Too tough?
- Buttmonkey
- Greater Lore Drake
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Too tough?
I'm working on a new adventure for my home campaign. The party includes a level 2 barbarian PC, 1st level PCs, a level 2 cleric NPC, and a level 2 monk NPC. I'm likely to only have two PCs including the barbarian plus the NPCs at the next session. I'm thinking of throwing some 1 HD frogmen, some troglodytes, and a couple salamanders (5 HD) at the party. I'm afraid the salamanders might be too tough. Any thoughts?
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Too tough?
Could be a problem. Depends on how good the players are and what equip & spells are available.Buttmonkey wrote:I'm thinking of throwing some 1 HD frogmen, some troglodytes, and a couple salamanders (5 HD) at the party. I'm afraid the salamanders might be too tough. Any thoughts?
Re: Too tough?
As long as you only throw it at them, and their HD are a total of 5 HD or more, it should go fine.You may want to give it less than 25 HP too. Use it along with some of the other monsters, it may turn out deadlier than you would like, unless the dice love the party and hate you. But the basic rule of thumb, excluding any powerful extra abilities, such as spell casting and breath weapons, is as long as the HD of the monsters equals the HD of the party, it should be "fair", again depending on how the dice rolls go.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Too tough?
If a couple is too tough, how about one?
Don't forget, they're allowed to run away. and poof! instant nemesis! hooray!
Don't forget, they're allowed to run away. and poof! instant nemesis! hooray!
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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- Ungern
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Re: Too tough?
Only problem with that is that, in my experience, is that by the time they figure out they should run, its too late.Relaxo wrote: Don't forget, they're allowed to run away. and poof! instant nemesis! hooray!
A Salamander is hit on a 19. A second level fighter probably has to roll a natural 14 (or thereabouts) to hit him. That's up there for low level PCs, and the tail slap/constrict/heat combo could waste one of these guys inside of 1 unlucky round.
I'm just spitballing here, but I'd probably wait on the Salamanders. Either that or use one, but don't give them both barrels, if you get my meaning. A young one with a couple HD knocked off might be fun too.
- Buttmonkey
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Re: Too tough?
Or a couple young ones with somewhat reduced stats.Shadowslayer wrote:Only problem with that is that, in my experience, is that by the time they figure out they should run, its too late.Relaxo wrote: Don't forget, they're allowed to run away. and poof! instant nemesis! hooray!
A Salamander is hit on a 19. A second level fighter probably has to roll a natural 14 (or thereabouts) to hit him. That's up there for low level PCs, and the tail slap/constrict/heat combo could waste one of these guys inside of 1 unlucky round.
I'm just spitballing here, but I'd probably wait on the Salamanders. Either that or use one, but don't give them both barrels, if you get my meaning. A young one with a couple HD knocked off might be fun too.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
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- Greater Lore Drake
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Re: Too tough?
I was going to say, way back in the day, we made Morale checks and combats were more survivable. But the Salamander would have a base morale of 87%, so maybe not.
My C&C stuff: www.rpggrognard.com
- Buttmonkey
- Greater Lore Drake
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Re: Too tough?
Huh? I didn't think there are morale rules in C&C. Are you working off 1E or something for that percentage?Aergraith wrote:I was going to say, way back in the day, we made Morale checks and combats were more survivable. But the Salamander would have a base morale of 87%, so maybe not.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Too tough?
Buttmonkey wrote:Huh? I didn't think there are morale rules in C&C. Are you working off 1E or something for that percentage?Aergraith wrote:I was going to say, way back in the day, we made Morale checks and combats were more survivable. But the Salamander would have a base morale of 87%, so maybe not.
Even in !E Gary said for the DM to rely on common sense rather than use morale dice rolls.
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- Greater Lore Drake
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Re: Too tough?
Yes, was looking in 1e.Buttmonkey wrote:Huh? I didn't think there are morale rules in C&C. Are you working off 1E or something for that percentage?Aergraith wrote:I was going to say, way back in the day, we made Morale checks and combats were more survivable. But the Salamander would have a base morale of 87%, so maybe not.
My C&C stuff: www.rpggrognard.com
Re: Too tough?
Yeah, that's always true. Myself included!Shadowslayer wrote: Only problem with that is that, in my experience, is that by the time they figure out they should run, its too late.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: Too tough?
Then, there are those who never figure it out, even when they have clues dumped on their head like anvils... I can remember a paladin in one of my campaigns, who got knocked down to negatives by an encounter intended for the entire party (they decided to split into two groups to do a pincer-style movement on their goal), got healed up by the party druid, and then needed to be clobbered by said druid and tied to his bear animal companion to prevent him from going all Leeroy Jenkins a second time...Relaxo wrote:Yeah, that's always true. Myself included!Shadowslayer wrote: Only problem with that is that, in my experience, is that by the time they figure out they should run, its too late.
Re: Too tough?
If the bad guys win, have the PC "wake up" as prisoners, not everyone kills their enemies especially if you drop PC at 0 to -10 without going beyond.... I assume the frogs and trogs are not in the same group as the fire base salamanders... with an Int of only better than average.. let your thief and mage be "smarter" and thus notice (if the PCs can't just figure it out) a way to escape, a way to get their stuff back, etc. prior to heat stroke. assuming the CC salamander is as the old MM version "no one knows why these elemental fire creatures come to our plane..", well then you could let your group find out.. you know something evil like forcing them to endure the comfy chair or listen to them sing or be hosts to their eggs or etc..
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
- Buttmonkey
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Re: Too tough?
The salamander(s) is/are being worshipped by the frogmen. The trogs are the unfortunate slaves of the frogmen. Individually, the trogs are tougher than the frogmen, but they are less intelligent and seriously outnumbered. There's another fire-based monster in M&T whose name I can't remember that is also thrown into the mix. It's a nasty little creature that is so hot it can burrow through rock. It balls up when enemies approach and then explodes at them when they get too near. That thing is basically a pet/guard monster for the salamander(s).
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.