Domesday VI Discussion

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Julian Grimm
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Domesday VI Discussion

Post by Julian Grimm »

I know, I know, I'm slacking and should had this thread up a couple weeks ago. Well here it is now so that anyone who wants to discuss the next volume can. Sorry for the delay.
Lord Skystorm

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Re: Domesday VI Discussion

Post by Lurker »

JG

I hope to have at least some item write ups for you. I’m not sure how much and what exactly, but I’ll have something for you.

In 2 more weeks I’ll be finished with teaching my classes and filling in for another, so will have at least a little free time to work on “fun” stuff.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Julian Grimm
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Re: Domesday VI Discussion

Post by Julian Grimm »

There is now an official address for submissions: domesday(AT)arcanacreations(DAWT)com.
Lord Skystorm

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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

serleran
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Re: Domesday VI Discussion

Post by serleran »

What are you looking for, and what is the submission deadline?

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Julian Grimm
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Re: Domesday VI Discussion

Post by Julian Grimm »

As far as I know we're still looking for the same stuff we always were. I would like to see material that comes from actual campaigns. One thing I see DD as is a place where we can showcase what is going on in our own personal games and campaigns. Material created just for DD is fine however, I think the strength of the book will come from seeing what individual groups have done.

As for a deadline, IIRC we were going for an October release but that looks like it won't happen. It is already mid August and I have been lax is getting things together. Just send the stuff in and we'll work out the details.
Lord Skystorm

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Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Regarding deadlines, I have every intention in releasing the next issue for Halloween.

Deadlines for submissions is midnight (EST), September 30th.

Remember, the submission needn't be epic... it could be as simple as an item, a critter, or even a few of both!

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Re: Domesday VI Discussion

Post by ArgoForg »

I will try to scrounge up (and create, natch!) some family-friendly art for this one too, if possible! My commission queue is a little backed up, but when I churn through it, I've had a few ideas that I should be able to render post-haste!
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."

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Relaxo
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Re: Domesday VI Discussion

Post by Relaxo »

I'll write up some magic items, if it please ya. been meaning to anyway, and this deadline is a good excuse to bang it out!

and as always, I'm happy to help proof or whatever you need.
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Relaxo
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Re: Domesday VI Discussion

Post by Relaxo »

BUMP!
Deadlines for submissions is midnight (EST), September 30th.

Remember, the submission needn't be epic... it could be as simple as an item, a critter, or even a few of both!
:D
Bill D.
Author: Yarr! Rules-Light Pirate RPG
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http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Hey folks!

If you liked what you saw in the last issue ... please feel free to start sending me some material. To date, I have received NOTHING new. So come on... Halloween is just around the corner and that should provide at least a couple of ideas.

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Silly me...

Please send any questions or submissions for the next issue to:

domesday (at) arcanacreations (dot) com

:)

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Relaxo
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Re: Domesday VI Discussion

Post by Relaxo »

Another BUMP

Please send any questions or submissions for the next issue to:

domesday (at) arcanacreations (dot) com

You can still crank something out! You have a whole week! There are proofreaders so it doesn't have to be perfect. Don't be shy, we're all friends!

!more exclamation points!!!!

;)
Bill D.
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Re: Domesday VI Discussion

Post by Lurker »

I just hit send on my input.

Its not much, and they need to be clean up a bit ... sorry. My new class has a nasty long research paper that is killing all my time and I can't tighten my shot group up on them
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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ArgoForg
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Re: Domesday VI Discussion

Post by ArgoForg »

Lurker wrote:I just hit send on my input.

Its not much, and they need to be clean up a bit ... sorry. My new class has a nasty long research paper that is killing all my time and I can't tighten my shot group up on them
Ditto-ish. In my case, my usual home activity has not been... well, usual... whilst I try to take over some of the home chores and pressures from a slightly pregnant wife. I will do my best to remember to send some art your direction tonight.
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Thanks guys! I've started receiving a couple of submissions and your contributions are all welcome. Bill's right -- it doesn't have to be perfect. That said, Lurker -- I just took a quick glance at the material you've sent me and you are far too modest and perhaps a bit too critical of your efforts. In one word: Fantastic! Bill, I also love your submission for several reasons (the Moorcock influence being just a small one). Also, thanks to ArgoForg, I have we've got some really fantastic pics to grace the pages of the newsletter.

There is only one problem with these submissions and those others I'm also expecting in the next few days -- I will be forced to increase the page count. ;)

In all seriousness, to those who have contributed and those considering to do so, you have my thanks. I appreciate the hard work and my pledge to my fellow crusaders is to continue to put out a free quality product. Please keep those submissions coming.

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Relaxo
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Re: Domesday VI Discussion

Post by Relaxo »

Trollzah!
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Julian Grimm
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Re: Domesday VI Discussion

Post by Julian Grimm »

I sent my submission in today.
Lord Skystorm

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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

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Re: Domesday VI Discussion

Post by Lurker »

moriarty777 wrote: Thanks guys! ,,,. That said, Lurker -- I just took a quick glance at the material you've sent me and you are far too modest and perhaps a bit too critical of your efforts. In one word: Fantastic! ...

M

Thanks Glad you liked it. I'd like to have had more back story and polish on them, but again the praise is appreciated.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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serleran
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Re: Domesday VI Discussion

Post by serleran »

If you want, you could theoretically grab the Arduin conversion stuff... I dunno if you want it.

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

serleran wrote:If you want, you could theoretically grab the Arduin conversion stuff... I dunno if you want it.
It *is* pretty awesome material... Did you want to write a small intro for any of the stuff?

I'll happily use it though and I could probably spread out the material in more than one newsletter as well.

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Re: Domesday VI Discussion

Post by Dungeoneer »

Been super busy with my classes. I'll make a point to send an awesome submission next time. Feel like a jerk for missing the deadline.

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Julian Grimm
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Re: Domesday VI Discussion

Post by Julian Grimm »

Don't sweat it.
Lord Skystorm

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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

I can confirm that Domesday, Issue VI will be released tomorrow. Just awaiting the foreword and will be double-checking the OGL / Credits before it goes out.

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Re: Domesday VI Discussion

Post by ArgoForg »

Awesome! That definitely will make a great treat for the Halloween holiday! ^_^
- "I just happen to prefer games where the GM actually has final say on rules and is not just the wall to roll dice off to decide what happens."

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Re: Domesday VI Discussion

Post by Dungeoneer »

Can't wait. I have to study for a difficult exam so this will give me something to look forward to.

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Here is the link to Issue 6:

http://www.ccsociety.arcanacreations.co ... ay3-06.pdf

Be sure to check up and follow my blog, like Arcana Creations on Facebook, or follow me on Twitter for more regular updates.

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Julian Grimm
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Re: Domesday VI Discussion

Post by Julian Grimm »

Nice issue!

I'm working on some stuff for VII now. Pat, let me know if you need any type of help.
Lord Skystorm

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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

serleran
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Re: Domesday VI Discussion

Post by serleran »

Cool. I like the new layout.

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moriarty777
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Re: Domesday VI Discussion

Post by moriarty777 »

Thanks for the kind words... Sometime in a couple weeks (likely after your American Thanksgiving), I'll start up a thread for issue 7. I certainly would love for Domesday to grow a bit more. :)

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Sir Ironside
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Re: Domesday VI Discussion

Post by Sir Ironside »

Pretty nice, maybe I'll add something for the next one. (Seeing as how The Crusader is in a holding pattern.)

I know you can't think of everything to offer as inspiration, but Sin City (Both comic and movie) would've been a good example of high level pulp characters.

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