Attributes modifiers and the game

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Onirim
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Attributes modifiers and the game

Post by Onirim »

Hello,

I've some questions about the attributes modifiers, specially when the modifier is negative.
  1. Melee combat : the "to hit" number is reduced by the strengh if the modifier is negative ?
  2. Melee combat : the "damage" is reduced by the strengh if the modifier is negative ?
  3. Thrown combat : the same question about damage in melee combat !
  4. Damage : if the strengh modifier reduce the damage at 0, it mean no damage has done ? Or a minimum of 1 point of damage is always done ?
  5. Two Weapon Combat : the strengh modifier is used to hit ? Or it's the dexterity modifier ? or the two ?
  6. Two Weapon Combat : the dexterity modifier modify the to hit, but when it is negative, it modify too ?
  7. AC : when a character have a negative modifier, it lower the AC ?
Thanks for your help =)

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Rigon
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Re: Attributes modifiers and the game

Post by Rigon »

Onirim wrote:Hello,

I've some questions about the attributes modifiers, specially when the modifier is negative.
  1. Melee combat : the "to hit" number is reduced by the strengh if the modifier is negative ?
  2. Melee combat : the "damage" is reduced by the strengh if the modifier is negative ?
  3. Thrown combat : the same question about damage in melee combat !
  4. Damage : if the strengh modifier reduce the damage at 0, it mean no damage has done ? Or a minimum of 1 point of damage is always done ?
  5. Two Weapon Combat : the strengh modifier is used to hit ? Or it's the dexterity modifier ? or the two ?
  6. Two Weapon Combat : the dexterity modifier modify the to hit, but when it is negative, it modify too ?
  7. AC : when a character have a negative modifier, it lower the AC ?
Thanks for your help =)
1-3: Yes, the negative modifier effects the rolls for "to hit" and "damage" for all types of combat (-Dex for ranged, -Str for melee).
4: It can be which ever way you want it to be. I personally would have it do a minimum of 1 pt of damage.
5: Again this would be up to you. I only use Dex modifiers to off-set the penalties as it is different than straight up melee combat. However, I've played in other games where I was allowed to combine Str and Dex to offset the penalties.
6-7: Yes, negative modifiers effect anything that a positive modifier would effect.


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serleran
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Re: Attributes modifiers and the game

Post by serleran »

Onirim wrote:Hello,

I've some questions about the attributes modifiers, specially when the modifier is negative.
  1. Melee combat : the "to hit" number is reduced by the strengh if the modifier is negative ?
  2. Melee combat : the "damage" is reduced by the strengh if the modifier is negative ?
  3. Thrown combat : the same question about damage in melee combat !
  4. Damage : if the strengh modifier reduce the damage at 0, it mean no damage has done ? Or a minimum of 1 point of damage is always done ?
  5. Two Weapon Combat : the strengh modifier is used to hit ? Or it's the dexterity modifier ? or the two ?
  6. Two Weapon Combat : the dexterity modifier modify the to hit, but when it is negative, it modify too ?
  7. AC : when a character have a negative modifier, it lower the AC ?
Thanks for your help =)
1) The modifier applies, whether it helps or not.
2) See 1.
3) Damage should always be 1, although if the effect is "special" like poison, you can reduce it to 0. But, in general, minimum should always be 1
4) Dexterity modifies the off-hand penalty. I do not allow Strength to be used.
5) See 1.
6) See 1.

Having a penalty means you have a penalty. It applies any time a bonus would, and more so, because it is a penalty.

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zombiehands
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Re: Attributes modifiers and the game

Post by zombiehands »

4. Strength still applies to damage.
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Rigon
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Re: Attributes modifiers and the game

Post by Rigon »

zombiehands wrote:4. Strength still applies to damage.
Yes, definitely.

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Onirim
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Re: Attributes modifiers and the game

Post by Onirim »

Thanks for the answers, guys :)

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