I went to a d% check that was based on the AD&D surprise ratios. Eventually that morphed into just using the d6-based approach. When using a round with segments, I use the AD&D rules as written. When using a round without segments, I use a variant that still allows for multiple surprise actions, in some cases.
Lord Dynel wrote:
I thought of keeping the wisdom check, but allowing the ranger (and maybe the barbarian, too) a surprise class ability, where they can add levels like normal.
I considered that, too. My problem with it was that it still didn't give classes like the Ranger enough of a boost. For example, the way I see it, a 1st level Ranger should be clearly better than a 1st level Cleric. If you give the Ranger surprise as a class ability, he gets to add his level, but a 1st level Ranger is still quite likely to play second fiddle to a 1st level Cleric. (That is, even if the Ranger has Wis prime, it's likely that the Cleric will have a better Wis bonus. If the Ranger doesn't have Wis prime, then it's not even close.)
I know what you mean about wanting to avoid the introduction a new mechanism. However, in my case I decided that trying to tweak the SIEGE engine to model surprise like I wanted was more trouble than it was worth. It was easier to just use the traditional method. And having more than one mechanism or subsystem doesn't bother me; I've come to believe a universal mechanism is overrated.
Anyway, it really depends on how important sticking with SIEGE is, to you, and how willing you are to simply accept the way SIEGE will model surprise.
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