My Combat and General Proficiency System - Critique wanted

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Death Slaad
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My Combat and General Proficiency System - Critique wanted

Post by Death Slaad »

Hi all,

I nearly finished my Combat and Proficiency system. Especially the Combat System is not finished yet, in terms of how many proficiencies I would like to present my players, but the system it self is done.

Please tell me what you think. I would really appretiate any critique!
The Combat Proficiencies
The General Proficiencies

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BeZurKur
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Post by BeZurKur »

I can't comment on the experience cost since I'm not entirely comfortable with the C&C experience tables and what monsters award. From what I see you are going a long way to combining class abilities with skills. So much so that I'd abandon one for the other. You designed a vanilla fighter exp. table, will you be doing so for the other classes? If so, I suggest you design a few very basic archetypes along the lines of d20 Modern and let the players customize the class to their taste. I believe this is a similiar approach to True 20 in case you are interested. Small nitpick: check the Strength spelling.

Death Slaad
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Post by Death Slaad »

Thanks for the Strength tipp... english is not my first language, although I use a spell checker, sometimes I tend to oversee things.

As for the the archtypes thing. I do not want to go that far, because there are palyers in my group who really just want to to pick a class and be gone with it. (Well, taking maybe the Weapon Masteries and Dominance is easy enough, but no more)

On the other hand, there are players who really like to customize. I think this should do it.

Treebore
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Post by Treebore »

I think they look good. I really wouldn't anticipate seeing players starting to utilize the combat proficiencies until around 6th level, which I think is a good thing. The level 3 is expensive enough you won't see them very often, if ever.

Is there supposed to be a level 1 Rapid shot? I also think the -8 penalty is so severe, and the cost so high, that no one would take it. Maybe making the penalty -6 would make it enticing?

Combat Dominance, do you run your games where if I were to buy these I would have a reasonable expectation of frequently using this? It would be very dissappointing to spend 75,000 xp on something and rarely, if ever, benefit from it.

I also like the skills proficiency system. I would have no problem playing with these rules.

Spelling: Schoolar = scholar?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Maliki
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Post by Maliki »

I think the general proficiencies are very well done, I will take a good look at this system (as time permits) and may add this to my own house rules. IMHO the cost of the level 3 combat proficiencies is a bit high, 75000 is a lot of XP in C&C.
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Death Slaad
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Post by Death Slaad »

@spelling: Thanks again. This helps me cleaning up the document.

@cost of combat profs: The cost is (roughly) the same as buying a secondary general ability on level 6.5, 8.5, and 13 ... and just what the Ranger pays for track or the Assassin for Poisons and Case Target. I chose costs this high, as to disencourage players from taking to much of them at higher levels, when getting new abilities is more improtand than just another hit die.

Look at the "striped" fighter. At level 13 he has "left" 125,000 XP when compared to the original fighter. He could spend those to buy Weapon Expert and Weapon Master (25000xp) and all three ranks of Combat Dominance. Which is better than the Combat Dominance of the original, as it stacks with the fighters extra attack.

In my High Level (1,500,000XP) test of C&C I used a lot of Drow with 6 to 8 HD, a bunch of aranea (4HD) and once the wizard was somehow distracted, the warrior types had a hard time killing those... they were not really dangered by them, they just were not able to kill them quickly.

There currently is no Rapid Shot I, and the penealty is balanced against the damage of Power Attack. (Assuming no magic weapon, thus it is actullay mor power ful and mor versatile.) But there should be a level 1 Ranged Combat Prof...

I agree, some of those combat profs need a second try. They are not finished and some of them need a little make over. I would welcome any ideas!

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moriarty777
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Post by moriarty777 »

I've taken a good (but quick) look through these and I have to say that you've done some nice work overall... If you're still tweaking a few things (with the combat proficiencies) I would love to see a finished product.

Nice work!

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Death Slaad
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Post by Death Slaad »

Okay,

I did some tweaking with the Combat Profs, I think the system is pretty much finished now. If you have any questions or comments, please tell me.

The balance is of course dependend upon your campaing, this is all stuff I used in my high level game / or would have liked to use. Your style might require some changes to the abilities.

(If, for example, you allow a Composite Bow with more than a Str bonus of maybe 2 or 3, than Rapid Shot II gets much better than Power Attack.)

Treebore
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Post by Treebore »

Still loks good to me. Like you said, the things I am not sure I would do the same are easy enough to change to my tastes.

I haven't run a high level C&C game either, they are just 8 through tenth levels right now. So these rules are something I will hold off on until I feel I understand the high level nuances.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Death Slaad
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Post by Death Slaad »

argh, I made a mistake and put up the old file again! Now you should be able to see a newer one with Fighting Styles added...

Edit: I should mention, the Fighting Styles are very cheap, because I gave them away for free in my playtest and I would like to provide something for low level chars... they have got their own Chart, so its easy not to use them.

Treebore
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Post by Treebore »

Wow! That is a lot different!

Two spelling errors got past you, one is under Fencer, you spelled handed as handet. The second is under Sharpshooter, you use loose instead of lose.

I see you cut the rapid shot penalty, cool. I would be much more tempted to take those now.

I like the styles. Especially Impaler and Slashing Fury.

Oops! Spotted another spelling error, you have weapon spezialist instead of specialist.

Grammatical error in CD III, need to put the word "to" in front of "1/2 your level".

Yeah. I like this. I will have to try this out when I feel comfortable with C&C.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Death Slaad
Skobbit
Posts: 16
Joined: Tue Aug 15, 2006 7:00 am

Post by Death Slaad »

Glad you like it.

I corrected those mistakes. Thanks again!

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