Characters beyond 10th

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Dead Horse
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Characters beyond 10th

Post by Dead Horse »

I am still patiently awaiting my preorder CKG.
In the interum i have a weekly campaign that has exceeded 10th level.
Way back when it was estimated at about late nov for release, i was hopeful it would be out before anyone progressed past 10th.
The release has creeped back slowly to now end of Jan.
Through this 2ish months of play levels have creeped and now i have a group from 10th to 14th.
I found the section about knights online, but i can not find any info on the other classes.

Would someone be so kind as to send me a pm with the following classes gained abilities post 10th level?

Druid, Wizard, fighter, paladin, cleric, rogue, and bard?

Thanks in advance from my players.
Please don't beat me.
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Omote
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Re: Characters beyond 10th

Post by Omote »

Not to be a jerk or anything, but that is a lot of abilites, and wording to go through, even for only 7 classes you list.

~O
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Dead Horse
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Re: Characters beyond 10th

Post by Dead Horse »

i realise it is a lot. was just a general request if anyone could do it.
In the long run we will have the info..
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finarvyn
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Re: Characters beyond 10th

Post by finarvyn »

I've played C&C for years without the CKG and contend that it is totally optional. My thought is that you allow levels to keep advancing as per the PH and you'll be fine. Every level allows a small hit point gain, allows the possibiltity of a to-hit gain, etc.

Unlike some games (such as 4E D&D), C&C has never been designed to have huge changes to characters after 10th level or so. C&C doesn't have "epic" or "paragon" or "zippi-di-do-dah" ranks or paths. While the CKG may change this, the game is great just the way it's outlined in the PH.

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Relaxo
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Re: Characters beyond 10th

Post by Relaxo »

dude, energy drain.
:D
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