Hello all,
First, would anyone be interested in a set of conversion notes for Mutants & Masterminds to Victorious stats?
Second...Would anyone be willing to help me with it? I'll do the work, just someone to look over my conversions and tell me if I got them close to the original intents?
Any help appreciated,
GM Mike
Victorious-Mutants & Masterminds Conversions
Moderator: DMMike
Victorious-Mutants & Masterminds Conversions
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com
http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com
Re: Victorious-Mutants & Masterminds Conversions
I can do it. Been 5+ years since I've even gave a serious look at the rules for Mutants and Masterminds, but I used to be into it heavy enough to have play tester credits for 2E, plus I do own all the way through, and including, their 3rd edition.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Victorious-Mutants & Masterminds Conversions
Cool, I'll get in touch soon. Well, beyond the Mon night games anyway!
Mike
Mike
The Save for Half Podcast: Old School RPGs Reviewed
http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com
http://www.saveforhalf.com
Victorious: Steampunk Adventure in the Age of SuperMankind
http://www.victoriousrpg.com