The core classes from the C&C PHB are intended to be used in the Wilderlands exactly as they are in the PHB, without any change. I have no plan to make any official alterations...
However...
Eventually I might publish alternative versions in AGJ or various Wilderlands products. I especially am not fond of the C&C barbarian as it stands, so that will probably be the first full-fledged alternate class. Others may follow, though more likely I'll include *new* classes rather than altered ones, as the barbarian is the only class I have any significant issues with (paladin and bard less so).
I hesitate to mention it, but one of the things I'm working on is the Amazon warrior class for C&C; the Amazons figure prominently in the Southern Reaches, but there's not enough room in the PG for the class. I will likely offer the basic class as a free PDF on the AGP site, and sell a 16 to 24 page booklet that includes the class, the history of the Amazons in the Wilderlands, Amazon class variants, Amazon NPCs, and so forth.
Other new classes will follow as room is available in the Journal or as the need strikes.
That said, all alternate and new classes are entirely *optional* and use of them is up to the judge and her campaign needs. Every new class has an alternative "core" class that can be used instead.
Here's a complete list of all the new classes which are scheduled to appear at some point in time, and their substitutional core classes:
Alchemist (d4, Intelligence, Wizard)
Amazon Warrior (d12, Constitution, Barbarian)
Anti-Paladin (d10, Charisma, any Evil, Paladin with reversed powers)
Beggar (d6, Charisma, Rogue)
Berserker (d12, Constitution, Barbarian)
Courtesan (d6, Charisma, Rogue)
Enchanter (d4, Charisma, Wizard)
Healer (d8, Wisdom, Cleric)
Jester (d6, Charisma, Rogue)
Litigation Trickster (d6, Charisma, Rogue)
Mycretian (d12, Wisdom, Lawful Good, Cleric)
Necromancer (d4, Intelligence, Wizard)
Nomad (d10, Dexterity, Barbarian)
Pirate (d8, Dexterity, Rogue)
Psychic (d8, varies, none yet for C&C)
Sage (d4, Intelligence, Wizard)
Shaman (d8, Charisma, Cleric)
Summoner (d4, Charisma, Wizard)
Witch, Black (d4, Charisma, any Evil, Wizard)
Witch, Fey (d4, Charisma, Wizard)
Witch, Gray (d4, Charisma, Wizard)
Witch, White (d4, Charisma, any Good, Wizard)
Note that this list is subject to change; it is a work in progress. The Mycretian has already appeared in XXXI. Spellcasters will likely get their own booklet, as the new spells included would take up a LOT of space in the magazine.
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James Mishler
Main Man, Adventure Games Publishing
jamesagp1@gmail.comhttp://adventuregamespublishing.blogspot.com/http://jamesmishler.blogspot.com