Magic Items for Pregens
Magic Items for Pregens
Is there anything in he CKG, PHB or M&T to determine how much magic a party should have?
If so, where?
If so, where?
Re: Magic Items for Pregens
Or any house rules would be helpful.
Re: Magic Items for Pregens
T1Hound wrote:Or any house rules would be helpful.
I still use the guidelines given in the 1E DMG.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Magic Items for Pregens
I do something like...
10% per level any class with armor can have magical armor.
Same for weapon
50% to have 1d4+level miscellaneous items (most of which are potions and scrolls), but only after level 5; it is otherwise 5% per level.
I use my own charts for level appropriate magic, suiting my style of play, which also includes properties not found in C&C.
It's similar to AD&D but modified.
10% per level any class with armor can have magical armor.
Same for weapon
50% to have 1d4+level miscellaneous items (most of which are potions and scrolls), but only after level 5; it is otherwise 5% per level.
I use my own charts for level appropriate magic, suiting my style of play, which also includes properties not found in C&C.
It's similar to AD&D but modified.
Re: Magic Items for Pregens
Thanks - I'll see how it goes. Interesting ideas.
Re: Magic Items for Pregens
I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
-
- Greater Lore Drake
- Posts: 2732
- Joined: Mon Oct 15, 2007 7:00 am
- Location: The Court of the Crimson King
Re: Magic Items for Pregens
I often look at pre-gens for other modules as a guideline.
My C&C stuff: www.rpggrognard.com
Re: Magic Items for Pregens
There's also a nice article in Footprints #4, "Magic Items in their Proper Place" (by Mike Stewart) that I find pretty useful as a guide. It's written with Advanced D&D in mind but it's good for C&C too:
https://www.dragonsfoot.org/php4/archiv ... fileid=155
https://www.dragonsfoot.org/php4/archiv ... fileid=155
Re: Magic Items for Pregens
Captain_K wrote:I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.
Rgr that, I have never liked magic items that are just basic bonuses with no fluff or flavor behind them. However, like said it is a fantasy game and needs 'magic items'.
For me I look at the item(s) that NPCs have as to what fits them and if they are bad guy then what will be useful to the party after they beat the bad guy up and take his things. Something that either enhances their strengths or fills in a weakness that the party has.
Now, if it is a pregen for a con or a module then I do what Aerg said, compare to other mods and see what they have for similar level classes.
That said, Serl, like usual great rule idea. THANKS
Kayol ... NICE, some how I have never see Footprints ... good stuff !
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Re: Magic Items for Pregens
I give pre-gens whatever I feel like based on the adventure I'm writing.
Imaginatio est Vita
Grand Knight Commander
Grand Knight Commander
Re: Magic Items for Pregens
Agreed. I learned this from one of my players giving him a "knights crown" which increased his mental abilities. He said, "eh" and tossed it away (not his thing/style). I said, "It bounces against the floor, the wall, the ceiling, and returns back to your hand." Suddenly it became something cool.Captain_K wrote:I'm like scrooge with his money.. not many. I like flavor and unique items over simple buffing items. But they really should have some.. its in the fantasy setting.
Re: Magic Items for Pregens
Thanks - I may toy with this.Kayolan wrote:There's also a nice article in Footprints #4, "Magic Items in their Proper Place" (by Mike Stewart) that I find pretty useful as a guide. It's written with Advanced D&D in mind but it's good for C&C too:
https://www.dragonsfoot.org/php4/archiv ... fileid=155