Monster Saves: alternate methods?

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vivsavage
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Monster Saves: alternate methods?

Post by vivsavage »

The simple P/M monster save mechanic may be quick and easy, but I find it a bit too lacking in believability. The idea that big and clumsy creatures like the owlbear or hill giant enjoy a Dexterity-as-prime saving throw seems a bit silly, for example. Does anyone have alternate methods for saves? Does using the Fort/Ref/Wil dynamic from 3e work?

Treebore
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Post by Treebore »

In cases where the saves don't make sense I just reassign the "primes" to where they do.
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Birthright
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Post by Birthright »

Thinking out loud:

For creatures with a 'P' prime:

If size M then Prime saves are Str and Con

??

vivsavage
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Post by vivsavage »

Birthright wrote:
Thinking out loud:

For creatures with a 'P' prime:

If size M then Prime saves are Str and Con

??

Nice!

mediapig
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Post by mediapig »

Wow... the above is actually a really good, simple answer that I bet would work 99 percent of the time!

Lord Dynel
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Post by Lord Dynel »

You could always use the Fort/Ref/Will saves, converted from 3.5, but they'll be a little overpowered in my opinion. It might be better to just assign a penalty, as CK, to an instance of "unreliability" in the save dynamic (like in your example of the fireball vs. owlbear). I'll cut the save in half, usualy, when I don't think the bonus for a particular save makes sense.
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Relaxo
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Post by Relaxo »

vivsavage wrote:
Nice!

+1

also, what Serl said... CK can always override RAW and wing it.

(owlbear... wing it? get it? nyuk nyuk nyuk)
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