Interesting thread, papercut. Some points made sense, others...not so much. But it's RPGnet, so hey.
One person mentioned that kits shouldn't be added to a "keep it simple" game such as C&C. That's a good point, but he ruined it by saying that if he wanted kits, he'd go play 2e. Kits did not define 3e, at least not to me. Not every game I played had kit. Games that I allowed kits not everyone used them. I think they're one more thing, like the coming Adjunts, that can be used to add flavor to the game.
Another post, one of the last ones was where the guy was stating that it made his "plain vanilla" halfling fighter something more. To me, kits would help with that, yes, but that's not something a little character story and playstyle can do...and working things out with your CK. I wouldn't want kits to be an excuse not to flesh out your character or not to roleplay a character based on concept.
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.