Sunday night old school 1st-3rd print game ~ resurrected
Sunday night old school 1st-3rd print game ~ resurrected
Resurrecting this game after all these years, anyone that has played in it before may keep their characters if they wish, new characters are of course accepted.
We play every Sunday at 8:30 to 11:00 pm over Roll20: https://app.roll20.net/join/14229524/UJOMug
Starting XP is 20,000.
You start with 20,000 gp and you may spend that money on magic items that are found in M&T.
No multiclassing in this campaign.
Attributes are generated by rolling 3d6 six times and then assigning them as desired.
HP is rolled as per the rules.
All alignments are accepted.
Secondary skills are used.
Keep in mind that this is a by the book style game and sometimes it can be a little more than some can take. Others may find this style to their liking and I'm hoping to get players that will enjoy the game for what it is. I use the 1st-3rd printings of the PHB and M&T, and do not accept the changes to the rules that succeeded those volumes. That being said if you only have access to later printings then you should largely get by, unless you play an illusionist or a barbarian that is.
The adventures take place in the world of Aihrde. I don't use the Codex, only the After Winters Dark Folio (which is feel is more in keeping with the original Greyhawk Folio).
It is available for free here: https://www.trolllord.com/tlgstore/#!/C ... p/45132997
Here is a list of playable character races for this campaign:
human (Aenochian, Ethrum, Engale, etc.)
high elf
wood elf
wild elf
drow elf
gray elf
aquatic elf
dwarf
duergar
gnome
svirfneblin
half-orc
half-elf
halfling
centaur
dryad
pixie
leprechaun
lizardfolk
satyr
Here is a list of playable classes for this campaign:
assassin
barbarian
bard
cleric
crowner*
dervish*
druid
executioner*
fighter
freebooter*
friar*
goliard*
harlequin*
houri*
gallowglass*
horse warrior*
illusionist
knave*
knight
lore warden*
marksman*
merchant*
monk
paladin
ranger
rogue
spellsword*
wizard
* = Class is found in Netbook of Classes: https://www.dragonsfoot.org/php4/archiv ... fileid=221
We play every Sunday at 8:30 to 11:00 pm over Roll20: https://app.roll20.net/join/14229524/UJOMug
Starting XP is 20,000.
You start with 20,000 gp and you may spend that money on magic items that are found in M&T.
No multiclassing in this campaign.
Attributes are generated by rolling 3d6 six times and then assigning them as desired.
HP is rolled as per the rules.
All alignments are accepted.
Secondary skills are used.
Keep in mind that this is a by the book style game and sometimes it can be a little more than some can take. Others may find this style to their liking and I'm hoping to get players that will enjoy the game for what it is. I use the 1st-3rd printings of the PHB and M&T, and do not accept the changes to the rules that succeeded those volumes. That being said if you only have access to later printings then you should largely get by, unless you play an illusionist or a barbarian that is.
The adventures take place in the world of Aihrde. I don't use the Codex, only the After Winters Dark Folio (which is feel is more in keeping with the original Greyhawk Folio).
It is available for free here: https://www.trolllord.com/tlgstore/#!/C ... p/45132997
Here is a list of playable character races for this campaign:
human (Aenochian, Ethrum, Engale, etc.)
high elf
wood elf
wild elf
drow elf
gray elf
aquatic elf
dwarf
duergar
gnome
svirfneblin
half-orc
half-elf
halfling
centaur
dryad
pixie
leprechaun
lizardfolk
satyr
Here is a list of playable classes for this campaign:
assassin
barbarian
bard
cleric
crowner*
dervish*
druid
executioner*
fighter
freebooter*
friar*
goliard*
harlequin*
houri*
gallowglass*
horse warrior*
illusionist
knave*
knight
lore warden*
marksman*
merchant*
monk
paladin
ranger
rogue
spellsword*
wizard
* = Class is found in Netbook of Classes: https://www.dragonsfoot.org/php4/archiv ... fileid=221
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for a game tonight?
Moi am!
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for a game tonight?
Rolling up a fighter...
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Re: Anyone up for an old school 2nd printing game tonigh
Gonna be tough. Gonna go btb.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Re: Anyone up for an old school 2nd printing game tonigh
Name: Aethelrand
Campaign: White Dragon Run
Land of Origin: Lathargrave Forest
Level: 5th
Race: Human
Class: Fighter
Alignment: Neutral Good
Languages: Human Engale
Age: 21
Birth: Second day of Uthdain
STR 14 +1 Prime
DEX 11 Prime
CON 13 +1
INT 11 Prime
WIS 9
CHAR 9
HP 35/
AC 19
BTH: +5
Specialization: Long Sword +1,+1
To Hit/Damage:
Long Sword +7/ 1d8+2
Magic Silver Long Sword +8/ 1d8+3
Sling +5/1d4
Small Hand Axe +1
Armour: Plate Mail +1
roman ensemble & med. steel shield, normal helm
Mail shirt
Equipment:
Long Sword
Short Sword
Composite Long Bow
20/ arrows
20 on horse
40' hemp rope
grappling hook
Sling
20 sling bullets
Backpack
Large sack
3 torches
flint and Steel
waterskin 75%
metal flask of oil
bronze lamp
weeks 16 days rations
bed roll
fishing gear
knife
waterskin
net
crowbar
whetstone
10 pitons
small tent
pot
bar of soap
hachet
cloak
iron kettle
1 lb of tea
armour/weapon oil
1 bottle wine
Fflewddur Light War Horse HD3 HP 22/ AC 16 damage 1d4+2/1d4+2/1d4, Harness, feed for 8 days 70lbs, saddle, bags 2, saddle blanket, bit & bridle, spd 60 ft
Magic Items:
Syrar's Magic Silver Long Sword +1 can affect ethereal/astral creatures, user can see into these planes 30' radius number of rounds as intelligence +1d4 rounds once per day
flint necklace with continuous flame
magic ring
Small Hand Axe +1
potion: cure light
potion: cure serious
Treasure:
Gold & silver mirror 225 gp
129 g.p.
156 s.p.
87 c.p.
124 pp
31 pp
162 gp
225 ep
525 sp
300 cp
2 jewelry 500 each
1 magic apple 150 gp
4 gems 100 each
5 gems 250 each
1 gem 500 gp
x.p.
19,598
Father: Aedwald, reindeer herder -100 left of dying herd
Brother: Orlih, died
Mother: Brytha, sick
Hilda the Wise said family under a curse by evil god Gaevud
Boscis the Merchant trying to buy reindeer, wife Greta along with sister Rita (missing)
Sir Kallan heads garrison
Onen god force and protection run by priestess Janra
Lord Lord Ontos Wyln runs area
12 toes inn and tavern run by Wornst Twelve Toes and Mana
Landon retired warrior -The Knights of Astilarian
Smoke, magic user with skeleton servants
Shasta, Kelle barmaids
Terey, armourer
Alfis the Ghezir, brigand leader
Smoke's master: Riffin
Dryad Aralina needs her cup back
Campaign: White Dragon Run
Land of Origin: Lathargrave Forest
Level: 5th
Race: Human
Class: Fighter
Alignment: Neutral Good
Languages: Human Engale
Age: 21
Birth: Second day of Uthdain
STR 14 +1 Prime
DEX 11 Prime
CON 13 +1
INT 11 Prime
WIS 9
CHAR 9
HP 35/
AC 19
BTH: +5
Specialization: Long Sword +1,+1
To Hit/Damage:
Long Sword +7/ 1d8+2
Magic Silver Long Sword +8/ 1d8+3
Sling +5/1d4
Small Hand Axe +1
Armour: Plate Mail +1
roman ensemble & med. steel shield, normal helm
Mail shirt
Equipment:
Long Sword
Short Sword
Composite Long Bow
20/ arrows
20 on horse
40' hemp rope
grappling hook
Sling
20 sling bullets
Backpack
Large sack
3 torches
flint and Steel
waterskin 75%
metal flask of oil
bronze lamp
weeks 16 days rations
bed roll
fishing gear
knife
waterskin
net
crowbar
whetstone
10 pitons
small tent
pot
bar of soap
hachet
cloak
iron kettle
1 lb of tea
armour/weapon oil
1 bottle wine
Fflewddur Light War Horse HD3 HP 22/ AC 16 damage 1d4+2/1d4+2/1d4, Harness, feed for 8 days 70lbs, saddle, bags 2, saddle blanket, bit & bridle, spd 60 ft
Magic Items:
Syrar's Magic Silver Long Sword +1 can affect ethereal/astral creatures, user can see into these planes 30' radius number of rounds as intelligence +1d4 rounds once per day
flint necklace with continuous flame
magic ring
Small Hand Axe +1
potion: cure light
potion: cure serious
Treasure:
Gold & silver mirror 225 gp
129 g.p.
156 s.p.
87 c.p.
124 pp
31 pp
162 gp
225 ep
525 sp
300 cp
2 jewelry 500 each
1 magic apple 150 gp
4 gems 100 each
5 gems 250 each
1 gem 500 gp
x.p.
19,598
Father: Aedwald, reindeer herder -100 left of dying herd
Brother: Orlih, died
Mother: Brytha, sick
Hilda the Wise said family under a curse by evil god Gaevud
Boscis the Merchant trying to buy reindeer, wife Greta along with sister Rita (missing)
Sir Kallan heads garrison
Onen god force and protection run by priestess Janra
Lord Lord Ontos Wyln runs area
12 toes inn and tavern run by Wornst Twelve Toes and Mana
Landon retired warrior -The Knights of Astilarian
Smoke, magic user with skeleton servants
Shasta, Kelle barmaids
Terey, armourer
Alfis the Ghezir, brigand leader
Smoke's master: Riffin
Dryad Aralina needs her cup back
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Re: Anyone up for an old school 2nd printing game tonigh
That was an AWEsome amount of fun.
We went btb for all things, which made the game very desperate and tense: during my encounter with the goblins, I had to eventually flee up the trail, limping from many wounds.
For those of you afraid of voice chat then, you sooo missed out.
We went btb for all things, which made the game very desperate and tense: during my encounter with the goblins, I had to eventually flee up the trail, limping from many wounds.
For those of you afraid of voice chat then, you sooo missed out.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Anyone up for an old school 2nd printing game tonight?
Yeah, I wasn't expecting it to be that much fun, but it was a freakin' blast. Btb play is harsh at times, but Don you played it well. Now we just have to get some others to join
Looking to run this again though and make it a regular/semi-regular thing, anyone free on these nights: Wed, Friday, Saturday, Sunday?
Looking to run this again though and make it a regular/semi-regular thing, anyone free on these nights: Wed, Friday, Saturday, Sunday?
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for an old school 2nd printing game?
Aethelrand:
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for an old school 2nd printing game?
P.S. I rolled up this character's name using Gygax's Extraordinary Book of Names.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Anyone up for an old school 2nd printing game?
Looks like I missed this. If I had known I definitely would have tried to make bail for this! Can't miss a game with Kayolan and slimy.
Re: Anyone up for an old school 2nd printing game?
We'll play it again Aramis, hopefully next time you can make it. I'd like this to be a game that doesn't go away like the one-shots tend to do. Playing 1 on 1 was a lot of fun, hadn't done that in a long time, it's reminded me that even with just one player you can have a good time with it.
Re: Anyone up for an old school 2nd printing game?
What time of day did you play? How long? Was it just Roll20? Text? Voice? I have 1st printing, 3rd, 4th, 5th, and 6th, but no 2nd.
Witty Quote Pending
-Someone
-Someone
-
- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Anyone up for an old school 2nd printing game?
I clicked your link but it was 45 minutes after you started and I was in the middle of doing something in ESO, wasn't sure if you were well-underway.
My C&C stuff: www.rpggrognard.com
Re: Anyone up for an old school 2nd printing game?
mbeacom wrote:What time of day did you play?
We always play in the evenings, usually starting around 8 pm eastern. I'm open to making it a bit later or earlier.
For about 3 hours, maybe more. It depends on work schedules and so on.mbeacom wrote:How long?
Roll20 but we shut off the voice and video, using Skype for voice chat only.mbeacom wrote:Was it just Roll20? Text? Voice?
Actually it's not required to have the 2nd printing to play, if there are differences between the books that come up we can adjust it for you, but since you have the 3rd printing, you are good to go as that is the same as the 2nd, but with a different kind of paper and a slightly changed cover design.mbeacom wrote:I have 1st printing, 3rd, 4th, 5th, and 6th, but no 2nd.
Let me know of any further questions you have. You are more than welcome to join us
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for an old school 2nd printing game?
Yeah, definitely the more the merrier. The game was one of desperation, but was sooo much fun because of it.
Worrying about running out of food, not buying a shield so I could afford an iron pot instead, running away from a few goblins, etc. All actually made the game an intense blast.
I remember getting a free hunk of cheese at the inn and my character almost dying of gratitude.
Worrying about running out of food, not buying a shield so I could afford an iron pot instead, running away from a few goblins, etc. All actually made the game an intense blast.
I remember getting a free hunk of cheese at the inn and my character almost dying of gratitude.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Anyone up for an old school 2nd printing game?
Hey mbeacom. Yeah the 1st, 2nd and 3rd printings are all the same, baring some cosmetic or organizational differences.mbeacom wrote:...I have 1st printing, 3rd, 4th, 5th, and 6th, but no 2nd.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Anyone up for an old school 2nd printing game?
It sounds great, and I'd love to join but unfortunately, my schedule runs very late. My window for play isn't early enough.
Witty Quote Pending
-Someone
-Someone
Re: Anyone up for an old school 2nd printing game?
Still looking for players, anyone available this weekend? I got tonight, Saturday and Sunday open.
Roll20 link: https://app.roll20.net/join/661948/s-3QBQ
Roll20 link: https://app.roll20.net/join/661948/s-3QBQ
Re: Anyone up for an old school 1st-3rd printing game tonigh
We got Aramis in, anyone else?
Re: Anyone up for an old school 1st-3rd printing game tonigh
Name: Marth ("Lucky")
Race:Elf
Alignment: CG
Class/Level:Cleric 3
ExP:6,001
Languages:
Deity Oercus (Master of the Forest)
Description: the ugliest, shambliest elf you have ever seen
STR:9
DEX:13 P
CON:9
INT:9
WIS:13 P
CHA:9
HP: 18
AC: 16
BtH: +1
# Atts:
Speed: 30
Size:
Fate:
Racial Traits:
Twilight Vision
Move Silently
Resist Charm/sleep
spot hidden doors
Weapon training long bow
Class Abilities:
Turn Undead (Wis)
Spells 4 3 1
create water
detect evil
detect magic
endure elements-
CLW-
Soundburst
Sanctuary-
hold person
Weapons:
composite longbow +1/+1/+2 +5 1d8 --
Magic Items:
Equip:
composite longbow
coat of plates
40 arrows
waterskin
leather sack
dagger
belt
torches
flint
flask holy water
deer pemican 1 week
fruit berries nuts 1 week
riding horse "Buttercup" 2 HD (8) AC 13 60 ft -2
harness
saddle
2 x saddle bags
tent
rope 50'
bullseye lantern
4 flasks of oil
Treasure
pp:
gp: 25
sp:
cp:
gems:
Notes:
His father remembers that the the day Marth was born, the midwife dropped him on his head. At one month, he caught forest fever and nearly died. He still suffers a bit from the ailment to this day. On his first day of school, he tripped and fell on a stone, knocking out a tooth. When his naming day came, his father named him Marth ("Lucky")...obviously
In spite of these limitations, he found his way, and decided to devote himsef to the worship of Oercus. He spends his days helping those in various forest outposts who stand against humanoid incursions by healing the sick, purifying the food, and filling their enemies with arrows
Marth belongs to the Eagle clan, responsible for the smithing and foraging for the community in the Lathargrave forest. More than occasionally, they have to fight off goblin incursions
Race:Elf
Alignment: CG
Class/Level:Cleric 3
ExP:6,001
Languages:
Deity Oercus (Master of the Forest)
Description: the ugliest, shambliest elf you have ever seen
STR:9
DEX:13 P
CON:9
INT:9
WIS:13 P
CHA:9
HP: 18
AC: 16
BtH: +1
# Atts:
Speed: 30
Size:
Fate:
Racial Traits:
Twilight Vision
Move Silently
Resist Charm/sleep
spot hidden doors
Weapon training long bow
Class Abilities:
Turn Undead (Wis)
Spells 4 3 1
create water
detect evil
detect magic
endure elements-
CLW-
Soundburst
Sanctuary-
hold person
Weapons:
composite longbow +1/+1/+2 +5 1d8 --
Magic Items:
Equip:
composite longbow
coat of plates
40 arrows
waterskin
leather sack
dagger
belt
torches
flint
flask holy water
deer pemican 1 week
fruit berries nuts 1 week
riding horse "Buttercup" 2 HD (8) AC 13 60 ft -2
harness
saddle
2 x saddle bags
tent
rope 50'
bullseye lantern
4 flasks of oil
Treasure
pp:
gp: 25
sp:
cp:
gems:
Notes:
His father remembers that the the day Marth was born, the midwife dropped him on his head. At one month, he caught forest fever and nearly died. He still suffers a bit from the ailment to this day. On his first day of school, he tripped and fell on a stone, knocking out a tooth. When his naming day came, his father named him Marth ("Lucky")...obviously
In spite of these limitations, he found his way, and decided to devote himsef to the worship of Oercus. He spends his days helping those in various forest outposts who stand against humanoid incursions by healing the sick, purifying the food, and filling their enemies with arrows
Marth belongs to the Eagle clan, responsible for the smithing and foraging for the community in the Lathargrave forest. More than occasionally, they have to fight off goblin incursions
Re: Anyone up for an old school 1st-3rd printing game tonigh
Another great session, this time a one on one game with Aramis...
session ran for about 5 hours
Looking to run this again this Saturday night (the 31st) at around the usual time, Aramis and Slimy should be there. Got room for more if anyone is interested.
session ran for about 5 hours
Looking to run this again this Saturday night (the 31st) at around the usual time, Aramis and Slimy should be there. Got room for more if anyone is interested.
Re: Anyone up for an old school 1st-3rd printing game tonigh
Father-
I have reached the camp of some adventurers intent on finding this temple that the church has sent me to investigate. One of them is a paladin, but I shall take your wise words seriously and watch them all for any treachery. The humans are not to be trusted too much, as you taught me.
My journey to the town was without incident but I did encounter some local reindeer herders, one of whom seemed to be suffering a terrible curse. His reindeer were all sick, and his wife was gravely ill. I ministered to her, but to little avail.
On further inquiry, it transpired the curse was the work of that same temple that troubled my dreams, and this stricken family had sent their only remaining son to investigate the temple and perhaps lift the curse. I had to bite my tongue to prevent myself from expressing skepticism at any attempt to remove such a powerful curse without the aid of the Master of the Forest, long may he guard the trees and split our enemies with his holy arrows of divine justice!
In town, I was able to make the acquaintance of the local priests. These humans seem to believe as devotedly in their false gods as we do in our true one. It is passing strange.
I also spoke to the town garrison commander, who was initially cold to my efforts to trade my holy aid to their endeavors in return for some supplies, but I was able to talk to the local armorer and he was receptive to my entreaties. The local innkeep also seemed to be an honorable man. He is a friend of the family of the stricken herder. I have always believed that humans were not to be trusted, but perhaps I have not been given the full picture of human behavior. I am but 70 years old and have naught but the naive notions of a child. Eventually I was able to secure armor, a bow, and the kind innkeeper gave me a broken down nag to whom I gave the honorable and noble name of Buttercup
On the way north in pursuit of this son, I noted some rustling in the reeds by the trail, and was soon ambushed by giant frogs, hopping the length of our long house at every bound. I managed to use my holy powers to burst the light and word of Oercus among them, and they fell back in the face of his holy might, but their evil was strong, fed by an amphibious malice, and still they came. I fired a couple of arrows ineffectually and one of them managed to wrap its malodorous tongue around my waist. Buttercup needed little encouragement and began galloping down the trail dragging the foul toad, tongue and all, behind her. The frog eventually let go and presumably they returned to their swamp to chase game less guarded by the holy strength of the Mighty Archer
Thinking the danger had passed, I continued riding north. Unfortunately, the froggy denizens of this foul land had not yet done with me. 3 Bullywugs leaped from the side of the trail, each wielding a wicked spear. Without so much as a second to gather my wits, two of the blighters plunged their foul poles into the belly of my noble steed, slaying her. My anguished cry of "Buttercup!" echoed throughout the hills. As she fell, I barely managed to roll clear of her bleeding carcass. I don't know quite what happened, but a red mist covered my vision. I drew and fired my bow as though inspired by the holy spirit himself, and I managed to fell all three bullywugs while only suffering a small gash. Fortunately, Buttercup was not too far gone, and I managed to stuff her intestines back into her belly and seal it with the healing light of the Forest Lord.
As I write this, I am looking down at the camp of the son of the herder. He seems to have acquired the aid of a local paladin and wizard. Whether we will be able to face the entire evil I do not know, but woe to those grey cultists if they dare to even think of harming Buttercup
Sincerely,
Marth
I have reached the camp of some adventurers intent on finding this temple that the church has sent me to investigate. One of them is a paladin, but I shall take your wise words seriously and watch them all for any treachery. The humans are not to be trusted too much, as you taught me.
My journey to the town was without incident but I did encounter some local reindeer herders, one of whom seemed to be suffering a terrible curse. His reindeer were all sick, and his wife was gravely ill. I ministered to her, but to little avail.
On further inquiry, it transpired the curse was the work of that same temple that troubled my dreams, and this stricken family had sent their only remaining son to investigate the temple and perhaps lift the curse. I had to bite my tongue to prevent myself from expressing skepticism at any attempt to remove such a powerful curse without the aid of the Master of the Forest, long may he guard the trees and split our enemies with his holy arrows of divine justice!
In town, I was able to make the acquaintance of the local priests. These humans seem to believe as devotedly in their false gods as we do in our true one. It is passing strange.
I also spoke to the town garrison commander, who was initially cold to my efforts to trade my holy aid to their endeavors in return for some supplies, but I was able to talk to the local armorer and he was receptive to my entreaties. The local innkeep also seemed to be an honorable man. He is a friend of the family of the stricken herder. I have always believed that humans were not to be trusted, but perhaps I have not been given the full picture of human behavior. I am but 70 years old and have naught but the naive notions of a child. Eventually I was able to secure armor, a bow, and the kind innkeeper gave me a broken down nag to whom I gave the honorable and noble name of Buttercup
On the way north in pursuit of this son, I noted some rustling in the reeds by the trail, and was soon ambushed by giant frogs, hopping the length of our long house at every bound. I managed to use my holy powers to burst the light and word of Oercus among them, and they fell back in the face of his holy might, but their evil was strong, fed by an amphibious malice, and still they came. I fired a couple of arrows ineffectually and one of them managed to wrap its malodorous tongue around my waist. Buttercup needed little encouragement and began galloping down the trail dragging the foul toad, tongue and all, behind her. The frog eventually let go and presumably they returned to their swamp to chase game less guarded by the holy strength of the Mighty Archer
Thinking the danger had passed, I continued riding north. Unfortunately, the froggy denizens of this foul land had not yet done with me. 3 Bullywugs leaped from the side of the trail, each wielding a wicked spear. Without so much as a second to gather my wits, two of the blighters plunged their foul poles into the belly of my noble steed, slaying her. My anguished cry of "Buttercup!" echoed throughout the hills. As she fell, I barely managed to roll clear of her bleeding carcass. I don't know quite what happened, but a red mist covered my vision. I drew and fired my bow as though inspired by the holy spirit himself, and I managed to fell all three bullywugs while only suffering a small gash. Fortunately, Buttercup was not too far gone, and I managed to stuff her intestines back into her belly and seal it with the healing light of the Forest Lord.
As I write this, I am looking down at the camp of the son of the herder. He seems to have acquired the aid of a local paladin and wizard. Whether we will be able to face the entire evil I do not know, but woe to those grey cultists if they dare to even think of harming Buttercup
Sincerely,
Marth
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
I'm in.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
Aethelrand sooo would've been slain by the bullywugs.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
Excellent session guys!
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
Another excellent session run by Kayolan.
The temple definitely gave off a creepy vibe and their crazed fanatical mutterings really captured the flavor. The attack by that "jack in the box" creature was cool, especially when the entire party was hypnotized/doomed except for Smoke the mage (smelling faintly of patchouli ) who used a magic missile to save the entire party from TPK even after I suggested taking sleep instead
The temple definitely gave off a creepy vibe and their crazed fanatical mutterings really captured the flavor. The attack by that "jack in the box" creature was cool, especially when the entire party was hypnotized/doomed except for Smoke the mage (smelling faintly of patchouli ) who used a magic missile to save the entire party from TPK even after I suggested taking sleep instead
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
Yeah, that Necrophidius was a sight to behold.
I particularly enjoyed pulling a fast one on that evil priest: the rolls supported the narrative with that one.
I particularly enjoyed pulling a fast one on that evil priest: the rolls supported the narrative with that one.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Up for an old school 1st-3rd print game tonight? (Jan. 3
I hope this 'basic C&C' game continues for some time.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Up for an old school 1st-3rd print game?
It was a memorable session indeed.
Looking forward to next game!
Looking forward to next game!