Sun Aug 18, 2019 4:33 am
Sun Aug 18, 2019 1:11 pm
Sun Aug 18, 2019 6:18 pm
Sun Aug 18, 2019 8:27 pm
Emphasis mine.Go0gleplex wrote:I've not come across anything that does so. If you reference earlier AD&D, it would be the loss of a level or two plus any religion specific abilities and powers. Adding an alignment change would've had additional penalties as well.
A suggestion: Rather than losing the level(s); maybe the way to look at it is that the cleric would be treated as a 1st level cleric in terms of spells and turn ability (if allowed by the new deity). This would persist until double the xp required to reach the next level was earned as they had to unlearn their old faith and learn all the tenets of the new, involving a lot of meditation time and study of holy scripts, etc.. Their power takes a hit but not their ability to survive along with the rest of the party so it's not totally like starting over yet they don't just get to carry on like it's no big thing.
Sun Aug 18, 2019 8:38 pm
Emphasis mine.Buttmonkey wrote:I'm not aware of anything in the C&C rules that covers this situation, although I am not an expert on the CKG's contents.
I'd suggest looking to a more story game approach to the situation rather than looking for rules/mechanics answers. Ask yourself what the change in deities should mean narratively. What would this look like if you were writing a novel? A number of ideas spring to my mind:
1. The new deity may be thrilled with the convert so that the PC doesn't lose any abilities, but maybe the old deity is pissed and going to do something about it. That could come in all sorts of forms. Maybe spell interference. The PC casts a spell granted by the new deity, but the old deity interferes in some way. Maybe the old deity sends some champions to terminate the apostate PC. Maybe the old deity demands some sort of payment to avoid being cursed or geased. Such a quest could be a great adventure hook.
2. Maybe the new deity doesn't trust converts. The PC must prove his/her loyalty to the new deity before gaining full clerical powers again. Make it a quest rather than just requiring XP accumulation. A quest is more interesting narratively than waiting for XP to accumulate. Think narratively rather than mechanically.
3. Maybe the new deity's followers have a different approach to hierarchy than the old deity. The PC may have to answer to higher authorities within the new deity's religion in a way she/he didn't have to with the old deity.
4. Maybe nothing bad/challenging happens to the PC at all. The new deity is thrilled and the old deity wants nothing to do with the PC. Why punish the PC at all if the deity switch is narratively justified?
In any event, I would avoid punishing the PC for a change in alignment. Few roads lead to Not-Fun faster than using alignment as a way to punish the player for not running the PC the way the GM thinks it should be run.
Mon Aug 19, 2019 12:48 am
Tue Aug 20, 2019 8:54 pm
Wed Aug 21, 2019 3:42 am
Captain_K wrote:The pc may be enticed to switch. Think a demon promising a paladin greater power or personal desires to become an “anti-paladin”. Think about phones or cable tv vs dish..., do the gods care who follows them? Do they recruit? If they are pissed one leaves would they not want to recruit?
See if the mortal can cut a dangerous deal to go up in power not down.
Sat Aug 24, 2019 12:10 pm
Sat Aug 24, 2019 12:14 pm