Alternate Tuesday Night Thread
Alternate Tuesday Night Thread
This thread will be for the alternate Tuesday night game that will run when Treebore cannot host his game or wants a break.
Please, post your characters and information in this thread. Check this post for exp totals as needed.
I figured this song quote was suitable for where you were headed:
We are programmed to receive.
You can check out any time you like,
But you can never leave.
Please, post your characters and information in this thread. Check this post for exp totals as needed.
I figured this song quote was suitable for where you were headed:
We are programmed to receive.
You can check out any time you like,
But you can never leave.
- 64bitrobot
- Hlobane Orc
- Posts: 103
- Joined: Sun Jul 26, 2009 7:00 am
Re: Alternate Tuesday Night Thread
Amonk
HP: 16 / 65 (+1d12+3)
AC: 19
Grapple AC: 25
Exp: 500,001 (Level 9)
Str 15 (18)*
Dex 15*
Con 17*
Int 8
Wis 11
Cha 10
BtH: +8
Unarmed: +11, 1d10+3 damage, +11 1d6+3
Bow: +7, 1d8+3 Damage
Ring of Protection +2 5.3
Amulet of Natrual Armor +2 4k
Gauntlents of Ogre Power 9.5k
Cloak of Resistance +1 1k
Comp Shotbow
18 Arrows
Quiver
117 gold.
+3 to saves Vs Paralysis, Polymorph, Petrification, and Death.
Stunning Attack: 9/Day, con save or stunned & unable to attack for 1d4 rounds.
Deflect Missiles: Dex check to avoid, Twice/Round
Fast Movement, 50 feet.
Ki Strike: +3
Slow Fall: Falls treated 20 feet shorter
Purity of Body: +4 Saving throws vs Disease/Poison
Still Body: Feign Death 9 rounds.
Fast Healing: Heal 1d4+1 per level for day of rest.
Still Mind: +2 vs Confusion, Charm, Fear & Mind-Affecting spells.
Amonk, proud melee combatant of getting in your face and introducing you to his fist!
HP: 16 / 65 (+1d12+3)
AC: 19
Grapple AC: 25
Exp: 500,001 (Level 9)
Str 15 (18)*
Dex 15*
Con 17*
Int 8
Wis 11
Cha 10
BtH: +8
Unarmed: +11, 1d10+3 damage, +11 1d6+3
Bow: +7, 1d8+3 Damage
Ring of Protection +2 5.3
Amulet of Natrual Armor +2 4k
Gauntlents of Ogre Power 9.5k
Cloak of Resistance +1 1k
Comp Shotbow
18 Arrows
Quiver
117 gold.
+3 to saves Vs Paralysis, Polymorph, Petrification, and Death.
Stunning Attack: 9/Day, con save or stunned & unable to attack for 1d4 rounds.
Deflect Missiles: Dex check to avoid, Twice/Round
Fast Movement, 50 feet.
Ki Strike: +3
Slow Fall: Falls treated 20 feet shorter
Purity of Body: +4 Saving throws vs Disease/Poison
Still Body: Feign Death 9 rounds.
Fast Healing: Heal 1d4+1 per level for day of rest.
Still Mind: +2 vs Confusion, Charm, Fear & Mind-Affecting spells.
Amonk, proud melee combatant of getting in your face and introducing you to his fist!
Re: Alternate Tuesday Night Thread
Nate, I think I am gonna go with a paladin. I work it up and get it posted sometime by this weekend.
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Alternate Tuesday Night Thread
Rigon: Works for me. The party may need a speed bump.
Re: Alternate Tuesday Night Thread
Name: Conwy, Crusader of Pholtus
Race: Human
Alignment: Lawful Good
Class/Level: Paladin 7
Languages: Common
Physicals: male, 6 ft 1 in tall, 190 lbs, hazel eyes, black hair
STR: 18 (+3)
DEX: 16 (+2)
CONp: 17 (+2)
INT: 12 (+0)
WISp: 14 (+2)
CHAp: 14 (+1)
(+1 to all saves)
HP: 55
AC: 23/25 (+1 full plate, +1 shield)/(+2 vs evil)
BtH: +6
Atts/Rnd: 1
Speed: 30 ft
Size: Medium
Weapons:
+2 Broadsword (+11/2d4+5)
Racial Traits:
Bonus Prime
Class Abilities:
Cure Disease (2/week)
Detect Evil (at will)
Divine Aura (+2 to AC & saves vs evil)
Divine Health (immune to all disease)
Lay on Hands (2 hp/level; 1/day)
Turn Undead (as 4th level cleric)
Divine Mount
Aura of Protection (immune to fear; +4 to allies w/in 10 ft)
Magic Items:
+1 Cloak of Resistance
3 potions of Restoration
3 potions of Cure Serious Wounds (3d8)
1 potion of Cure Light Wounds (1d8)
Misc. Equipment
Backpack
-50 ft silk rope
-10 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Treasure:
PP:
GP: 100
SP:
CP:
Gems:
Race: Human
Alignment: Lawful Good
Class/Level: Paladin 7
Languages: Common
Physicals: male, 6 ft 1 in tall, 190 lbs, hazel eyes, black hair
STR: 18 (+3)
DEX: 16 (+2)
CONp: 17 (+2)
INT: 12 (+0)
WISp: 14 (+2)
CHAp: 14 (+1)
(+1 to all saves)
HP: 55
AC: 23/25 (+1 full plate, +1 shield)/(+2 vs evil)
BtH: +6
Atts/Rnd: 1
Speed: 30 ft
Size: Medium
Weapons:
+2 Broadsword (+11/2d4+5)
Racial Traits:
Bonus Prime
Class Abilities:
Cure Disease (2/week)
Detect Evil (at will)
Divine Aura (+2 to AC & saves vs evil)
Divine Health (immune to all disease)
Lay on Hands (2 hp/level; 1/day)
Turn Undead (as 4th level cleric)
Divine Mount
Aura of Protection (immune to fear; +4 to allies w/in 10 ft)
Magic Items:
+1 Cloak of Resistance
3 potions of Restoration
3 potions of Cure Serious Wounds (3d8)
1 potion of Cure Light Wounds (1d8)
Misc. Equipment
Backpack
-50 ft silk rope
-10 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Treasure:
PP:
GP: 100
SP:
CP:
Gems:
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Alternate Tuesday Night Thread
Quorg
Human Male
Druid Lvl 14
Chaotic Good
Common, Druidic
STR: 13(+1)
DEX: 15(+1) Prime
CON: 13(+1) Prime
INT: 12(0)
WIS: 21(+4) Prime (Periapt of Wisdom +4)
CHA: 9(0)
HP: 83
AC: 20(25 Barkskin)(+3 Cuir Bouille(+7), +2 Ring of Protection)
BtH: 6
Speed: 30 ft
Size: Medium
Weapons: +1 Long Sword(+5/1d8+2), +1 Composite Long Bow(+5/1d8+2)
Racial Traits:
Bonus Prime
Class Abilities:
Nature Lore
Resist Elements
Woodland Stride
Totem Shape(Bird of Prey),(Crocodile),(Bear)
Totem Shape Large version of above, once per day
Bird of Prey:
Size: Small(1')
Move:5 ft Ground, 60 ft Fly
AC: 16(20 Barkskin)
Attacks: 2 Talon(1), Beak(1d2)
Special: Twilight Vision, Dusk Vision
Magic Items:
Pearl of Power 1
Pearl of Power 2
Ring of Protection +2
Periapt of Wisdom +4
Wand of Cure Serious Wounds (50)
Staff of Woodlund (50)
Misc. Equipment:
Backpack
Waterskin
Bed Roll
1 Week Rations
Spells:
0
0
0
0
0
0
1-Animal Friendship
1-Entangle x2
1
1-Obscuring Mist x2
1
1-Invisibility to animals
2-Barkskin x2
2
2-Heat Metal x2
2
2-Warp Wood
2-Speak with animals
3-Meld into Stone
3-Neutralize Poison
3-Water Breathing
3-Remove Desease
3-Protection from elements
4-Freedom of movement x2
4
4-Despel Magic x2
4
4-Summon Animals
5-Wall of Fire
5-Wall of Thorns
5-Ice Storm
6-Repel Wood
6-Summon Elemental
6-Wall of Stone
7-Wind Walk
7-Fire Storm
Human Male
Druid Lvl 14
Chaotic Good
Common, Druidic
STR: 13(+1)
DEX: 15(+1) Prime
CON: 13(+1) Prime
INT: 12(0)
WIS: 21(+4) Prime (Periapt of Wisdom +4)
CHA: 9(0)
HP: 83
AC: 20(25 Barkskin)(+3 Cuir Bouille(+7), +2 Ring of Protection)
BtH: 6
Speed: 30 ft
Size: Medium
Weapons: +1 Long Sword(+5/1d8+2), +1 Composite Long Bow(+5/1d8+2)
Racial Traits:
Bonus Prime
Class Abilities:
Nature Lore
Resist Elements
Woodland Stride
Totem Shape(Bird of Prey),(Crocodile),(Bear)
Totem Shape Large version of above, once per day
Bird of Prey:
Size: Small(1')
Move:5 ft Ground, 60 ft Fly
AC: 16(20 Barkskin)
Attacks: 2 Talon(1), Beak(1d2)
Special: Twilight Vision, Dusk Vision
Magic Items:
Pearl of Power 1
Pearl of Power 2
Ring of Protection +2
Periapt of Wisdom +4
Wand of Cure Serious Wounds (50)
Staff of Woodlund (50)
Misc. Equipment:
Backpack
Waterskin
Bed Roll
1 Week Rations
Spells:
0
0
0
0
0
0
1-Animal Friendship
1-Entangle x2
1
1-Obscuring Mist x2
1
1-Invisibility to animals
2-Barkskin x2
2
2-Heat Metal x2
2
2-Warp Wood
2-Speak with animals
3-Meld into Stone
3-Neutralize Poison
3-Water Breathing
3-Remove Desease
3-Protection from elements
4-Freedom of movement x2
4
4-Despel Magic x2
4
4-Summon Animals
5-Wall of Fire
5-Wall of Thorns
5-Ice Storm
6-Repel Wood
6-Summon Elemental
6-Wall of Stone
7-Wind Walk
7-Fire Storm
Re: Alternate Tuesday Night Thread
Running the alternate game tonight.
Re: Alternate Tuesday Night Thread
sounds good
Re: Alternate Tuesday Night Thread
Server is up.
Re: Alternate Tuesday Night Thread
Hey Nate, just wondering if we are continuing the same game or starting a new one with new characters?
Re: Alternate Tuesday Night Thread
I believe we will be using exsiting characters and continuing with the same adventure.ArrowHawk wrote:Hey Nate, just wondering if we are continuing the same game or starting a new one with new characters?
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
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Monday Night Online Group Member since 2007
Re: Alternate Tuesday Night Thread
It's a 200 page module/boxed set, so we may be in there for some timeArrowHawk wrote:Hey Nate, just wondering if we are continuing the same game or starting a new one with new characters?
(or we could go boom very quickly if we aren't careful)
- daddystabz
- Red Cap
- Posts: 307
- Joined: Tue Jul 03, 2007 7:00 am
Re: Alternate Tuesday Night Thread
Do you guys have any room? I would possibly be interested in playing a Ranger. What time will you be playing Tuesday nights? What is the setting?
Re: Alternate Tuesday Night Thread
Just so you know, this isn't a regular campaign. This is an alternate game for Tuesdays when Tree is unable to run our standing campaign.daddystabz wrote:Do you guys have any room? I would possibly be interested in playing a Ranger. What time will you be playing Tuesday nights? What is the setting?
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
- 64bitrobot
- Hlobane Orc
- Posts: 103
- Joined: Sun Jul 26, 2009 7:00 am
Re: Alternate Tuesday Night Thread
I somehow manage to always forget that I play in a game on Tuesdays, this means it's always a very pleasant surprise when I remember.
Re: Alternate Tuesday Night Thread
Correct.Rigon wrote:I believe we will be using exsiting characters and continuing with the same adventure.ArrowHawk wrote:Hey Nate, just wondering if we are continuing the same game or starting a new one with new characters?
R-
But in hind sight of the trouble last session everyone can bump their exp to 500,001.
Correct again. So games are far and few between, unless Tree decides to take a long break.Rigon wrote:Just so you know, this isn't a regular campaign. This is an alternate game for Tuesdays when Tree is unable to run our standing campaign.daddystabz wrote:Do you guys have any room? I would possibly be interested in playing a Ranger. What time will you be playing Tuesday nights? What is the setting?
R-
- 64bitrobot
- Hlobane Orc
- Posts: 103
- Joined: Sun Jul 26, 2009 7:00 am
Re: Alternate Tuesday Night Thread
I can't find my player's handbook, what level is a monk at 500,001?
Nevermind, found it.
Nevermind, found it.
Re: Alternate Tuesday Night Thread
9th64bitrobot wrote:I can't find my player's handbook, what level is a monk at 500,001?
Re: Alternate Tuesday Night Thread
Server is up.
- 64bitrobot
- Hlobane Orc
- Posts: 103
- Joined: Sun Jul 26, 2009 7:00 am
Re: Alternate Tuesday Night Thread
We'll be playing again this week, right?
Re: Alternate Tuesday Night Thread
Should be, I won't be home to run my game until next week.64bitrobot wrote:We'll be playing again this week, right?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Alternate Tuesday Night Thread
No game tonight. I am head deep in a sea of work. Note to self: Never tell the boss your light.
- 64bitrobot
- Hlobane Orc
- Posts: 103
- Joined: Sun Jul 26, 2009 7:00 am
Re: Alternate Tuesday Night Thread
Duly noted.