Monk Hit Points?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
User avatar
Lobo316
Ulthal
Posts: 672
Joined: Sun Oct 02, 2011 2:03 am

Monk Hit Points?

Post by Lobo316 »

Greetings All!

New to these forums and looking forward to running my first C&C game, question though, I was looking at the Monk and noticed...a D12 for Hit Points? Is that right? Does that not seem a bit excessive? Anyone house-ruling that down to a d8 or a d10? Is it "to tough"?

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Re: Monk Hit Points?

Post by Omote »

The monk is tough, but not usually a huge damage dealer, specifically if not using hand-to-hand weapons. In that case, give that monk the HPs! For the most part, IMO, I think the monk's abilities as is are pretty light. I think they need the d12 HPs.

~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Re: Monk Hit Points?

Post by Omote »

Oh, and welcome to the Crusade, Lobo316. Well met.

~O
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

User avatar
Lobo316
Ulthal
Posts: 672
Joined: Sun Oct 02, 2011 2:03 am

Re: Monk Hit Points?

Post by Lobo316 »

Thanks again Omote. I think I am just having flashbacks to 3.5, hee, hee!

User avatar
Lobo316
Ulthal
Posts: 672
Joined: Sun Oct 02, 2011 2:03 am

Re: Monk Hit Points?

Post by Lobo316 »

Omote wrote:Oh, and welcome to the Crusade, Lobo316. Well met.

~O
Thank you my friend! :D

stoneshape
Hlobane Orc
Posts: 111
Joined: Tue Sep 19, 2006 7:00 am

Re: Monk Hit Points?

Post by stoneshape »

Hi Lobo316

The d12 for C&C Monks works well. Short answer, the monks high hp balances their low ac. This allows them to contribute in combat and make good use of their high movement.

Note, I have no problem giving Fighters (not their sub classes) a d12 for hp.

Post Reply