Victorious-Mutants & Masterminds Conversions

Forum for discussion of Victorious, the upcoming Siege Engine RPG

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DMMike
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Posts: 905
Joined: Wed Dec 14, 2011 10:38 pm

Victorious-Mutants & Masterminds Conversions

Post by DMMike »

Hello all,
First, would anyone be interested in a set of conversion notes for Mutants & Masterminds to Victorious stats?

Second...Would anyone be willing to help me with it? I'll do the work, just someone to look over my conversions and tell me if I got them close to the original intents?

Any help appreciated,

GM Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

Treebore
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Location: Arizona and St Louis

Re: Victorious-Mutants & Masterminds Conversions

Post by Treebore »

I can do it. Been 5+ years since I've even gave a serious look at the rules for Mutants and Masterminds, but I used to be into it heavy enough to have play tester credits for 2E, plus I do own all the way through, and including, their 3rd edition.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

DMMike
Unkbartig
Posts: 905
Joined: Wed Dec 14, 2011 10:38 pm

Re: Victorious-Mutants & Masterminds Conversions

Post by DMMike »

Cool, I'll get in touch soon. :) Well, beyond the Mon night games anyway!

Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com

Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com

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