Monday Wilderlands, The Slavelords.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:Rigon, plan on running your game. I'll sign in and participate as I can.
Ok.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Roll 20 update:


New chat commands, including out-of-character discussions, and emoting in and out of character.
Chat avatars, adding a new visual look to the chat area that makes it easier to track who's who.
Rollable Table improvements (subscriber feature), including reformatting and weighted tables for the creation of custom dice.
Rendering improvements, with auras now appearing under tokens and Dynamic Lighting (a subscriber feature) now functioning with a dim light radius.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Game tonight! As soon as 4 players sign in, we'll start.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:Game tonight! As soon as 4 players sign in, we'll start.
I should be on around 9 pm my time. Though I may be 5 to 10 minutes late.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Now these are some top down tokens I can like:

https://marketplace.roll20.net/browse/s ... tic-grunts
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Hey, I forgot to mention last week that this is production week for my wife's play. I'm not sure if I'll be able to make the game or not. I can try to post later this evening when I have a better idea, but let's assume that I'm not gonna make it and if I do, we will be pleasantly surprised.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon wrote:Hey, I forgot to mention last week that this is production week for my wife's play. I'm not sure if I'll be able to make the game or not. I can try to post later this evening when I have a better idea, but let's assume that I'm not gonna make it and if I do, we will be pleasantly surprised.

R-
OK. I am sick today, but so far it looks like I should have little problems running the game. I just may have to do a few sudden "AFK" posts. IE its stomach flu or food poisoning.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Well its not stomach flu or food poisoning, I guess. I am now running a fever, sweating, and having worse and worse nausea. Plus I am feeling very tired.

So I am going to say trying to run my game would be stupid of me. So I'm sorry guys, but I am cancelling my running a game, or even playing if Rigon shows up.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Well, I'm still at the school and will be for a couple of hours. So I'm definitely out.

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Re: Monday Wilderlands, The Slavelords.

Post by Tadhg »

OK, hope you feel better Tree. :P
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Which of us is slated to run tonight's game?

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon wrote:Which of us is slated to run tonight's game?

R-

Me. As soon as 4 players how up we will start, to make up for the copious amounts of BSing we had last time.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:
Rigon wrote:Which of us is slated to run tonight's game?

R-

Me. As soon as 4 players how up we will start, to make up for the copious amounts of BSing we had last time.
I'll be there promptly at 9, my time.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Next session we decide on how to interrogate Markessa. The elven Body guard, who loves Markessa's double, has told you how she has used many prisoner/slaves to create new creatures, and even given him completely new looks. (You notice he does not take off his Full Plate Great Helm, ever.) {I imagine your going to make him, because your all cruel like that, and you will see he is a masculine version of the Markessa. Yes, she used him as her favorite "play toy".} At the very least you suspect the same (body shaping) with the Markessa double.

During the approximately 30 hours you have been in room 34/35 identifying items, healing, etc... you have not seen anything to indicate the Markessa double loves the Elven Guard, but she does trust him.

The Markessa, once you awakened her, and gave her the sheet of letters to speak with, has indicated she will not co operate unless Sir Gavriel promises her a safe way out of this whole mess.

Sir Gavriel and Demko have indicated they wish to just kill her, and with all the evil you KNOW she has committed, you know you would be completely justified to do so.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:Next session we decide on how to interrogate Markessa. The elven Body guard, who loves Markessa's double, has told you how she has used many prisoner/slaves to create new creatures, and even given him completely new looks. (You notice he does not take off his Full Plate Great Helm, ever.) {I imagine your going to make him, because your all cruel like that, and you will see he is a masculine version of the Markessa. Yes, she used him as her favorite "play toy".} At the very least you suspect the same (body shaping) with the Markessa double.

During the approximately 30 hours you have been in room 34/35 identifying items, healing, etc... you have not seen anything to indicate the Markessa double loves the Elven Guard, but she does trust him.

The Markessa, once you awakened her, and gave her the sheet of letters to speak with, has indicated she will not co operate unless Sir Gavriel promises her a safe way out of this whole mess.

Sir Gavriel and Demko have indicated they wish to just kill her, and with all the evil you KNOW she has committed, you know you would be completely justified to do so.
Decisions, decisions...

On a different note, I'll try to get all of the magic items up and who has claimed what so far by the end of the week.

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Re: Monday Wilderlands, The Slavelords.

Post by Aramis »

Treebore wrote:
Sir Gavriel and Demko have indicated they wish to just kill her, and with all the evil you KNOW she has committed, you know you would be completely justified to do so.
Have we ever had an interrogation that ever produced information? The best strategy we have employed is bribing a lieutenant to lead us to the back door of the various dungeon complexes.

Looks like we will have to give her the justice she so richly deserves and then wring the answers we need from her uncooperative corpse :lol:

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

The orc Witchdoctor and the Executioner have worked out well for you guys. But like I have mentioned, this woman is broken. She is not rational.

So combine irrational, sick, twisted, and malign with super intelligent and intuitive, and you get how I am trying to play her.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:The orc Witchdoctor and the Executioner have worked out well for you guys. But like I have mentioned, this woman is broken. She is not rational.

So combine irrational, sick, twisted, and malign with super intelligent and intuitive, and you get how I am trying to play her.
Of course she is irrational, she is a woman after all.

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Re: Monday Wilderlands, The Slavelords.

Post by Aramis »

I think our best bet might be finding a friendly cleric of Thor to sell us a few scrolls of discern location, and having one of our clerics concentrate his mind on one of our more important magical items.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Aramis wrote:I think our best bet might be finding a friendly cleric of Thor to sell us a few scrolls of discern location, and having one of our clerics concentrate his mind on one of our more important magical items.
Not nearly enough range, I think.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Aramis »

I think this one is unlimited range. But, it is 8th level, and you need to have seen the object. So, one of us would have to cast it (from a scroll). Hmmm, maybe add a teleport without error...Should get us right to the grand treasure room by 6:30 on Monday

;)

Either that or cast speak with dead on our "informant"

Markessa: "But...speak with dead is for the deceased. I am alive"

Rigon: *sound of whetstone on steel*

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Aramis wrote:I think this one is unlimited range. But, it is 8th level, and you need to have seen the object. So, one of us would have to cast it (from a scroll). Hmmm, maybe add a teleport without error...Should get us right to the grand treasure room by 6:30 on Monday

;)

Either that or cast speak with dead on our "informant"

Markessa: "But...speak with dead is for the deceased. I am alive"

Rigon: *sound of whetstone on steel*
The solution to most in game problems. :twisted:

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Ok, as promised here is the list of items we've found so far in this fortress.

+2 Short Sword of Quickness (additional attack each round): Zask
Death's Master (2handed sword; on a nat 20, save vs slain)
+2 Sling: The Bear
+3 Studded Leather
Full Plate w/permanent Protection from Good: Gavriel
+2 Cloak of Protection: Daithan
Ring of Warmth: Zask
Ring of Fire Resistance (Tree did not say what level): Gavriel
Periapt of Proof Against Poison: Gavriel
Helm of Comprehend Languages (no reading)
2 Potions of Heal: Daithan, Gavriel
Potion of Undead Control: Malcom
Potion of Diminution: Malcom
Wand of Magic Missiles (12 charges): The Bear
Wand of Polymorph Other (38 charges): The Bear
Wand of Charm Person (12 charges): Kalas
Feather Token: Daithan
Cleric Scrolls (Windwalk, Cure Crit, Feign Death, Cure Ser, Purify Food and Drink, Resurrection, Atonement): Demko
5 Spellbooks: The Bear
Oil of Etheralness: Kalas
1 dose of Dust of Disappearance: Kalas


Plans and masterwork calipers to make superior platemail armor (+5 to skill check): Gavriel
gold and ruby necklace (value undetermined)
gold and ruby earrings (value undetermined)
gold and ruby stickpin (value undtermined)
3 sky blue gemstones (value undetermined)
18145 gp in other gems and coins

I don't know if I missed anything, but I'm fairly sure it is accurate. If any one has anything else that I don't, feel free to add it.

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Re: Monday Wilderlands, The Slavelords.

Post by Tadhg »

Sorry I had to wig out . . you know, the usual ~ lack of sleep and mental fatigue! :lol:
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Rhuvein wrote:Sorry I had to wig out . . you know, the usual ~ lack of sleep and mental fatigue! :lol:
And booze. Don't forget the booze.

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Re: Monday Wilderlands, The Slavelords.

Post by Tadhg »

Rigon wrote:
Rhuvein wrote:Sorry I had to wig out . . you know, the usual ~ lack of sleep and mental fatigue! :lol:
And booze. Don't forget the booze.

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Not that much, I started after the meds ~ usually I booze and then take the meds!! :lol:
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Been there myself.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

The "dust" is a dose of Dust of Disappearance.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:The "dust" is a dose of Dust of Disappearance.
I edited the list. Thanks Tree. Also, what kind of Fire Resistance is that ring (minor, regular, major)?

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon wrote:
Treebore wrote:The "dust" is a dose of Dust of Disappearance.
I edited the list. Thanks Tree. Also, what kind of Fire Resistance is that ring (minor, regular, major)?

R-
Right now its a 1E Ring, and I am thinking of leaving it as such. I'll decide by next session, or if you guys actually start using this thread to divvy stuff up.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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