A Tomb Dungeon Crawl

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Go0gleplex
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A Tomb Dungeon Crawl

Post by Go0gleplex »

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"Rolling dice and killing characters since September 1976."
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dachda
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Re: A Free Dungeon Crawl

Post by dachda »

Sweet. Thanks, looking forward to reading it.

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Relaxo
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Re: A Tomb Dungeon Crawl

Post by Relaxo »

sweet!
a good weekend read, thanks dude!
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alcyone
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Re: A Tomb Dungeon Crawl

Post by alcyone »

This is very cool. Nice and clean and detailed.
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zarathustra
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Re: A Tomb Dungeon Crawl

Post by zarathustra »

just skimmed it but it looks good, with a good variety of challenges in the rooms.

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Go0gleplex
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Re: A Tomb Dungeon Crawl

Post by Go0gleplex »

Thanks guys. Hoping you're enjoyin it.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

Dark Okie
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Re: A Tomb Dungeon Crawl

Post by Dark Okie »

Thanks for posting this.

CKDad
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Re: A Tomb Dungeon Crawl

Post by CKDad »

I'm running the kids through this now - shifted the entrance to underground, with the waterfall as part of an underground river. They were chased underground by werewolves working in concert with undead, which is leading to all sorts of speculation on about links between the undead above and below...
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

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Go0gleplex
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Re: A Tomb Dungeon Crawl

Post by Go0gleplex »

Cool. :) Let me know how they fare. *cue evil maniacal laughter*
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
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CKDad
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Re: A Tomb Dungeon Crawl

Post by CKDad »

The first real encounter they've had (aside from one of the pit traps) was with the ghast, which proved challenging - fortunately it ran out of hit points before they ran out of un-paralyzed party members...
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Arduin
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Re: A Tomb Dungeon Crawl

Post by Arduin »

Thanks!
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finarvyn
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Re: A Tomb Dungeon Crawl

Post by finarvyn »

A nifty looking little adventure. My only complaint so far is that room numbers are so faint in your maps. Otherwise, solid! :D
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Go0gleplex
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Re: A Tomb Dungeon Crawl

Post by Go0gleplex »

finarvyn wrote:A nifty looking little adventure. My only complaint so far is that room numbers are so faint in your maps. Otherwise, solid! :D
Yeah...unfortunately while the numbers came out fine in the CAD and pdf plot, when it got converted into a form insertable into the word doc, the coloring got buggered. Part of the learning process, durn it.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

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The Evil DM
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Re: A Tomb Dungeon Crawl

Post by The Evil DM »

Thank you. My boys and I are just starting out with the halfling hall adventure. Once they gain a couple of levels we will head to your tombs!
Jeff
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Breakdaddy
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Re: A Tomb Dungeon Crawl

Post by Breakdaddy »

Very cool, sir
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Go0gleplex
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Re: A Tomb Dungeon Crawl

Post by Go0gleplex »

For purely selfish reasons I am interested in how the delve is proceeding. :)

Thanks for the kind words.
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

Lord Dynel
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Re: A Tomb Dungeon Crawl

Post by Lord Dynel »

Thanks, hoss!
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CKDad
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Re: A Tomb Dungeon Crawl

Post by CKDad »

We've missed a few sessions between Thanksgiving and my work travel - we'll be picking things up after Christmas. Will let you know how it goes!
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

ChaosImp
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Re: A Tomb Dungeon Crawl

Post by ChaosImp »

The group I'm running will be playing this just after they finish Shadows of the Halfling Hall. What I'll do is when they are returing from the Hall they will see the town under attack from some of your zombies ( the Awakener has summoned them ), they will follow where they came from and find the entrance to your Tomb.

Cheers

IMP

CKDad
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Re: A Tomb Dungeon Crawl

Post by CKDad »

My group finally wrapped this up session before last. They cleared about 40% of the tomb, losing an NPC (causing another to leave - complicated story) and losing one PC to a trap. They did locate the deepest hidden area of the tomb, and made their way out with considerable loot, if with heavy hearts.
"I don't wanna be remembered as the guy who died because he underestimated the threat posed by a monkey."

Volomyre
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Re: A Tomb Dungeon Crawl

Post by Volomyre »

Thanks very much for sharing.

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Go0gleplex
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Re: A Tomb Dungeon Crawl

Post by Go0gleplex »

Volo....you're welcome.

CKDad....mUwAHAHAHAHAHAHAhAAaaaa!

Sounds like it wasn't too over the top then. :)
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

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