giant centipede
- kreider204
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giant centipede
CENTIPEDE, GIANT
NO. ENCOUNTERED: 2-24
SIZE: Small
HD: 1d4
MOVE: 40 ft.
AC: 11
ATTACKS: Bite (1d2)
SPECIAL: Darkvision 60 ft., Mindless, Poisonous Bite
SAVES: P
INT: Not Ratable
ALIGNMENT: Neutral
TYPE: Vermin
TREASURE: Nil
XP: 5+1/hp
These creatures look just like normal centipedes, but grow to a foot in length. They can be found in almost any environment, and come in a variety of colors (typically those that allow them to blend into their surroundings). They are very aggressive, and will swarm upon unsuspecting victims at the first opportunity.
Mindless: Lacking any significant mental abilities, they are unaffected all mind-affecting spells and abilities (e.g., charm, fear, illusions, etc.).
Poisonous Bite: A successful bite injects a weak poison into the target’s wound (+4 to save, a failed save results in a -1 penalty to all physical attributes and initiative for 1-3 days).
NO. ENCOUNTERED: 2-24
SIZE: Small
HD: 1d4
MOVE: 40 ft.
AC: 11
ATTACKS: Bite (1d2)
SPECIAL: Darkvision 60 ft., Mindless, Poisonous Bite
SAVES: P
INT: Not Ratable
ALIGNMENT: Neutral
TYPE: Vermin
TREASURE: Nil
XP: 5+1/hp
These creatures look just like normal centipedes, but grow to a foot in length. They can be found in almost any environment, and come in a variety of colors (typically those that allow them to blend into their surroundings). They are very aggressive, and will swarm upon unsuspecting victims at the first opportunity.
Mindless: Lacking any significant mental abilities, they are unaffected all mind-affecting spells and abilities (e.g., charm, fear, illusions, etc.).
Poisonous Bite: A successful bite injects a weak poison into the target’s wound (+4 to save, a failed save results in a -1 penalty to all physical attributes and initiative for 1-3 days).
- Go0gleplex
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Re: giant centipede
It's not a bad variant. Several versions of this are floating around...as well as the version put forth in "Dark Chateau", sadly out of print.
"Rolling dice and killing characters since September 1976."
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- zarathustra
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Re: giant centipede
The poison isn't too deadly, just to spice it up I would make the penalties cumulative (if they weren't already) & rule that if con ever reached 0 as a result of bites (likely a pc would be dead from dmg first but with a lucky HP roll & some healing thrown in you never know) they die.
- Lord Dynel
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Re: giant centipede
Not bad at all. I'd probably lower the damage to 1 or 1-2, but that's me. Other than that, it's good.
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- kreider204
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Re: giant centipede
Yeah, I wasn't sure about that. The MM gives them 0 damage, but I was looking at some other giant bugs, and they had 1d4 damage. I think I might go 1d2 and split the difference. Thanks!Lord Dynel wrote:Not bad at all. I'd probably lower the damage to 1 or 1-2, but that's me. Other than that, it's good.
- kreider204
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Re: giant centipede
Ya, the MM talks about "weak" poison, but that seems only to mean the +4 to the save. I like your cumulative idea, though, unless anyone else can make a better argument against it. Thanks!zarathustra wrote:The poison isn't too deadly, just to spice it up I would make the penalties cumulative (if they weren't already) & rule that if con ever reached 0 as a result of bites (likely a pc would be dead from dmg first but with a lucky HP roll & some healing thrown in you never know) they die.
- zarathustra
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Re: giant centipede
Also, should the move really be 40'? I know it SEEMS like those things move really fast but there is no way they are as fast as an adult human, too small. One might be able to keep up with a briskly walking human but I can't see them being faster.
- kreider204
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Re: giant centipede
You know, I'm never quite sure how to convert movement rates. When I compare MM to M&T, converting inches to feet, it seems as though it's anywhere from 2x to 2.5x.zarathustra wrote:Also, should the move really be 40'? I know it SEEMS like those things move really fast but there is no way they are as fast as an adult human, too small. One might be able to keep up with a briskly walking human but I can't see them being faster.
Anyone else? Thoughts about this? Should I give PCs an easier time running away from these buggers?!
Re: giant centipede
I kind of like the idea of the high movement rate. The little buggers aren't tooooo dangerous in a one on one fight, but put 4 or 5 of them swarming around and be able to describe how quickly they are coming in on the players will make a great role playing moment.
Possibly make it a 40 mvmt for short bursts or something.
Possibly make it a 40 mvmt for short bursts or something.
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- kreider204
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Re: giant centipede
I think I'm going to stick to 40 ft. for now. I notice that giant ants (M&T) have 50ft. movement, and giant beetles (M&TotW) have 40 ft. I'm also using MM as a baseline: humans are 12" in the MM, 30 ft. in C&C PHB, and since centipedes have 15" in the MM, 40 ft. seems good in C&C terms.
Re: giant centipede
I remember reading in the C&C conversion doc (which I think you can find a reference to somewhere within these threads), that AD&D movement should be converted by multiplying by 2.5 and rounding to the nearest multiple of 10'.kreider204 wrote:You know, I'm never quite sure how to convert movement rates. When I compare MM to M&T, converting inches to feet, it seems as though it's anywhere from 2x to 2.5x.
Anyone else? Thoughts about this? Should I give PCs an easier time running away from these buggers?!
"The worthy GM never purposely kills players' PCs. He presents opportunities
for the rash and unthinking players to do that all on their own.” -- E. G. G.
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- kreider204
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Re: giant centipede
Groovy - I think that's more or less what I've been doing already, without having thought about it.redwullf wrote:I remember reading in the C&C conversion doc (which I think you can find a reference to somewhere within these threads), that AD&D movement should be converted by multiplying by 2.5 and rounding to the nearest multiple of 10'.
- Go0gleplex
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Re: giant centipede
This is what was printed in Dark Chateau...for another variant.
Giant Centipedes (These neutral creature’s vital stats are
HD 1d4, HP 2, AC 19, Move 25 feet. Their primary attributes
are physical. Their special abilities include successful attack
delivers 2d6 poison damage.)
and yet another variant from elsewhere.
Giant Centipedes
Size:Small
HD: 1(d6)
MV: 30'
AC:15
Attack: Bite (1d3)
Special: Poison Bite – CON save or suffer 1d4 additional damage, Darkvision, Scent
Saves: P
Int: -
Align: N
Type: Vermin
Treasure: Nil
XP: 7+1
Giant Centipedes (These neutral creature’s vital stats are
HD 1d4, HP 2, AC 19, Move 25 feet. Their primary attributes
are physical. Their special abilities include successful attack
delivers 2d6 poison damage.)
and yet another variant from elsewhere.
Giant Centipedes
Size:Small
HD: 1(d6)
MV: 30'
AC:15
Attack: Bite (1d3)
Special: Poison Bite – CON save or suffer 1d4 additional damage, Darkvision, Scent
Saves: P
Int: -
Align: N
Type: Vermin
Treasure: Nil
XP: 7+1
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
- kreider204
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Re: giant centipede
Interesting comparison, thanks! Hmm, AC sure does vary a great deal, and they both handle poison as additional damage. Hmm ...