Dark Journey
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
Dark Journey
Been looking over Dark Journey today. I dig it.
That Kim dude is kinda cool.
That Kim dude is kinda cool.
Re: Dark Journey
I concur! My group has been playing this for quite some time now, and it's great. A lot of fun both for them and for the CK
Re: Dark Journey
DangerDwarf wrote:Been looking over Dark Journey today. I dig it.
That Kim dude is kinda cool.
Re: Dark Journey
Is there any chance of a follow up, a DA2 maybe? Or is there one I don't know about?
Re: Dark Journey
I was working on it, but got sidetracked. I'm doing a book detailing the planes of existence right now and it is a freaking albatross around my neck. I have a new adventure in the newest Crusader magazine (or so Steve tells me) and I had an adventure released for Free RPG Day. But as far as DA2, not yet. But I want to.Ronin77 wrote:Is there any chance of a follow up, a DA2 maybe? Or is there one I don't know about?
Kim
Re: Dark Journey
oooh... planes....
Yeah DA1 is sweet! I'd love to get my hands on teh Free RPG day adventure.. can a pdf be put up on the web some where?
Yeah DA1 is sweet! I'd love to get my hands on teh Free RPG day adventure.. can a pdf be put up on the web some where?
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: Dark Journey
I'm also preparing to run DA1 and I was very pleased to find such a flexible retro dungeon crawl for C&C. Even though I'm running it in Aihrde, I appreciate that it is easily portable and that there are several hooks with which the CK can run wild. I'm having lots of fun thinking of ways to exploit a certain mysterious artifact.
Thanks AGNKim!
Thanks AGNKim!
Gary Brown
Whimstorm ...some gaming archives
Whimstorm ...some gaming archives
- Frost
- Beer Giant Jarl
- Posts: 1324
- Joined: Wed Nov 28, 2007 8:00 am
- Location: Pittsburgh, PA
- Contact:
Re: Dark Journey
So... the water weird write-up explicitly says that it can only be killed by a "purify food and water" spell.
Unfortunately, the "purify food and water" spell description explicitly says that it doesn't affect creatures.
Might sound kind of minor, but it almost resulted in a PC death. The only reason it didn't is because I noticed the cleric player looking kind of confused while he was looking at the spell descriptions. This guy knows his shit, so I was surprised he wasn't using that spell. Well, after some subtle questioning, I discovered why he wasn't casting that it (he didn't think it was possible for it to work).
Also, minor error, but there is a javelin of piercing in the dungeon. There isn't one in the C&C M&T. Not a big deal as I have the AD&D DMG, but just something to point out. Actually, I think the same goes for the cloak of protection.
Unfortunately, the "purify food and water" spell description explicitly says that it doesn't affect creatures.
Might sound kind of minor, but it almost resulted in a PC death. The only reason it didn't is because I noticed the cleric player looking kind of confused while he was looking at the spell descriptions. This guy knows his shit, so I was surprised he wasn't using that spell. Well, after some subtle questioning, I discovered why he wasn't casting that it (he didn't think it was possible for it to work).
Also, minor error, but there is a javelin of piercing in the dungeon. There isn't one in the C&C M&T. Not a big deal as I have the AD&D DMG, but just something to point out. Actually, I think the same goes for the cloak of protection.
Re: Dark Journey
Yeah, C&C kept the 3E ism of having rings and cloaks be for either Resistance, to save versus spells, or to help with AC, not both.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Dark Journey
This is probably not well known, but Dark Journey was originally written as an AD&D adventure (well, it was actually culled from a few AD&D adventures I had and spun together as one mega-module). As such, there are a few old AD&D conventions that survived the translation when I re-wrote it for C&C. You found two of them.Frost wrote:So... the water weird write-up explicitly says that it can only be killed by a "purify food and water" spell.
Unfortunately, the "purify food and water" spell description explicitly says that it doesn't affect creatures.
Might sound kind of minor, but it almost resulted in a PC death. The only reason it didn't is because I noticed the cleric player looking kind of confused while he was looking at the spell descriptions. This guy knows his shit, so I was surprised he wasn't using that spell. Well, after some subtle questioning, I discovered why he wasn't casting that it (he didn't think it was possible for it to work).
Also, minor error, but there is a javelin of piercing in the dungeon. There isn't one in the C&C M&T. Not a big deal as I have the AD&D DMG, but just something to point out. Actually, I think the same goes for the cloak of protection.