I hope the new phb doesn't have red text; I find that far too hard to read.
Not sure if you found out yet, but all the headings are red text. The background is green this time though, so for me it made them easier to read, but not sure if that's true for you.
I saw an unboxing video for the new PHB which raised some concerns about the printing since it looked like there were issues with cutting pages off and centering. In terms of content, however, I'm curious about the monk. Steve had said they were changing it a bit. Can anyone tell me what the tweaks are? Did they give them better martial arts damage? That was the one thing they really nerfed from AD&D. I don't care about lots of the other abilities. I just want my monks to be kung fu badasses.
Took a quick look at the Monk for you and as far as I can tell, they're mechanically the same. The pictures are way better though, so maybe that's what he was talking about?
Probably not in at this point, then. My seventh printing book is in great shape. Still eagerly awaiting the (once again delayed) Adventurers Spellbook.
Kudos to the revisions to some spells that reflect rules from other C&C books. E.g. updating First Aid to reflect the bandaging rules in ABP and the illusionist versions of the Cure Wounds spells to reflect the option in the CKG that requires the illusionist to succeed an attribute check rather than the recipient failing one for the healing to occur.
Kudos to the revisions to some spells that reflect rules from other C&C books. E.g. updating First Aid to reflect the bandaging rules in ABP and the illusionist versions of the Cure Wounds spells to reflect the option in the CKG that requires the illusionist to succeed an attribute check rather than the recipient failing one for the healing to occur.
Kudos to the revisions to some spells that reflect rules from other C&C books. E.g. updating First Aid to reflect the bandaging rules in ABP and the illusionist versions of the Cure Wounds spells to reflect the option in the CKG that requires the illusionist to succeed an attribute check rather than the recipient failing one for the healing to occur.
Agreed. Like how they incorporated some rules from CKG (like Illusionist healing). Very glad I got this even though I have 7th.
Kudos to the revisions to some spells that reflect rules from other C&C books. E.g. updating First Aid to reflect the bandaging rules in ABP and the illusionist versions of the Cure Wounds spells to reflect the option in the CKG that requires the illusionist to succeed an attribute check rather than the recipient failing one for the healing to occur.
Don't talk me into changing my mind, man!
Pick up copy for a special occasion... like your birthday. Or a significant anniversary. Or opening day of your favorite sports league. Maybe even Arbor Day.
Kudos to the revisions to some spells that reflect rules from other C&C books. E.g. updating First Aid to reflect the bandaging rules in ABP and the illusionist versions of the Cure Wounds spells to reflect the option in the CKG that requires the illusionist to succeed an attribute check rather than the recipient failing one for the healing to occur.
Don't talk me into changing my mind, man!
Pick up copy for a special occasion... like your birthday. Or a significant anniversary. Or opening day of your favorite sports league. Maybe even Arbor Day.
Plus if you buy digital through DriveThru at least, you get it free every time there is new printing.
They added the XP charts etc. for upper levels from the CKG, right? Seeing as I'm using those now for conversions, that's a selling point.
But I'd still love an omnibus book with all the PHB & ABP content along with all the spells from the various sources...Doubt we'll ever see that though.
Did they do anything different with the upper level abilities, or are they pretty much carried-over from the old CKG?
Just my $.02, but I think some of the upper level stuff seems a little contrived, and some might have been better spread-out at lower levels. If a character (especially a fighter) makes it to L12, s/he starts getting a lot of "stuff".
Did they do anything different with the upper level abilities, or are they pretty much carried-over from the old CKG?
Just my $.02, but I think some of the upper level stuff seems a little contrived, and some might have been better spread-out at lower levels. If a character (especially a fighter) makes it to L12, s/he starts getting a lot of "stuff".
I don't like it, I wish they had left the CKG material in the CKG. I was on the fence about purchasing this new printing but that's done it for me, I'll stay with my older printings.
I don't like it, I wish they had left the CKG material in the CKG. I was on the fence about purchasing this new printing but that's done it for me, I'll stay with my older printings.
I don't like it, I wish they had left the CKG material in the CKG. I was on the fence about purchasing this new printing but that's done it for me, I'll stay with my older printings.