*New and Improved* wand of wonder

C&C discussion. Fantasy roleplaying.
New products, general questions, the rules, laws, and the chaos.
Post Reply
Falinor
Mist Elf
Posts: 41
Joined: Sun Oct 10, 2010 7:00 am

*New and Improved* wand of wonder

Post by Falinor »

I gave one of my players a custom wand of wonder that he absolutely loved and the other players cringed every time he used it. Some of the effects of the first custom wand were:

A ton of camel dung falls on the target
Goats appear out of nowhere and trample the target
Target's armor turns to lead
1000 pound anvil falls on target
200 fleas infest the target.
An icy BM falls out of the sky and hits the target

The caster could be teleported in a random direction, be blinded by smoke billowing out of the wand,or have camel dung falling on him/her.

The player used the wand several times on a group of orcs and randomly rolled to the camel dung option several times and ended up suffocating the shorter orcs. Kind of like Biff in Back to the Future.

He lost his old wand (due to a his using the wand) and now, he wants a new one.

Do y'all have any suggestions for strange and unusual 'wonderous effects'?

Thanks
Baron Falinor of Cherokee, Empire State of the South.

User avatar
Geleg
Ulthal
Posts: 545
Joined: Tue May 09, 2006 7:00 am
Location: Greensboro, NC

Re: *New and Improved* wand of wonder

Post by Geleg »

creative! how 'bout some effects that backfire? camel dung on the WIELDER, maybe?
My C&C campaign journal: Hard Times in Narsileon http://www.trolllord.com/forums/viewtop ... 22&t=11032
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Re: *New and Improved* wand of wonder

Post by gideon_thorne »

Causes all within a certain radius to just talk, incessantly, about nothing.

A given random person, object, or creature, suddenly becomes the wand wielders favourite food source, which they must have NOW.

Similar effect as above, but the random object, person or creature suddenly becomes an object of lust for the wand wielder. With all manner of associated jokes to go with it.

Every object or creature within a given radius is suddenly flung in a random direction

A random target gets a cream pie (or any manner of dessert one might think of) in the face.

Everyone in a given radius suddenly feels an overwhelming itch they can't deny scratching, or seem to get rid of.

Take a page out of Harry Potter and suddenly have a given target, or area effect of chucking up slugs.

All non magical or natural armour just disintegrates. Could do the same thing with clothing.

The area abruptly becomes infested with gremlins, or faeries, or any other mischievous prankster type creature.

Accounting demons from the Inter-dimensional Realm of Statistics appear and start haranguing everyone in reach about filling out numbers in blank spaces on forms no one can find comprehensible.

Everyone in a given area of effect finds themselves suddenly enclosed in an invisible shrinking cage constructed of ego crushing insults. (inspired by a Alan Dean Foster Spellsinger novel)

Little yellow creatures start appearing in the area who start saying "Pika Chu!" in annoying squeaky voices.

A horde of rabid squirrels charge into the area and start attacking everyone in sight.

Bubbles fill the air. But on contact with any surface, they explode with the concussive force of a 5th level casters fireball.

And that's just off the top of my head. :)
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

User avatar
Relaxo
Greater Lore Drake
Posts: 3351
Joined: Wed Mar 19, 2008 7:00 am

Re: *New and Improved* wand of wonder

Post by Relaxo »

oh my... each of us in my old group made up tables... usually on % dice.... I'll see if I can find any, but off the t op of my head:
The ground splits open into a huge mouth, enormous chopsticks grab the target and drop them in.
Target and or wand user turn blue for a week.
Target teleported 500 feet straight up (it appears they disappear, and the crash down several rounds later)
sex change!
no apparent effect, but roll twice and they both hit 1d12 rounds later.
Creates a Deck of Many things
The bear kills you, because Ice Cream has no bones.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781

Falinor
Mist Elf
Posts: 41
Joined: Sun Oct 10, 2010 7:00 am

Re: *New and Improved* wand of wonder

Post by Falinor »

Fantastic!
Those are going in.

At one time, I had a bunch of Boggies (from Bored of the Rings) and start molesting every squirrel in sight and humping legs.
Baron Falinor of Cherokee, Empire State of the South.

serleran
Mogrl
Posts: 14094
Joined: Mon Oct 13, 2008 7:00 am

Re: *New and Improved* wand of wonder

Post by serleran »

Here's one I am currently using:

Code: Select all

d00	Effect	Area of Effect	Duration of Effect
01	Slow	Victim	1 round
02	Deluded effect (roll twice – second is actual)	User	2 rounds
03	Gust of wind	Allies	3 rounds
04	Stinking cloud	Enemies	1 turn
05	Heavy rain; extinguishes fire	All in 10 feet	1 hour
06	Summon – 1d20 HD random	All in 20 feet	1d6 hours
07	Lightning bolt	All in 30 feet	1d12 hours
08	Alter size – 50% bigger; 50% smaller	All in 40 feet	1 day
09	Darkness	Victim	1d6 days
10	Grass grows	Enemies	1 week
11	Etherealized 	Victim	1d3 weeks
12	Fireball	Victim	1 month
13	Invisibility	Victim	1d12 months
14	Bursts into 10d4 gems, each dealing 1 damage; 1 gp / gem	Allies	Permanent
15	Hypnotic pattern	User	1 round
16	Flesh to stone	Victim	2 rounds
17	Web	Enemies	3 rounds
18	Shocking grasp	Victim	1 turn
19	Reverse gravity	Victim	1 hour
20	Uncontrollable laughter	Allies	1d6 hours
21	800 rubber balls appear; Dexterity check to remain standing	Enemies	1d12 hours
22	Chain lightning	Enemies	1 day
23	Covered in liquid chocolate	User	1d6 days
24	Haste	Victim	1 week
25	Hold monster	Victim	1d3 weeks
26	Suds cover – 25% alcoholic causing -2 penalty	All in 10 feet	1 month
27	Polymorph other – 60% living creature; 40% inanimate object	All in 20 feet	1d12 months
28	Spins – 30% clockwise; 35% counter-clockwise; 35% on head	Victim	Permanent
29	Restore 1d8 HP	Victim	1 round
30	Magic missile	Victim	2 rounds
31	Inflate causing levitation	All in 10 feet	3 rounds
32	Inflict 2d6 damage	All in 20 feet	1 turn
33	Act as potion of fire breathing	Victim	1 hour
34	Disintegrate	All in 30 feet	1d6 hours
35	Cause fear	Victim	1d12 hours
36	Rash reduces Dexterity to 3	Enemies	1 day
37	Fumble	All in 10 feet	1d6 days
38	Delayed blast fireball; detonates in 1d4 rounds	Victim	1 week
39	Exchange – 10% body; 50% possessions; 40% damage	All in 40 feet	1d3 weeks
40	Confusion	All in 20 feet	1 month
41	Mirror image	Victim	1d12 months
42	Jump – random direction	Victim	Permanent
43	Force cage	Victim	1 round
44	Enhance attribute – random; 25% diminished	Allies	2 rounds
45	Polymorph weapon/armor into inoffensive object	All in 10 feet	3 rounds
46	Grease of green goo	Victim	1 turn
47	Faerie fire	Victim	1 hour
48	Incendiary cloud	Victim	1d6 hours
49	As philter of stammering and stuttering	All in 30 feet	1d12 hours
50	Flaming sphere	All in 10 feet	1 day
51	Ray of enfeeblement	User	1d6 days
52	As ring of the ram	Allies	1 week
53	Gaseous form	All in 40 feet	1d3 weeks
54	Cone of cold	Victim	1 month
55	Random music plays	All in 20 feet	1d12 months
56	Fly due to growing wings of random type	Victim	Permanent
57	Must talk by yelling	Allies	1 round
58	Random objects grow/sprout	Enemies	2 rounds
59	Meteor swarm	All in 30 feet	3 rounds
60	Magic jar	All in 10 feet	1 turn
61	Loss of anatomical feature	Victim	1 hour
62	+1 bonus to attack, damage, saves, AC	Enemies	1d6 hours

63	
Imprisonment	
User	
1d12 hours
64	Color change 	Victim	1 day
65	Speech produces random objects	All in 40 feet	1d6 days
66	Dragon breath age 1d4; random type	Victim	1 week
67	1d4 1d8 HD undead instantly appear	Allies	1d3 weeks
68	Dispel magic	All in 10 feet	1 month
69	Regenerate	Victim	1d12 months
70	Heal	All in 30 feet	Permanent
71	Pyrotechnics	User	1 round
72	Random wizard spell of level 0-3	Enemies	2 rounds
73	Random wizard spell of level 4-9	Enemies	3 rounds
74	Random illusionist spell of level 0-3	Victim	1 turn
75	Random illusionist spell of level 4-9	All in 40 feet	1 hour
76	Random druid spell of level 0-3	Victim	1d6 hours
77	Random druid spell of level 4-9	Victim	1d12 hours
78	Random cleric spell of level 0-3	All in 10 feet	1 day
78	Random cleric spell of level 4-9	User	1d6 days
79	Metal rusts	Half Allies, half enemies	1 week
80	Morale	Allies	1d3 weeks
81	Heat metal	All in 30 feet	1 month
82	Summon swarm	Victim and User	1d12 months
83	Acts as random magic weapon	Victim	Permanent
84	Acts as random magic potion	All in 20 feet	1 round
85	Acts as random magic ring	Victim and User	2 rounds
86	Acts as random wand	Half Allies, half enemies	3 rounds
87	Acts as random magic armor	User	1 turn
88	Acts as random class ability	User	1 hour
89	Acts as random race ability	Victim and User	1d6 hours
90	Acts as random monster ability	All in 10 feet	1d12 hours
91	Double effect (roll again and double)	Victim	1 day
92	Permanent effect (roll again and apply permanency)	Allies	1d6 days
93	Weak effect (roll again but reduce level by half)	Victim	1 week
94	Added effect (roll again for additional)	All in 30 feet	1d3 weeks
95	Teleport to random location	Victim and User	1 month
96	Create mundane item	User	1d12 months
97	Temporal stasis	Enemies	Permanent
98	Random alignment change	Half Allies, half enemies	1 round
99	Random race change	All in 40 feet	2 rounds
00	Random class change	All in 20 feet	3 rounds

Post Reply