Wednesday May 28th filler for LS Game....
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Wednesday May 28th filler for LS Game....
Here is the thread for Marty to set up a one nighter until I resume my game next Wednesday....
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
If I get back to the hotel in time Martin, I'll try a monk, never played one before, so see how it goes.
Rob.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
Rob.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
You all can choose from one of these fine fellows or create your own
I will tweak all characters a bit to fit the setting of my world- nothing drastic....
here is Kayolans character Altered
Name: Egric
Race: Human
Alignment: Neutral Good
Class: Fighter
Level: 2 (2001 XP)
Sex: Male
Age: 20
Height: 5' 9"
Weight: 190 lbs.
Eyes: Grey
Hair: Dark Brown
Birthplace: Furyondy
Patron Deity: Heironeous
ATTRIBUTES
Str* 18
Dex* 13
Con* 16
Int 10
Wis 8
Cha 9
Hit Points: 20
BtH:+2
Armor Class: 19
Armor Type: Full Plate / Enc: 4
Shield: none
Helm: Great / Enc: 4w
Specializatiopn Benefits - 3/2 attacks per Round, +1 to Hit/ +2 on Damage
WEAPONS:
(E) Two-Handed Sword (specialized in) / Damage: 2d6+1, Crit 20 Enc: 5 ENCHANTED +1/+2 vs Magic Using Critters --- grants +2 on all saves vs. Magic 3 Attacks per 2 Rounds
Long Composite Bow / Damage: 1d8, Range: 110 ft., Enc: 4
Quiver with 20 Arrows / Enc: 2
(E) Dagger / Damage: 1d4+1, Range: 10 ft., Enc: 1
Magic Items
Lesser Bolous of Health (see Dubricus)
Potion of Strength ( Grants +4 Bonus to Strentgth making it Prime for 30min)
EQUIPMENT:
Backpack (holding the following:) / Enc: 4
Rations for 7 days / Enc: 4
Waterskin / Enc: 1
Winter Blanket / Enc: 2
Bullseye Lantern / Enc: 2
Flask of Oil x4 / Enc: 4
Large Sack
Large Pouch (holding the following:) / Enc: 1
Flint and Steel / Enc: --
Small Steel Mirror / Enc: 1
19 g.p.
I will tweak all characters a bit to fit the setting of my world- nothing drastic....
here is Kayolans character Altered
Name: Egric
Race: Human
Alignment: Neutral Good
Class: Fighter
Level: 2 (2001 XP)
Sex: Male
Age: 20
Height: 5' 9"
Weight: 190 lbs.
Eyes: Grey
Hair: Dark Brown
Birthplace: Furyondy
Patron Deity: Heironeous
ATTRIBUTES
Str* 18
Dex* 13
Con* 16
Int 10
Wis 8
Cha 9
Hit Points: 20
BtH:+2
Armor Class: 19
Armor Type: Full Plate / Enc: 4
Shield: none
Helm: Great / Enc: 4w
Specializatiopn Benefits - 3/2 attacks per Round, +1 to Hit/ +2 on Damage
WEAPONS:
(E) Two-Handed Sword (specialized in) / Damage: 2d6+1, Crit 20 Enc: 5 ENCHANTED +1/+2 vs Magic Using Critters --- grants +2 on all saves vs. Magic 3 Attacks per 2 Rounds
Long Composite Bow / Damage: 1d8, Range: 110 ft., Enc: 4
Quiver with 20 Arrows / Enc: 2
(E) Dagger / Damage: 1d4+1, Range: 10 ft., Enc: 1
Magic Items
Lesser Bolous of Health (see Dubricus)
Potion of Strength ( Grants +4 Bonus to Strentgth making it Prime for 30min)
EQUIPMENT:
Backpack (holding the following:) / Enc: 4
Rations for 7 days / Enc: 4
Waterskin / Enc: 1
Winter Blanket / Enc: 2
Bullseye Lantern / Enc: 2
Flask of Oil x4 / Enc: 4
Large Sack
Large Pouch (holding the following:) / Enc: 1
Flint and Steel / Enc: --
Small Steel Mirror / Enc: 1
19 g.p.
Here is Helm Jonas - A soldier of the temple of Terak (2nd Level Cleric)
Jonas is a bit Nieve (spelling?) and Innocent- though at the same time propoderously violent toward evil Humanoids and Undead
Name: Helm Jonas Soldier of Terak
Race: Human
Alignment: LN
Class: Cleric of Terak
Level: 2
Sex: Male
Age: 21
Height: 6' 3"
Weight: 200lbs.
Eyes: Dark Brown
Hair: Shaved
ATTRIBUTES
Str* 17 +2
Dex 13 +1
Con* 16 +2
Int 13 +1
Wis* 18 +3
Cha 14 +1
Hit Points: 16
BtH:+1
Heka: 5 + 5 stored in the Axe
Armor Class: 17
Damage Resistance: 4
Armor Type: Plate and Mail
Shield: None
Helm: War Hat
WEAPONS:
Terackah (Great Axe) 3d4+3 (Acts as Holy Symbol) Enchanted- glows in the pressence of Undead - cool blue 5ft radious. +2 to Turn Attempts and is a +1/+2 weapon vs Undead. Heka Resivoir (Maximum capacity of 1 + 2x Clerics Level Equals 5 heka )
Heavy Crossbow 2d6+2 (Dex +E/C Bolts)
20 bolts (5 Silver)
Heka: Heka measures how much energy a Caster has to manipulate the Forces of Magic. It costs 1 point to cast a 1st level Spell, 3 Points to cast a 2nd Level Spell, 5 points for a 3rd and so on. Those spells that offer additional damage dice as the Cleric gains levels cost 1 additional Heka Point for each such Damage die gained.
Spells Readied: 0 level: 4 1st Level: 3
0 level:
1st Level:
Magic items:
Healing Goblet with 9 charges healing 2d8+5 each charge used (Recipiant must drink from it)
Gear:
Back Pack- break away straps
Bandages
50ft rope
3 days rations
Water Skin
Helm Jonas
Jonas is a bit Nieve (spelling?) and Innocent- though at the same time propoderously violent toward evil Humanoids and Undead
Name: Helm Jonas Soldier of Terak
Race: Human
Alignment: LN
Class: Cleric of Terak
Level: 2
Sex: Male
Age: 21
Height: 6' 3"
Weight: 200lbs.
Eyes: Dark Brown
Hair: Shaved
ATTRIBUTES
Str* 17 +2
Dex 13 +1
Con* 16 +2
Int 13 +1
Wis* 18 +3
Cha 14 +1
Hit Points: 16
BtH:+1
Heka: 5 + 5 stored in the Axe
Armor Class: 17
Damage Resistance: 4
Armor Type: Plate and Mail
Shield: None
Helm: War Hat
WEAPONS:
Terackah (Great Axe) 3d4+3 (Acts as Holy Symbol) Enchanted- glows in the pressence of Undead - cool blue 5ft radious. +2 to Turn Attempts and is a +1/+2 weapon vs Undead. Heka Resivoir (Maximum capacity of 1 + 2x Clerics Level Equals 5 heka )
Heavy Crossbow 2d6+2 (Dex +E/C Bolts)
20 bolts (5 Silver)
Heka: Heka measures how much energy a Caster has to manipulate the Forces of Magic. It costs 1 point to cast a 1st level Spell, 3 Points to cast a 2nd Level Spell, 5 points for a 3rd and so on. Those spells that offer additional damage dice as the Cleric gains levels cost 1 additional Heka Point for each such Damage die gained.
Spells Readied: 0 level: 4 1st Level: 3
0 level:
1st Level:
Magic items:
Healing Goblet with 9 charges healing 2d8+5 each charge used (Recipiant must drink from it)
Gear:
Back Pack- break away straps
Bandages
50ft rope
3 days rations
Water Skin
Helm Jonas
This is a 1st level Wulven Ranger - His Race is more Powerful than the normal races out of the Players guide and so he is 1st level rather than 2nd.
Kal'Rigorr
Wulven Ranger
Level 1
Str: 17 Prime
Dex: 16 Prime
Con: 19
Int: 10
Wis: 14
Cha: 8
Hit Points: 19
Armor Class: 18
DR: 3
BtH: +0
Racial- Twilight Site 60ft Scent 30ft
Natural Attack - Bite (d6)
Move: 40ft Size Meduim- but counts as Size Large (Weapon Size increase/ and Graple tests etc)
+2 to track, Affinity for Wolves
Languages- Common, Wulven
Ranger ability - (New) Dual Weild - When weilding two weapons penalty is mitigated to -2/-4 Dex is Prime - dex bonus further lessens this. 0/-2
Axe and Godentag
Axe Hit +2 Damage 1d10+2
Godentag +1 to Hit 1d8+5 Damage (+1 Enchanted)
Long Composite Bow +3 Damage 1d10+3
Knife +2to Hit 1d6+2 Damage.
Potion of Cure Moderate wounds 2d8+5
Back Pack
3 days ration
water skin
50ft rope
tinder box
2 torches
4 oil
Kalrigorr hails from the howling hills to the north and has taken up in the Service of the Merchant house. He is very close to the natural world and seeks harmony within himself and the wrld about him. He cannot help it if he begins to salivate when a human whimpers or cries out in pain... He is loyal to his pack (ie those he travels with) but is an implacable foe seeking to take vengence on those that cross him.
He is a Wulven - 7'9" tall and 252 lbs of black and auburn fur- With a wolf like visage and senses.
Kal'Rigorr
Wulven Ranger
Level 1
Str: 17 Prime
Dex: 16 Prime
Con: 19
Int: 10
Wis: 14
Cha: 8
Hit Points: 19
Armor Class: 18
DR: 3
BtH: +0
Racial- Twilight Site 60ft Scent 30ft
Natural Attack - Bite (d6)
Move: 40ft Size Meduim- but counts as Size Large (Weapon Size increase/ and Graple tests etc)
+2 to track, Affinity for Wolves
Languages- Common, Wulven
Ranger ability - (New) Dual Weild - When weilding two weapons penalty is mitigated to -2/-4 Dex is Prime - dex bonus further lessens this. 0/-2
Axe and Godentag
Axe Hit +2 Damage 1d10+2
Godentag +1 to Hit 1d8+5 Damage (+1 Enchanted)
Long Composite Bow +3 Damage 1d10+3
Knife +2to Hit 1d6+2 Damage.
Potion of Cure Moderate wounds 2d8+5
Back Pack
3 days ration
water skin
50ft rope
tinder box
2 torches
4 oil
Kalrigorr hails from the howling hills to the north and has taken up in the Service of the Merchant house. He is very close to the natural world and seeks harmony within himself and the wrld about him. He cannot help it if he begins to salivate when a human whimpers or cries out in pain... He is loyal to his pack (ie those he travels with) but is an implacable foe seeking to take vengence on those that cross him.
He is a Wulven - 7'9" tall and 252 lbs of black and auburn fur- With a wolf like visage and senses.
This a Human Wizard
Name: Dubrey de'Amberville
Race: Human
Alignment: LG
Class: Wizard
Level: 2
Sex: Male
Age: 24
Height: 6'
Weight: 165 lbs.
Eyes: brown- luminessence of amber
Hair: Dark Brown
ATTRIBUTES
Str 09
Dex* 16 +2
Con 15 +1
Int* 18 +3
Wis 09
Cha* 13 +1
Hit Points: 15
BtH:+0
Heka:
Armor Class: 14
Damage Resistance: 1
Armor Type: Reinforced Mages Robes- Do not hinder Casting
Shield: none
WEAPONS:
Wizard Staff +1 To Hit 1d6+1 Damage (or 1d6+1d6 (force) +1 Damage)* Critical: 20
This weapon hold 3 Spells+ and is equivalent to a +1 Weapon- *the Wizard may Channel 1 Point of Heka into the staff each round giving the weapon an additional D6 Damage (force). The weapon also produces light on command up 30ft radius.
++Lesser Acidic Globe, Charm Person, Mage Armor
Poniard (E/c): +1 to hit 1d4+1 Damage
Hand Catapault (Pellet) +2 to Hit 1d8+3 Damage Atk: 1/1 Range 50ft Crit 20
- this gnomish weapon is operated with a side lever that cocks the weapon and chambers a single steel pellet. There is a 10 pellet capacity . Reloading the weapon requires 2 full rounds. He only has 10 pellets
Spells: Most Damage dealing Spells are modified by the Wizards Charisma bonus - being enhanced by an amount equal to thier CHA bonus in damage.
Heka: Heka measures how much energy a Wizard or other Caster has to manipulate the Forces of Magic. It costs 1 point to cast a 1st level Spell, 3 Points to cast a 2nd Level Spell, 5 points for a 3rd and so on. Those spells that offer additional damage dice as the wizard gains levels cost 1 additional Heka Point for each such Damage die gained. The Wizard may choose to not do additional damage dice.
Spells Readied: 0 level: 4 1st Level: 4
Spell book:
0 level: Prestidigitation, Ghost Sound, Endure Elements, Light, Mage Hand, Clead, Flavor, Flicker (Causes flame to engulf the wizards index finger and extend 3inches beyond)
1st Level: Stunning bolt, Sleep, Charm Person, Lesser Acidic Globe, Comprehend Languages, Identify(Casting time 10minutes), Mage Armor
New Spells
Lesser Acidic Globe: Save None Ranged touch attack Effect does 2d4+ CHA Mod damage + 1d4 more damage per round for 1d3 rounds. Water Neutralizes the Acid.
Mage Armor: Creates a invisible "suit" of force around the Wizard acting as would a suit of Armor Providing +2 DR Duration 1hour per level.
Stunning Bolt: Save CON Target 1 individual.
This bolt of energy strikes the target unerringly stunning the central nervious system causing the target to drop whatever they are holding and fall prone for 1d3 rounds. Those saving vs the Stunning bolt are at -2 to all actions for 1d3 rounds.
Magic items:
Pouch of Rations ( produces food enough for 2 people for 1 day each day)
Scrolls: Lesser Acidic Globe x2 Sleep, Identify
Bolus of Health (Lesser) (3) Heals 1d8+3 HP and allows a second save vs poison if ingested within 1 round of poisoning at +2)
Blessed Badages (4) when applied these bandages heal 1d4 hp and 1 point of CON damage and immediately stabilize the wounded person.
EQUIPMENT:
Backpack (holding the following:)
Waterskin / Enc: 1
Bottle of Eldaberry Wine (Chateu region '47)
Crystal Wine glass wrapped in cloth.
Winter Blanket / Enc: 2
Bullseye Lantern / Enc: 2
Flask of Oil x4 / Enc: 4
Large Sack
Large Pouch (holding the following:) / Enc: 1
Flint and Steel / Enc: --
Small Steel Mirror / Enc: 1
Dubrey de'Amberville
Name: Dubrey de'Amberville
Race: Human
Alignment: LG
Class: Wizard
Level: 2
Sex: Male
Age: 24
Height: 6'
Weight: 165 lbs.
Eyes: brown- luminessence of amber
Hair: Dark Brown
ATTRIBUTES
Str 09
Dex* 16 +2
Con 15 +1
Int* 18 +3
Wis 09
Cha* 13 +1
Hit Points: 15
BtH:+0
Heka:
Armor Class: 14
Damage Resistance: 1
Armor Type: Reinforced Mages Robes- Do not hinder Casting
Shield: none
WEAPONS:
Wizard Staff +1 To Hit 1d6+1 Damage (or 1d6+1d6 (force) +1 Damage)* Critical: 20
This weapon hold 3 Spells+ and is equivalent to a +1 Weapon- *the Wizard may Channel 1 Point of Heka into the staff each round giving the weapon an additional D6 Damage (force). The weapon also produces light on command up 30ft radius.
++Lesser Acidic Globe, Charm Person, Mage Armor
Poniard (E/c): +1 to hit 1d4+1 Damage
Hand Catapault (Pellet) +2 to Hit 1d8+3 Damage Atk: 1/1 Range 50ft Crit 20
- this gnomish weapon is operated with a side lever that cocks the weapon and chambers a single steel pellet. There is a 10 pellet capacity . Reloading the weapon requires 2 full rounds. He only has 10 pellets
Spells: Most Damage dealing Spells are modified by the Wizards Charisma bonus - being enhanced by an amount equal to thier CHA bonus in damage.
Heka: Heka measures how much energy a Wizard or other Caster has to manipulate the Forces of Magic. It costs 1 point to cast a 1st level Spell, 3 Points to cast a 2nd Level Spell, 5 points for a 3rd and so on. Those spells that offer additional damage dice as the wizard gains levels cost 1 additional Heka Point for each such Damage die gained. The Wizard may choose to not do additional damage dice.
Spells Readied: 0 level: 4 1st Level: 4
Spell book:
0 level: Prestidigitation, Ghost Sound, Endure Elements, Light, Mage Hand, Clead, Flavor, Flicker (Causes flame to engulf the wizards index finger and extend 3inches beyond)
1st Level: Stunning bolt, Sleep, Charm Person, Lesser Acidic Globe, Comprehend Languages, Identify(Casting time 10minutes), Mage Armor
New Spells
Lesser Acidic Globe: Save None Ranged touch attack Effect does 2d4+ CHA Mod damage + 1d4 more damage per round for 1d3 rounds. Water Neutralizes the Acid.
Mage Armor: Creates a invisible "suit" of force around the Wizard acting as would a suit of Armor Providing +2 DR Duration 1hour per level.
Stunning Bolt: Save CON Target 1 individual.
This bolt of energy strikes the target unerringly stunning the central nervious system causing the target to drop whatever they are holding and fall prone for 1d3 rounds. Those saving vs the Stunning bolt are at -2 to all actions for 1d3 rounds.
Magic items:
Pouch of Rations ( produces food enough for 2 people for 1 day each day)
Scrolls: Lesser Acidic Globe x2 Sleep, Identify
Bolus of Health (Lesser) (3) Heals 1d8+3 HP and allows a second save vs poison if ingested within 1 round of poisoning at +2)
Blessed Badages (4) when applied these bandages heal 1d4 hp and 1 point of CON damage and immediately stabilize the wounded person.
EQUIPMENT:
Backpack (holding the following:)
Waterskin / Enc: 1
Bottle of Eldaberry Wine (Chateu region '47)
Crystal Wine glass wrapped in cloth.
Winter Blanket / Enc: 2
Bullseye Lantern / Enc: 2
Flask of Oil x4 / Enc: 4
Large Sack
Large Pouch (holding the following:) / Enc: 1
Flint and Steel / Enc: --
Small Steel Mirror / Enc: 1
Dubrey de'Amberville
Yeah, I wasn't inclined to play anyways, I only signed up for LS's game, not to game on Wed. Then my new L5R books were delivered today. I'll definitely be spending my evening reading "Prayers and Treasures" and "Masters of War" and likely get another huge bug to play some more L5R!
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Wulfgarn wrote:
Game Canceled due to lack of intrest (besides Kayolan that is
Sorry your work was in vain Martin. Just got to the hotel here so....
LS
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Wulfgarn wrote:
No problem all...
I know have the cves of Chaos about 75% populated with minis and with about 30% set up with macros....
Very cool Martin. would love Zuth return to the caves again some day
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497