Orpheus wrote:
*sniff*I still like THAC0.
I have mixed feelings about it. I like the way C&C does it, but I've also played some B/X, lately, and I liked that just fine, too.
One of the more interesting arguments for the old system was presented by T. Foster on the K&K forums:
Quote:
I like negative ACs because of their symbolic aesthetic value -- the best AC you can ever get via physical protection is 0 (this, of course, isn't literally true, because Dex adjustments can give you a negative AC, but its generally true enough) so a negative AC necessarily represents something magical and supernatural, something heroic, something impossible. This is an important distinction in my mind, and I like that it has a tangible/visual signifier attached to it -- AC 2 vs. AC -2 are conceptually different, and you can see this immediately at a glance -- a positive AC represents physical defense; a negative AC represents something special. AC 18 vs. AC 22 doesn't have the same significance, the "magic" has been taken away and replaced by bland formulae.
While it's not an airtight argument, I see his point.