Sunday night old school 1st-3rd print game ~ resurrected

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Tadhg
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Re: Up for an old school 1st-3rd print game tonight?

Post by Tadhg »

slimykuotoan wrote:I'm in! Back to Aihrde!
I'm back. In to Aihrde!
Lord Tadhg - Lejendary Keeper of Castle Ardmore

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Aramis
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Re: Up for an old school 1st-3rd print game tonight?

Post by Aramis »

Rhuvein wrote:
slimykuotoan wrote:I'm in! Back to Aihrde!
I'm back. In to Aihrde!
We've erred. back to the Inn ( of the Green Dragon )

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Re: Up for an old school 1st-3rd print game tonight?

Post by Tadhg »

Aramis wrote:
Rhuvein wrote:
slimykuotoan wrote:I'm in! Back to Aihrde!
I'm back. In to Aihrde!
We've erred. back to the Inn ( of the Green Dragon )
Awesome!! :)
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Re: Up for an old school 1st-3rd print game tonight?

Post by slimykuotoan »

T'was a tough night in terms o' moral compasses. Whew.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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BBDArtist
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Re: Up for an old school 1st-3rd print game tonight?

Post by BBDArtist »

looking forward to playing in the game

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Re: Up for an old school 1st-3rd print game tonight?

Post by BBDArtist »

Is the game on for tonight?

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Kayolan
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Re: Up for an old school 1st-3rd print game tonight?

Post by Kayolan »

BBDArtist wrote:Is the game on for tonight?
Game is on tonight :)

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

I'm in!
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Tadhg »

Iffy tonight. The wife is talking about cribbage! :x

:P
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Tadhg »

Sorry, not going to make it tonight!

Good gaming to y'all!! :P
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by BBDArtist »

Image

Name: Morgana Nightwind

Campaign: White Dragon Run

Land of Origin: Forest of

Level: 3rd

Race: Human

Class: Ranger

Alignment:Chaotic Good

Languages:

Age: 21

Birth:

STR 12 Prime

DEX 14 Prime (+1)

CON 11

INT 5

WIS 11 Prime

CHAR 10

HP: 17/2

AC 17/16/15 Head: 8/
BTH: +2

To Hit/Damage: +0/+0
Missile Attack +1

+2 Long Sword +4 to hit 1d8+2

Godentag +2 1d6+3

Wolf Spear +2 1d8+0

Composite Short Bow +3 1d8

+1 Elven Leaf Blade +3 1d4+1

Katar (in Right Boot) +2 1d4+1

Knife (small of the back)

Armour: Studded Leather & Medium Wooden Shield

Clothing Worn:
Leather Belt and Baldric
Soft doe skin Boots
Wolf Skin Cloak
Buck skin Gloves
Doe skin Trousers
Heavy Cloth Tunic


Equipment:

Quiver w/ 20/20 arrows
Water Skin
Hunting Horn

Large Pouch w/
Whetstone
Flint and steel
Tinder Box (10)
Bandages (5)
Weapon Oil
Woad Paint ( 6 applications) price?


Backpack w/

12 days of Rations

Bandages (15)

bed roll

fishing gear

water skin


Magic Items:
Continual Flame Malachite on a leather thong worn around the neck
+2 Long Sword of Doom
+1 Elven Leaf Blade (dagger)
+2 Cloak of Protection

Treasure:



35 g.p.





x.p.
6001


ABILITIES


COMBAT MARAUDER: Rangers possess an extraordinary ability to
combat their most common foes, humanoids and giants, due to intense
training and study of their enemy’s fighting techniques. When fighting
humanoids (bugbears, gnolls, goblins, hobgoblins, kobolds, orcs and the
like) or giants (giants, ogres and the like), a ranger inflicts extra damage.
This damage bonus is +1 at first level, with an additional +1 gained at
every level beyond first. For example, a 5th level ranger would inflict an
additional 5 hp of damage for each successful hit against a humanoid or
giant. The use of this ability is dependent upon the armor worn. Wearing
armors other than those allowed reduces the ranger’s mobility and swiftness
of arm such that he cannot effectively use this ability.

CONCEAL (Dexterity): Rangers can conceal themselves extremely well in
wilderness areas. With a successful dexterity check, rangers can camouflage
themselves so well as to be unnoticeable by most passers-by. Rangers cannot
conceal themselves and move silently at the same time until they reach 5th
level. At this level and beyond, a ranger can attempt both but must make
a successful conceal and move silent check at -5. In this case, movement is
reduced to one quarter the normal movement rate.
Rangers cannot conceal themselves if being observed, even casually, before
the conceal check is attempted. If the observer is momentarily distracted,
the ranger can attempt to use this ability. While the observer averts its
attention, the character can attempt to get to a hiding place of some kind.
The attribute check, however, is at a -10 penalty because the character has
to move quickly to the hiding place.
This ability cannot be used if armors other than those allowed are worn.

DELAY/ NEUTRALIZE POISON (Wisdom): A knowledge of flora and
fauna enables a ranger to identify dangerous toxins and their symptoms,
and rangers can apply remedies to slow or even nullify their effects. This
ability can only be used with natural poisons (animals, plants, fungus,
etc.) familiar to the ranger – usually those found in the region where the
ranger spends most of their time, be it forest, desert or mountain. The only
manufactured poisons with which a ranger is familiar are those produced by
their favored enemy (see below). To succeed at this task, the ranger must
have access to herbs and antidotes. The Castle Keeper must decide if the
herbs are available or antidotes can be produced.
On a successful delay poison roll, the ranger can temporarily delay the
effect of poisons. The onset or continuation of the effects of the poison are
delayed for one hour per level of the ranger. This does not cure any damage
the poison may have already caused. It takes one round to perform this
action and the ranger may make only one attempt at this task.
If the delay poison roll exceeds the total score needed for success by 6 or
more, the ranger has successfully neutralized the poison in the victim. The
afflicted creature suffers no additional damage or effect from the poison,
and any temporary effects are ended, but the neutralization of the poison
does not reverse any damage or effects that have already occurred.

MOVE SILENTLY (Dexterity): The ranger is able to move silently in
wilderness areas with a successful dexterity check. The ranger can move up
to one-half the character’s normal speed at no penalty. At more than onehalf
and up to the character’s full speed, the character suffers a -5 penalty.
It’s practically impossible (-20 penalty) to move silently while running or
charging. Rangers cannot perform this ability indoors. See conceal above for
information on moving silently while attempting to conceal oneself.
This ability cannot be used if armors other than those allowed are worn.

SCALE (Dexterity): This extraordinary ability allows a ranger to climb up,
down, or across a dangerous natural slope or inverted incline that others
would find impossible to climb. When doing so, the ranger moves at one-half
the character’s normal speed. A failed scale check means that the character
makes no progress. A check that fails by 5 or more means that the character
falls from the currently attained height and must suffer falling damage.
Nothing can be carried in the ranger’s hands while climbing. When climbing
typical natural slopes and inclines, such as steep but rocky hillsides, a ranger
need not make an attribute check to scale the surface.
This ability cannot be used if armors other than those allowed are worn.
TRAPS (Wisdom): A ranger is able to detect and build simple traps in a
wilderness environment. When passing within 25 feet of a wilderness trap,
a ranger is entitled to an attribute check to spot it. When actively searching
for traps, the ranger receives a +2 bonus to the check. It takes one round to
locate a trap in a 5 x 5 foot area, or one turn spent searching to locate a trap
in a 25 x 25 foot area. A ranger cannot find magical traps with this ability.
A ranger can set simple traps in a wilderness environment. These include
snares, pit traps and similar devices. Rangers cannot set complicated
mechanical traps such as those found on treasure chests or on doorways.
On a successful traps check, the ranger successfully builds and conceals a
snare or pit trap. Snares can capture and hold creatures of up to medium
height, and pit traps can be dug to deliver 1d4 points of damage (halved if
the creature falling in it makes a successful dexterity saving throw). Rangers
can also disable simple wilderness traps (of any type they can build) with
little or no effort. No traps check need be made to do this.

SURVIVAL (Wisdom): In wilderness environments, rangers can provide
shelter for themselves and others, and can provide decent food and water
for several people, all without the need for an attribute check unless it is a
large number of people. The ranger can forage and hunt for food and water.
The ranger must spend 8 hours hunting and gathering to produce enough
food and water to feed 2-8 people for a day. If the ranger wishes to feed or
shelter a larger group of people than the die indicate, a successful wisdom
check is necessary. If successful, the ranger must spend an additional 8
hours gathering food to feed and water an additional 2-8 people. This
additional effort allows the ranger to gather food and water for up to 4-16
creatures. The ranger can only hunt and forage for food twice per day.
For example, a ranger is attempting to feed 12 people. For 8 hours of effort,
the ranger feeds 2-8 people automatically. The result is a 6, so the ranger
has to feed 6 more people. On a successful wisdom check, the ranger can
forage for another 8 eight hours and feed 2-8 more people.
In addition to the ability to provide food and shelter in the wilds, a ranger
can automatically determine where true north lies in relation to the
character in normal wilderness environments.

TRACK (Wisdom): The ranger can successfully track any creature in a
wilderness setting that leaves a discernable trace. They can also determine
characteristics about the creature being tracked. With a successful wisdom
check, a ranger can find and follow a creature’s tracks or trail for 5 hours.
The ranger can also hide tracks at the same level of ability.
When tracking or hiding tracks from humanoids or giants, a ranger receives
a +2 bonus to the attribute check. The Castle Keeper may apply bonuses or
penalties for varying conditions, such as the length of time elapsed since the
tracks were made, weather conditions, the number of creatures tracked and
whether the tracked creature moved through water or a secret door.

A successful track check may also impart information about the creature(s)
being tracked. Once a trail is found, a track check can determine the
general number and type of creatures being tracked. The number of
creatures tracked should be disclosed to the player by using one of the
following categories: individuals (1-6), band (6-30), troop (20-100), or
army (100+), and also one from the following categories: beast, fey,
giant, humanoid, plant, vermin, or other (aberration, construct, dragon,
elemental, magical beast, ooze, outsider, shapechanger, or undead). For
many creatures, the ranger can not identify its exact type; only that it is
a creature of such nature until some experience has been gained tracking
it. A ranger can identify specific animal tracks with no effort. After having
tracked a particular type of creature several times, the ranger can later
identify its tracks. At 5th level, a ranger can identify the specific type of
creature(s) being tracked if belonging to one of the following categories
and with which the ranger has had some interaction: beast, fey, giant,
humanoid, plant or vermin.
At 3rd level, a ranger can ascertain distinguishing characteristics about the
creatures tracked, such as whether they are wounded, exhausted, carrying
heavy objects or wearing certain armor. The ranger might even be able
to determine if a spellcaster is in the group being tracked. The marks or
characteristics determined are limited only by the Castle Keeper’s imagination
and desire to provide or enhance story elements during game play.

FAVORED ENEMY: At 6th level, a ranger chooses one specific type of
creature as a favored enemy. For example, a ranger might choose goblin, or
gnoll or hill giant. The Castle Keeper should require the player to choose
an enemy that is consistent with the past history and storylines involving
the character; ideally, a type of creature that the character has encountered
and fought on several occasions in past adventures.
Knowledge of the favored enemy confers numerous bonuses to the
ranger’s ability checks. When combating a favored enemy, the ranger gains
additional combat bonuses due to an advanced fighting style developed
through the experience of repeatedly fighting that type of creature. The
ranger gains a +2 bonus to hit against a favored enemy. The ranger also
receives a +2 bonus to armor class when fighting a favored enemy. Further,
when tracking the favored enemy, the ranger receives a +2 bonus to the
tracking check. The ranger is also able to neutralize poisons of the favored
enemy, whether manufactured or natural.
The combat bonus’ of this ability cannot be used if armors other than those
allowed are worn.

PRIME ATTRIBUTE: Strength
HIT DICE: d10
ALIGNMENT: Any
WEAPONS: Any
ARMOR: Breastplates, chainmail hauberk & shirt, cuir bouille, greek
ensemble, leather, chain coif, leather coat, padded, ring mail, scale mail,
studded leather
ABILITIES: Combat marauder, conceal, delay/ neutralize poison, favored
enemy, move silently, scale, traps, survival, track

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slimykuotoan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

Great game guys!
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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slimykuotoan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

And we're still btb! ;)
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

How would Conan have fared last night?

Image
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Kayolan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

Lots of fun last night, had a 5 hour game and would've gone longer if it wasn't so late.

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

Some coin was found in the ghost town of Munstenberg:

9 pp
18 gp
9 ep
60 sp
146 cp

Several casks of wine were also found, as well as day-to-day items that are too numerous to list here.

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Kayolan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

Sorry to have to break this to you Slimy, but...

Image

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

No WAY! Really?
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by BBDArtist »

Ok so I looked and the Leather Lamellar is denied to all editions of Barbarian - which is really really odd....

That aside.....


I want to ask the following questions.

In Old school it was up to the GM to adjudicate Player ideas... so it was rules light.

I notice that we are unable to do much beyond taking damage.... Can we try tactics in order to improve our chances. So work smarter not harder....


Oh and Kayolan - Love the Avatar ---- That is the Sword of Ura ---- Nate!

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Kayolan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

BBDArtist wrote:In Old school it was up to the GM to adjudicate Player ideas... so it was rules light.

I notice that we are unable to do much beyond taking damage.... Can we try tactics in order to improve our chances. So work smarter not harder....
Not sure if this is directed at the CK or not, at any rate...

I don't understand what you mean by "unable". Of course you can try tactics. Why wouldn't you be able to?

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BBDArtist
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by BBDArtist »

not sure if rules as written will allow that kind of leeway

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by BBDArtist »

Sometime we should crack out the LA books again

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Aramis
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Aramis »

Kayolan wrote:
BBDArtist wrote:In Old school it was up to the GM to adjudicate Player ideas... so it was rules light.

I notice that we are unable to do much beyond taking damage.... Can we try tactics in order to improve our chances. So work smarter not harder....
Not sure if this is directed at the CK or not, at any rate...

I don't understand what you mean by "unable". Of course you can try tactics. Why wouldn't you be able to?
I don't think he realises last session we were using tactics. That is as smart as slimykuotoan and Aramis get :lol:

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Kayolan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

BBDArtist wrote:not sure if rules as written will allow that kind of leeway
The rules are only guidelines, especially when it comes to combat. There are some rules that are pretty solid, but situational modifiers and combat maneuvers are totally open to what a player can come up with and try. It's up to the CK to determine what bonuses or penalties or results will occur. Check out the combat maneuvers and situational modifiers sections in the phb, some of this is categorized, but it is clearly stated that there are many possibilities that aren't covered. Some of these situations are handled with set rules, unless extenuating circumstances apply. Rather than to have a complicated set of combat rules, I think it's the best way to deal with it, instead of having every tactic or idea set in stone, the CK has the freedom to adjudicate and thereby create a process to resolve whatever the player comes up with.

I encourage players to be creative and inventive in my games, I will not give advice or pointers to that effect during a game however, but that doesn't mean I proscribe any such activity, just that I remain impartial during the game.

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

BBDArtist, you should crack open the CKG.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by BBDArtist »

going to do that this afternoon

Game tonight?

Also going to set up her personality a bit.



Can a player buy a war dog?

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slimykuotoan
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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by slimykuotoan »

I'm in if the game's on.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Kayolan »

BBDArtist wrote:Game tonight?
Yes, game on tonight!

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Tadhg »

I can play for an hour or so . . depending on ~ the dogs, the Mrs., the weather and I have to work tomorrow!! :D
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Re: Up for an old school 1st-3rd print game tonight (April 1

Post by Tadhg »

Having some issues with SKYPE and compy! Trying again to get connected! :P
Lord Tadhg - Lejendary Keeper of Castle Ardmore

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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