail Harm Seconds to Activate/AEC
Avatar Description:
As above.
Avatar Brief Personal Facts/History:
Avatar Motivation/Goals/Agenda:
starting equiptment list:
magical 9 picks
magical 7+1 picks
memory tablet
shadow bolts
memory tablet
memory tablet
memory tablet(1 spell filled)
25000
-5000 strong bow d20 damage min 3 precision 20/10/0 short/med/long range speed (subtract from initiative roll)
half cloth garment
arrows
quivers
bow strings
bow case
-
- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Anyone interested in playing Lejendary Adventure™?
I am interested. I own LA and this might be the last time anyone ever asks me if I will play it. Sunday and Monday are out, but I will make time any other night. After 6pm CST or I'll be late.
My C&C stuff: www.rpggrognard.com
Re: Anyone interested in playing Lejendary Adventure™?
There is something everyone posting in this thread has in common, but I can't quite put my finger on it.
Oh well, maybe it will come to me before Monday's game
Oh well, maybe it will come to me before Monday's game
Re: Anyone interested in playing Lejendary Adventure™?
When I wrap up Tegal Manor, I'd be happy to take a break and let someone run LA.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
Considering you guys have gotten to the biggest and baddest bad of the module, I could very easily be wrapping it all up tomorrow night.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
I'd be ok with that.Treebore wrote:When I wrap up Tegal Manor, I'd be happy to take a break and let someone run LA.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
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TLG Forum Moderator
House Rules & Whatnots
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Re: Anyone interested in playing Lejendary Adventure™?
Don't strain yourself. I know how hard it is for you to think, being Canadian.Aramis wrote:There is something everyone posting in this thread has in common, but I can't quite put my finger on it.
Oh well, maybe it will come to me before Monday's game
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Anyone interested in playing Lejendary Adventure™?
Well, if that's the case, could you guys generate your Avatars in the mean time and post them here? It will help give me a bit of a starting point on creating and or deciding on a suitable area and set of adventures. Whether you have the Lejendary Rules for All Players or the Essentials, going with either is fine. If any of you don't have either of those two resources then let me know and I can set up a time to get on Skype and help you with the process.Treebore wrote:When I wrap up Tegal Manor, I'd be happy to take a break and let someone run LA.
Re: Anyone interested in playing Lejendary Adventure™?
Name: Hile Troy the Unfettered
Race: Human
Order: n/a
Rank: n/a
1st Ability: Arcana
Pantheon: n/a
Description: Hile is of tall height (6'2") and thin build (170 lbs). He has long gray hair. His eyes are a steel blue and he has a long gray beard. He dresses exclusively in rough materials of natural tones.
Knack: Extraordinary Axe Welding (2x damage to wooden objects)
Quirk: Pertinacity
Repute:
Disrepute:
Dark Repute:
Base Ratings
Health: 73 [68 + 5 (Rustic) ]
Precision: 20 []
Speed: 15 [12 + 0.5 (Arcana) + 0.5 (Geourgy) + 0.5 (Psychogenic)]
AEP: 65/72 [60 +12 (Arcana)]
Disaster Avoidance Ratings
2 x Speed: 30
3 x Speed: 45
4 x Speed: 60
5 x Speed: 75
Abilities and Ability Scores
1st: Arcana 60% [60]
2nd: Geourgy 48% [48] MERITS EARNED: 30
3rd: Psychogenic 36% [36] MERITS EARNED:
4th: Rustic 28% [28] MERITS EARNED:
5th: Weapons 10%
Arms
2x Axe, belt (HB: 5-20; Penetration; r: 2; sp: 5; pr: 5)
Dagger, long (HB: 1-20; Penetration; r: 1; sp: 3; pr: 10)
Club (HB:1-20; Shock; r: 2; sp: 4; pr: 0)
Armor
Half cloth garment armor (PP: 4; SL: 0; HA: 44)
**Geourgy Abilities** (12 pts)
Materials for Conjuration Cirlce
Materials for Protection Circle
2x Memory Tablets (one open slot)
1: Conjure Efriti, Conjure Devati, Conjure Jinni, Conjure Maridi
2: Shadow Bolts, Ultimate Strength, Mirdoleb's Hellbolt, Geode Armor
**Psychogenic Abilities** (9pts)
Thought Insinuation
Intellect Arrow
Self Levitation
Equipment
Leather backpack, 4 ft cube, water resistance
4 Wound healing salve – 7 applications (28)
3 Burn healing salve – 7 applications (21)
2 dose bottle of poison antidote
Ordinary rope line, 30 foot coil
Cord line, 100 ft ball
One quart water gourd canteen with a leather thong
One quart skin container w/stoppered spout
4 one quart flasks of a fine old brandy
Thick blanket
2-man tent
2-inch sized caltrops (12)
Tinder box
Whetstone
Gelding horse w/accouterments
Clothes
Good suit of natural tones clothing with a hat
Dark cloak with a hood
Broad leather belt
Pair of leather belt pouches
High, hard-soled boots
Coin of the realm
$25,000 (minus cost of equipment)
Background
Unfettered Ones are individuals who went through the rites of the Loresraat but decided to devote themselves to a single mystery of the earth, rather than becoming a Master. Once given the Rites of Unfettering they were freed from all responsibilities of Master and allowed to carry out their devotion alone. Due to their solitude many rumors have grown concerning them.
Some say that some of the Unfettered have learnt the secrets of dreams, others great healing arts, others can talk to animals and call them when in need.
Those who wish to become an Unfettered One must undergo the Rites of Unfettering, the lyrics go as follows:
Free
Unfettered
Shriven
Free -
Dream that what is dreamed will be:
Old eyes clasped shut until they see,
And sing the silent prophecy -
And be -
Unfettered
Shriven
Free.
Race: Human
Order: n/a
Rank: n/a
1st Ability: Arcana
Pantheon: n/a
Description: Hile is of tall height (6'2") and thin build (170 lbs). He has long gray hair. His eyes are a steel blue and he has a long gray beard. He dresses exclusively in rough materials of natural tones.
Knack: Extraordinary Axe Welding (2x damage to wooden objects)
Quirk: Pertinacity
Repute:
Disrepute:
Dark Repute:
Base Ratings
Health: 73 [68 + 5 (Rustic) ]
Precision: 20 []
Speed: 15 [12 + 0.5 (Arcana) + 0.5 (Geourgy) + 0.5 (Psychogenic)]
AEP: 65/72 [60 +12 (Arcana)]
Disaster Avoidance Ratings
2 x Speed: 30
3 x Speed: 45
4 x Speed: 60
5 x Speed: 75
Abilities and Ability Scores
1st: Arcana 60% [60]
2nd: Geourgy 48% [48] MERITS EARNED: 30
3rd: Psychogenic 36% [36] MERITS EARNED:
4th: Rustic 28% [28] MERITS EARNED:
5th: Weapons 10%
Arms
2x Axe, belt (HB: 5-20; Penetration; r: 2; sp: 5; pr: 5)
Dagger, long (HB: 1-20; Penetration; r: 1; sp: 3; pr: 10)
Club (HB:1-20; Shock; r: 2; sp: 4; pr: 0)
Armor
Half cloth garment armor (PP: 4; SL: 0; HA: 44)
**Geourgy Abilities** (12 pts)
Materials for Conjuration Cirlce
Materials for Protection Circle
2x Memory Tablets (one open slot)
1: Conjure Efriti, Conjure Devati, Conjure Jinni, Conjure Maridi
2: Shadow Bolts, Ultimate Strength, Mirdoleb's Hellbolt, Geode Armor
**Psychogenic Abilities** (9pts)
Thought Insinuation
Intellect Arrow
Self Levitation
Equipment
Leather backpack, 4 ft cube, water resistance
4 Wound healing salve – 7 applications (28)
3 Burn healing salve – 7 applications (21)
2 dose bottle of poison antidote
Ordinary rope line, 30 foot coil
Cord line, 100 ft ball
One quart water gourd canteen with a leather thong
One quart skin container w/stoppered spout
4 one quart flasks of a fine old brandy
Thick blanket
2-man tent
2-inch sized caltrops (12)
Tinder box
Whetstone
Gelding horse w/accouterments
Clothes
Good suit of natural tones clothing with a hat
Dark cloak with a hood
Broad leather belt
Pair of leather belt pouches
High, hard-soled boots
Coin of the realm
$25,000 (minus cost of equipment)
Background
Unfettered Ones are individuals who went through the rites of the Loresraat but decided to devote themselves to a single mystery of the earth, rather than becoming a Master. Once given the Rites of Unfettering they were freed from all responsibilities of Master and allowed to carry out their devotion alone. Due to their solitude many rumors have grown concerning them.
Some say that some of the Unfettered have learnt the secrets of dreams, others great healing arts, others can talk to animals and call them when in need.
Those who wish to become an Unfettered One must undergo the Rites of Unfettering, the lyrics go as follows:
Free
Unfettered
Shriven
Free -
Dream that what is dreamed will be:
Old eyes clasped shut until they see,
And sing the silent prophecy -
And be -
Unfettered
Shriven
Free.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.
Re: Anyone interested in playing Lejendary Adventure™?
Nope. Not available. The good news is, since no one is selling them, no one can hit you for copyright violations if you find PDF's laying around somewhere.rom90125 wrote:I'm game. Can I purchase PDFs?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
I never realized I had an "Authors Edition" of http://www.ebay.ca/itm/GUC-Hekaforge-20 ... 5657e4692b
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
16 Aug Character sheet
Name Eboergar (Boar spear) Berntson (son of Bernt – Bear strong)
Race Human
Gender male
Age 19
Physical Description Dark haired (a rarity for the area) and green eyed. Skin tanned from years working the family’s homestead, fishing (netting in the river and on boats), hunting, and trapping. Slightly taller than average (5'll) and lanky, raw boned. Wears sturdy, but good cloths. Has better than average fur cloak, coat and boots (from pelts he and his extended family has trapped and traded for. Uncomfortable in crowds and happiest when stalking through the woods with axe or spear in hand. Is honestly trying to be a good huscral for Sir Gothmyer. However, he is out of his depths in the social and political circles that the knight moves in.
Pantheon/Deity(ies): Uller – god of the hunt/winter, Mielikki – Goddess of the forest, Thor, - no surprise there …
Repute
Dark Repute
Disrepute
Order: Scout
Rank
Base Ratings
Health: 69
Precision: 53
Speed: 11.5
AEPs:
Intellect: 31
Abilities (in rank order)
1. Ranging – health 69
2.Scruitny – Precision 43
3.Weapons – Precision 31
4.Waylaying – health 28
5.Archary – precision – 5
6.
Arms
Sword, thrusting, with scabbard
Spear, short
Axe, belt
Dagger, long, with sheath
Bow, strong
Armor
Shield, regular
Armor, steel mail, half
Activations
None
Knack & Quirks
None
Equipment
Clothing, good suit with hat
Cloak with hood
Belt, leather, broad or narrow, and boots
Clothing, common suit, dark
Line, ordinary rope, 30-foot coil
Backpack, pouch, belt, pair, and shoulder pouch
Arrows, sheaf of 24
Armor repair tools, kit
Salve, burn x2
Salve, wound healing x3
Bow case, quiver and 12 arrows
Tenderbox
Blanket
Treasure
2500 (Part in furs etc ½ with his family clan and ½ at the jarls, part in silver coin 1/3 at the family holding, 1/3 at the jarls, 1/3 carried)
Merits
Ranging - 30
Weapons - 30
Background
Eboergar Son of Bernt a member of the large Skogrstigi family. A family on the edge of society and nearly outlaw. The family has a series of far flung farmsteads and freeholdings. However, they are all of little value and so the famiy is poor. As such they family does not only rely on the farms to provide their needs. They hunt (or poach depending on who you ask) trap, fish, and move goods through the by-ways of the forest (as often as not smuggling to avoid the Jarls’ taxes). As such the Skogrstigi are hardy fearless, and often independent. However, as they are poor, they also are overlooked, ignored, and of little consequence to the Jarl, his theigns, and their huscarls at the Jarl’s mot and other social/political gatherings.
Eboergar grew up under his father’s roof with many brother sisters, cousins and kin. Learning the skills needed to be a Skogrstigi, and excelling at ranging through the woods, hunting (or poaching) and trapping. He even learned to track and trap in even the deep dark of the winter. (Being the best time and season to trap the best fur bearing animals).
On one such winter, 3 years ago, while checking one of his family’s trap lines, the fates changed Eboergar’s life.
As the short lived sunlight faded, and the sky showed signs of a fast approaching winter storm, Eboergar hurried toward a trappers cabin to wait out the storm. However as he turned from the creek bank to cut through the woods to the cabin, he herd the unmistakable sound of something crashing through the ice then a girls scream. Eboergar hurried through the woods to reach the bend in the creek. He broke through the tree line to see a well bread and valuable horse thrashing through the newly broken ice. And then saw a splash of color in the water.
He jumped into the fridge water and grabbed the cloth before it sunk under the ice. The cloth turned out to be the richly died and embroidered cloak of a girl. Eboergar puled and dragged the nearly unconscious girl to the bank , and cursed as the horse she had been riding galloped off. A few minutes later he cursed again as the snow storm began.
An hour later the 2 numbly stumbled into the cabin, and Eboergar began to build the fire that would keep them alive as the storms raged and wind blew for 3 days. Once the girl regained consciousness and had a belly full of warm broth and bits of meat, she told the trapper who she was. Kirsa Meike the niece of Jarl (???? insert the name that is applicable??).
Once the storm cleared Eboergar began the treck towards the Jarl’s holding, Halfway there, the youth and the girl ran into some of the jarl’s theigns wo were searching for the girl (her horse returned to the hold a few hours after the storm hit, but no one was able to begin the search in the furry of the storm. All hailed him as a hero.
This opened up doors to Eboergar that before had been closed and bared. Where before, in the mots the Skogrstigis were limited to standing in the back of the hall, now at least a few were standing at the front of the hall (though not seated at the Jarl’s thein’s table). Where before any time Eboergar was hunting on the Jarl’s land he was poaching, now he was invited and freely accepted.
On one such hunt 2 falls ago, again the fates intervened. While the group hunted a stag, a bear charged out into the midst of the party. The beast;s first charged killed 2 theigns and 3 freedman. In another swipe, the bear knocked down a knight (nearly blinding him) Eboergar grabed him and pulled him out of range of the bears claws. This was the first step for the once poacher and smuggler to become the knight’s (Sir Edwin Gothmyer) Huskarl.
Over the last year and half, the young knight and the once poacher and trapper have not only became friends, despite their different social standings, but also learned how to work together and each others strengths and weaknesses. Though, Eboergar is less skilled in cleaning and mending armor, caring for a battle horse and other duties the knight at times hopes for, he is still more than useful. His skills at stalking, ranging and tracking through the forest have come in handy more than once. Additionally, though he is far from a marksman with the bow he carries, Eboegar’s skills with a sword, axe and spear have helped the 2 survive more than a few tests of arms. Plus, knowing and being known by other poachers, smugglers, and lowborn freedmen has advantages that a knight would not otherwise have.
http://www.deviantart.com/art/Militia-hunter-180220896
Name Eboergar (Boar spear) Berntson (son of Bernt – Bear strong)
Race Human
Gender male
Age 19
Physical Description Dark haired (a rarity for the area) and green eyed. Skin tanned from years working the family’s homestead, fishing (netting in the river and on boats), hunting, and trapping. Slightly taller than average (5'll) and lanky, raw boned. Wears sturdy, but good cloths. Has better than average fur cloak, coat and boots (from pelts he and his extended family has trapped and traded for. Uncomfortable in crowds and happiest when stalking through the woods with axe or spear in hand. Is honestly trying to be a good huscral for Sir Gothmyer. However, he is out of his depths in the social and political circles that the knight moves in.
Pantheon/Deity(ies): Uller – god of the hunt/winter, Mielikki – Goddess of the forest, Thor, - no surprise there …
Repute
Dark Repute
Disrepute
Order: Scout
Rank
Base Ratings
Health: 69
Precision: 53
Speed: 11.5
AEPs:
Intellect: 31
Abilities (in rank order)
1. Ranging – health 69
2.Scruitny – Precision 43
3.Weapons – Precision 31
4.Waylaying – health 28
5.Archary – precision – 5
6.
Arms
Sword, thrusting, with scabbard
Spear, short
Axe, belt
Dagger, long, with sheath
Bow, strong
Armor
Shield, regular
Armor, steel mail, half
Activations
None
Knack & Quirks
None
Equipment
Clothing, good suit with hat
Cloak with hood
Belt, leather, broad or narrow, and boots
Clothing, common suit, dark
Line, ordinary rope, 30-foot coil
Backpack, pouch, belt, pair, and shoulder pouch
Arrows, sheaf of 24
Armor repair tools, kit
Salve, burn x2
Salve, wound healing x3
Bow case, quiver and 12 arrows
Tenderbox
Blanket
Treasure
2500 (Part in furs etc ½ with his family clan and ½ at the jarls, part in silver coin 1/3 at the family holding, 1/3 at the jarls, 1/3 carried)
Merits
Ranging - 30
Weapons - 30
Background
Eboergar Son of Bernt a member of the large Skogrstigi family. A family on the edge of society and nearly outlaw. The family has a series of far flung farmsteads and freeholdings. However, they are all of little value and so the famiy is poor. As such they family does not only rely on the farms to provide their needs. They hunt (or poach depending on who you ask) trap, fish, and move goods through the by-ways of the forest (as often as not smuggling to avoid the Jarls’ taxes). As such the Skogrstigi are hardy fearless, and often independent. However, as they are poor, they also are overlooked, ignored, and of little consequence to the Jarl, his theigns, and their huscarls at the Jarl’s mot and other social/political gatherings.
Eboergar grew up under his father’s roof with many brother sisters, cousins and kin. Learning the skills needed to be a Skogrstigi, and excelling at ranging through the woods, hunting (or poaching) and trapping. He even learned to track and trap in even the deep dark of the winter. (Being the best time and season to trap the best fur bearing animals).
On one such winter, 3 years ago, while checking one of his family’s trap lines, the fates changed Eboergar’s life.
As the short lived sunlight faded, and the sky showed signs of a fast approaching winter storm, Eboergar hurried toward a trappers cabin to wait out the storm. However as he turned from the creek bank to cut through the woods to the cabin, he herd the unmistakable sound of something crashing through the ice then a girls scream. Eboergar hurried through the woods to reach the bend in the creek. He broke through the tree line to see a well bread and valuable horse thrashing through the newly broken ice. And then saw a splash of color in the water.
He jumped into the fridge water and grabbed the cloth before it sunk under the ice. The cloth turned out to be the richly died and embroidered cloak of a girl. Eboergar puled and dragged the nearly unconscious girl to the bank , and cursed as the horse she had been riding galloped off. A few minutes later he cursed again as the snow storm began.
An hour later the 2 numbly stumbled into the cabin, and Eboergar began to build the fire that would keep them alive as the storms raged and wind blew for 3 days. Once the girl regained consciousness and had a belly full of warm broth and bits of meat, she told the trapper who she was. Kirsa Meike the niece of Jarl (???? insert the name that is applicable??).
Once the storm cleared Eboergar began the treck towards the Jarl’s holding, Halfway there, the youth and the girl ran into some of the jarl’s theigns wo were searching for the girl (her horse returned to the hold a few hours after the storm hit, but no one was able to begin the search in the furry of the storm. All hailed him as a hero.
This opened up doors to Eboergar that before had been closed and bared. Where before, in the mots the Skogrstigis were limited to standing in the back of the hall, now at least a few were standing at the front of the hall (though not seated at the Jarl’s thein’s table). Where before any time Eboergar was hunting on the Jarl’s land he was poaching, now he was invited and freely accepted.
On one such hunt 2 falls ago, again the fates intervened. While the group hunted a stag, a bear charged out into the midst of the party. The beast;s first charged killed 2 theigns and 3 freedman. In another swipe, the bear knocked down a knight (nearly blinding him) Eboergar grabed him and pulled him out of range of the bears claws. This was the first step for the once poacher and smuggler to become the knight’s (Sir Edwin Gothmyer) Huskarl.
Over the last year and half, the young knight and the once poacher and trapper have not only became friends, despite their different social standings, but also learned how to work together and each others strengths and weaknesses. Though, Eboergar is less skilled in cleaning and mending armor, caring for a battle horse and other duties the knight at times hopes for, he is still more than useful. His skills at stalking, ranging and tracking through the forest have come in handy more than once. Additionally, though he is far from a marksman with the bow he carries, Eboegar’s skills with a sword, axe and spear have helped the 2 survive more than a few tests of arms. Plus, knowing and being known by other poachers, smugglers, and lowborn freedmen has advantages that a knight would not otherwise have.
http://www.deviantart.com/art/Militia-hunter-180220896
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: Anyone interested in playing Lejendary Adventure™?
I wonder if starting out with an LA module will be a problem, are there any that you all have read or know too much about that would cause me concern?
-
- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Anyone interested in playing Lejendary Adventure™?
No problems here.
My C&C stuff: www.rpggrognard.com
Re: Anyone interested in playing Lejendary Adventure™?
I can help you out.rom90125 wrote:I'm game. Can I purchase PDFs?
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Anyone interested in playing Lejendary Adventure™?
I have a couple, but have never looked at them.Kayolan wrote:I wonder if starting out with an LA module will be a problem, are there any that you all have read or know too much about that would cause me concern?
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Anyone interested in playing Lejendary Adventure™?
Yeah, I have a few too, but never really read them thoroughly, and what reading I did do was when Gary was still alive. So I don't recall Jack.
Hey Rigon, I can't find the main rule book, I only have the Essentials set, the Lejendary Masters Lore and Bestiary, so may need help with the main book as well, unless I find the darn thing. I could swear I had it, and the fact that I have the other two just makes me more certain that I do have the main book. I... just... need... to... find... it.
Hey Rigon, I can't find the main rule book, I only have the Essentials set, the Lejendary Masters Lore and Bestiary, so may need help with the main book as well, unless I find the darn thing. I could swear I had it, and the fact that I have the other two just makes me more certain that I do have the main book. I... just... need... to... find... it.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
I found it, it was mixed in with my Kenzer stuff.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Anyone interested in playing Lejendary Adventure™?
I have a LR4APs book signed by Gary, if anyone is interested!
Lord Tadhg - Lejendary Keeper of Castle Ardmore
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Re: Anyone interested in playing Lejendary Adventure™?
Are you?. We are going to be starting up an LA game on the Mondays opposite mine now that we wrapped up Tree's campaign.Rhuvein wrote:I have a LR4APs book signed by Gary, if anyone is interested!
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Anyone interested in playing Lejendary Adventure™?
Just interested in seeing what everyone is thinking of playing. I'm leaning toward either a Bravo or a unaligned character.
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Anyone interested in playing Lejendary Adventure™?
I am thinking a Knight, or close to it.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.