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Cleric Domains 
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Hlobane Orc
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Post Cleric Domains
I was considering bringing over the cleric domains from 2E PHB (only 1 domain per cleric).

I think if I do, I may need to bring the warrior attacks per round (1/1, 3/2, 2/1) and for wizard's the 'specialist' class that gets a boost with spells (and the restrictions).

Or do you think the Domains wouldn't off balance clerics from everyone else?

Thanks.


Mon Jan 08, 2018 9:22 am
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Mogrl

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Post Re: Cleric Domains
2nd edition does not have "domains" in this way; they have spell spheres and minor/major access to them, with "granted powers" possible for specialty priests. Domain is a d20/3rd edition thing, and even in that, everyone received extra attacks based on their BAB -5 (or 6, not sure exactly.)

But that minor quibble aside, if you want to boost the power of clerics, and doing so puts them beyond what they already have, then yes you might consider giving the other classes something to compensate. Would a a cleric with a domain have to give up anything? That's another thing to consider -- not all domains are equal. For example, in d20, the death domain is pretty cool, with the "I touch you, you die" possibility. And, of course, it matters on frequency of use... a one time / month ability is much different than one used at will, power level depending (wish, ever, is probably better than prestidigitation as often as desired...)

C&C also does not have spell schools natively, so you'd then have to add them... and, there are many, many, fewer spells in C&C so a specialist really gives up a ton, unless you compensate by introducing more spells to help with choice, unless the goal is to make every specialist have exactly the same spells, and then its more cookie cutter than ever.

Personally, I wouldn't bother as it adds more complexity than I think is needed. Can add more customization, though, so that's up to you.

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Mon Jan 08, 2018 4:22 pm
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Unkbartig
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Post Re: Cleric Domains
Seems to me that once you start porting over things like domains and then schools of magic, then you feel the need to port other things for balance...why not just play THAT game?

I do not mean that in some snarky way either. I am starting a C&C game soon and was thinking of using some 5e mechanics. After a while my list had grown to the point that I had to ask why I was not just playing 5e....

I have liked the wizard specialist thing until I figured out how much work it was to figure out what school went where then saw that they would be heavily populated in just 3 schools and just stopped.


Mon Jan 08, 2018 10:22 pm
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Hlobane Orc
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Post Re: Cleric Domains
yeah - that's where it started going.


Mon Jan 08, 2018 11:40 pm
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Lore Drake
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Post Re: Cleric Domains
I created a quick way to rate "Priests" each sphere is minor and major cost some points, then powers cost points and the "Cleric" was the base point value and the druid was not far off.. then a Priest of Thor might vary the spheres some from the cleric, follow the same armor and weapons as the cleric but not do stuff to undead but instead to Giant Class creatures... with call lightening and weather coming early... just as an example.. if I recall its only a few pages long.. interested?

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Wed Jan 10, 2018 1:07 am
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Greater Lore Drake
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Post Re: Cleric Domains
Another method, if you have the CKG and don't mind playing a little loose with the domains, is to use the mana point system from the CKG. Spells cast by the cleric from within their deity's spheres of influence cost fewer mana than other spells. So a cleric of a healing deity casting a cure serious wounds might pay only half the mana cost for the spell. Or a cleric of a battle deity using a spirit hammer or magic stone spell would pay two less mana points, etc. If you really want the more granular set up.

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Wed Jan 10, 2018 1:27 am
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Hlobane Orc
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Post Re: Cleric Domains
Captain_K wrote:
I created a quick way to rate "Priests" each sphere is minor and major cost some points, then powers cost points and the "Cleric" was the base point value and the druid was not far off.. then a Priest of Thor might vary the spheres some from the cleric, follow the same armor and weapons as the cleric but not do stuff to undead but instead to Giant Class creatures... with call lightening and weather coming early... just as an example.. if I recall its only a few pages long.. interested?


Yes - that could be interesting!

We had used the 2E Skills & Powers system long ago but it was powerful / easy to min-max.


Thu Jan 11, 2018 12:14 am
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Greater Lore Drake
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Post Re: Cleric Domains
Snoring Rock wrote:
Seems to me that once you start porting over things like domains and then schools of magic, then you feel the need to port other things for balance...why not just play THAT game?

I do not mean that in some snarky way either. I am starting a C&C game soon and was thinking of using some 5e mechanics. After a while my list had grown to the point that I had to ask why I was not just playing 5e....

I have liked the wizard specialist thing until I figured out how much work it was to figure out what school went where then saw that they would be heavily populated in just 3 schools and just stopped.


I'm with you on that.

I always liked the idea of specialist wizards, and also the idea of 'path magic' and toyed with ideas for it back in the day. However, once you knock over one domino, it leads to another then another ( that you never even considered at first) and it keeps going and going till it has snow balled out of control

Go0gleplex wrote:
Another method, if you have the CKG and don't mind playing a little loose with the domains, is to use the mana point system from the CKG. Spells cast by the cleric from within their deity's spheres of influence cost fewer mana than other spells. So a cleric of a healing deity casting a cure serious wounds might pay only half the mana cost for the spell. Or a cleric of a battle deity using a spirit hammer or magic stone spell would pay two less mana points, etc. If you really want the more granular set up.


Something like that may work and be easier and have less cascade & unintended consequences ... Even have things like a plus to skills for items associated with the god, bonus to hit and damage for preferred weapon, or improved effects of a few spells closely associated with the god would make the cleric unique but no cause a re-tool of the system.

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Thu Jan 11, 2018 2:55 am
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Greater Lore Drake
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Post Re: Cleric Domains
That's kind of how I saw it too Lurker. Easier to work within the existing framework provided than re-inventing the wheel. Sure it isn't perfect but you can get the general flavor desired.

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Thu Jan 11, 2018 3:35 am
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Lore Drake
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Post Re: Cleric Domains
The spells no longer have spheres, that will be your first challenge/ task.

T1Hound, email me if you want those pages, I can find, scan and send.

Basement flooded last night, as if the 5 feet of snow for Xmas was not enough, 60 and rain for 3 days flooded during last night's ice/snow storm.. winter rolling back in... thanks GW!

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Sat Jan 13, 2018 2:00 pm
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Greater Lore Drake
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Post Re: Cleric Domains
Captain_K wrote:
The spells no longer have spheres, that will be your first challenge/ task.

T1Hound, email me if you want those pages, I can find, scan and send.

Basement flooded last night, as if the 5 feet of snow for Xmas was not enough, 60 and rain for 3 days flooded during last night's ice/snow storm.. winter rolling back in... thanks GW!


That sucks !!!!

I know your pain, this year hasn't been bad, but the last 2 years ... over 5 floods here covering my land and getting into ALL the out buildings, 3 up to my house, 2 over/through my sand bags into my house ...

Yeah I know the pain of floods

Hope all dry out for you and weather gives you a break !

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Sat Jan 13, 2018 3:47 pm
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Lore Drake
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Post Re: Cleric Domains
Normally Noah has to wave hello as he floats by to flood my basement.. sump over flows, had a box on the drain to really make a mess. Oh well, better planning in the future. But the basement is getting cleaned out of 25 years of clutter. 3 giant cans of wet boxes went out to freeze solid.

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Sun Jan 14, 2018 1:38 am
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Hlobane Orc
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Post Re: Cleric Domains
Oh man!


Sun Jan 14, 2018 3:30 pm
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Mogrl

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Post Re: Cleric Domains
I was thinking of this and decided that, if I wanted to do a rule along these lines, I might first look to Shadowrun and the totems. For example, a fox shaman gets +X when doing Y, but -Z all the rest of the time. It could be they gain a +1 caster level for illusions, for example, and have a -2 save penalty against charms. Not overly complicated.

Would just have to decide what domains there are.

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Mon Jan 15, 2018 11:06 pm
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Lore Drake
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Post Re: Cleric Domains
T1Hound, Check your email, the two page ranking system is there along with how I ranked, Cleric, Druid and used the Priest system to do a Monk (since they dropped the monk in 2e). Hope it helps, Cap

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Tue Jan 16, 2018 1:16 am
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Lore Drake
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Post Re: Cleric Domains
Casting specialization, any mage or Cleric gets a +2 to the better in there "domain" for a -1 from all other "domains"? Key is to try to get good spells in each domain and ensure there are good spells outside the key domains.. that's no easy task, but I like the use of the KISS principle.

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Tue Jan 16, 2018 1:18 am
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Hlobane Orc
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Post Re: Cleric Domains
I like it. I think it could work well. 2E AD&D had Players Options: Skills & Powers and the clerics had a huge amount of points and allowed them to do almost anything. This seems more restrictive (which is good).


Wed Jan 17, 2018 2:12 pm
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Lore Drake
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Post Re: Cleric Domains
I sent you a few examples, I have 4 or 10 more priests of X or Y Gods made already, if you want them let me know.

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Wed Jan 24, 2018 1:05 am
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