Re: Rappan Athuk
Posted: Sun May 21, 2017 5:54 am
Rappan Athuk Episode 25
In the warrens of the were rats, we go through their refuse and rubbish. Franklin had heard tales of lycanthropes, but never believed them, but making his shot and seeing it do no damage, has convinced him lycanthropy is real. Of course, seeing something that looked half human half rat becoming full human at death helped as well.
Anele is infected with lycanthropy at this point. Fortunately, Zor is familiar with the curse of the were rat, and offers to cure him. Unfortunately, he also has contracted filth fever. Burning incense, Zor slaps him and exclaims "BE HEALED," and so he is.
We hear this smacking sort of sound, with a stench coming down the corridor from
the North. We see Dungie coming down the corridor after us. The party decides to hide behind the rocks in the rat warren as Voryn sneaks down a corridor to the east to hide. in the hopes of looting the latrine. Dungie mills around in the cavern then Zee heads back up the corridor north. Hoping Dungie doesn't see him. Running as fast as he can, Zee goes for the latrine, He has found the secret door pushed open and climbs inside with a grappling hook anchored above. The rope around his waist, he begins to rappel down the 25 feet into the sift matter below.
Diving into the latrine, he is quickly covered in...well, shit.
Shit and urine.
He feels an urge to vomit. It becomes overwhelming, and he vomits into exhaustion. He actually passes out and lands in the waste. Finally waking up, he casts detect magic, and starts to find some items. There are a few hundred gold coins in here as well, but he is mostly passing them up. He knows there are three magic items, one is a bag near the surface. He grabs it. Digging through shit, he finds something shaped like a dagger. Across the way in this cavern, is a bottle. He goes for it. Luck being in his favor, he is able to grab 151 shit encrusted coins, as well as the magic items.
Although the urge to vomit is strong, he is becoming immune for now to the smell, and is able to run back to the cavern with the river. Dungie is preoccupied at the opening to the river into the cavern where the last were rat disappeared.
Zee runs to the far end of the river from Dungie and begins to clean himself off. He spends a couple minutes washing and Dungie doesn't notice him. He runs across the rocks, and Dungie looks as if he wants to cross the river, but he dallies.
Meanwhile the rest of us take the staircase down about 20 feet or so. The air here is foul, but more like a rotting dead animal, not of waste. Blood stains the walls, as well as body parts, as if torn apart by a wild animal. The north door, with a hand axe embedded in it, is scarred and scratched, with a key in the lock. There are three other doors here.
The other doors are of reinforced wood. Checking for traps, Franklin finds a loose tile on the floor. Sounds hollow and Amable lifts it up, and is greeted by the smell of stagnant water and inside are the bones of a small animal.
Approaching the north door, Franklin hears nothing. He finds no traps on the door. Beryn asks if we should open it. Franklin asks him to wait and checks all the doors for traps, finding none. Zee has caught up with us by now.
Beryn decides to open the north west door missing an axe. The door is locked. None of us are able to pick locks.
Beryn tries southwest door and it is locked as well. The last one is locked also.
Anele begins to hear something scraping across the floor from the top of the stairs. There is a weird kind of yelling noise as it moves about, sort of irritated. Then ghouls and ghasts appear. Franklin steps back a few feet and awaits for events to unfold, as Anele tries to turn the ghasts, but he is too weak to be effectual, and there is a Ghast Attack. The stench is overwhelming, and subdues Anele, and Zee.
They begin by attacking Marmaduke, to no avail. Zee is attacked by a ghoul as well without effect. Marmaduke tries to turn them but fails as well, while Amable sinks a crossbow bolt into one of the Ghasts, causing it to stumble badly. Zor is able to turn 3 of the ghouls. Zee is able to land a series of blows onto one of the turned ghouls. Beryn finishes him off.
With a couple of shots, Franklin finishes the injured ghast, and Zee turns the last three ghouls. He and Beryn have a chance to attack as they run, and manage to do some minor damage, as the last standing ghast claws and bites at Marmaduke, but he swats his feeble attempts away, before taking a chunk out of him. While Amable a Voryn are ineffectual, Zor almost takes his head off, and Beryn finishes the job. He says he is going to try to the northern door with the key, and when he does, nothing happens. There is a corridor, to the west is larger opening, and in the other direction a bloody spike is in the wall. Listening at one door, Franklin hears nothing and finds no traps. No extra evil is detected. Beryn tries the key from the other door on it.
It works! The lock opens! Beryn opens the door. The first thing we notice is a human arm stuck to the door with a knife. It is mangled as if chewed on, and we see that the are is empty but there are rats about. Some giant ones peep from holes. Looking up and down we see nothing special, and Amable smells grain, as if this was once a pantry. Beryn snatches the knife. We quickly close the door. Zee grabs the axe from the other door and locks it.
The next door, Franklin finds no traps, but it is locked and the key doesn't work on it. Amable and Beryn hack away at the door. With a sudden burst of strength, Beryn breaks right through it. Falling off the hinges, it slams into the floor. Eleven rat skeletons litter the floor, and another door is in the room. There is an old brass spittoon with a thick layer of liquid in it. Beryn tumps it over. From down the hall we hear someone coming down the hall. He is muscular, unclean, and almost seven feet tall with a wild look in his eyes. Dressed in leather armor and a loin cloth, he has a rat tooth necklace and swings a club.
"Who dares disturb Marthak Slayer."
"I see the priest is first, I love whacking priests."
Hearing this, Beryn literally dashes on his short legs from the room into the corridor to meet Marthak in the corridor. "Come out priest" he cries, "I will make you rat food, " then taunts Amable "And you green one," and charges him, as Amable replies "I am gonna take that necklace for my own." Amable makes it up to Beryn and meets the charge, as Amable hears the whoosh of air by his head. His zealotry in his charge leaves him unprepared for further attacks. Zee steps out and watches the door for any others to emerge.
Marmaduke runs past Beryn and the others to be ready to attack, as Zor steps in swinging wildly, jostled in the cramped corridor, and can not make a connection. "You cowardly rat spawn, piss drinking mother" Beryn cries as he buries his scimitar into his torso, then yanks it back, grinning viciously. Anele hangs back prepared to heal as Amable deals another deadly series of blows.
Marthak strikes furiously at Amable as he nimbly dances out the way. Marmaduke addresses Marthak saying "face me, not the green man fighting for love" and does nothing for all his talking. Zor, meanwhile hacks him hard, before Beryn buries his scimitar into his gut, twisting as the brute dies with a strange smile on his face, as if some of his sanity has returned in his death. Amable takes his necklace and dons it.
We also find a key attached to his loin cloth. His leather armor is covered in fleas. In the spittoon was a small gold chain with a ruby on it. Worth 300 gold.
Checking another door for traps, he hears nothing and finds no traps. The door is not locked, and Beryn opens it. It is a small room with stairs going down.
"Perhaps we should save this for later" he anounces and the rest of us agree.
Another door, not raps or nises heard, Beryn finds it locked but room 1 key opens it into a room with floors walls and ceiling of hard packed earth, looking up dirt falls to the ground, and about 20 smashed boxes and chests litter the room. Beryn expresses his dismay at the condition of the room, and inspects it closely, using his stonecraft, invoking the soul of the dwarf. He knows if he is quiet and cautious it shouldn't cave in. Utilizing his elven boots, Franklin creeps in and finds a very large grey ceramic bottle with liquid inside, and heavy, about four times the size of a typical potion bottle. He doesn't recognize it as a poison he knows. Beryn locks the door behind us.
Next door, no noise, no traps found, Beryn opens it to a long southward reaching corridor. Same at the next door, but Amable notices a fungus smell coming from the door, like a plant. Beryn opens it to find a cave of some worked stone, but ends in unworked stone and tunnels that narrow to almost nothing. To the North is a wider tunnel. The smell is stronger from that direction.
The room seems very unstable to Beryn, so we shut the door and leave it be. We head south down the another corridor, and the next door is Ebony, bound with gold, and very nice, but has rough runes scratched into it that make anyonw looking at it uneasy. Beryn wearing the helm of language can read them as
"“Saracek: In life a deluded slave of blinding light; In death a dark warrior-king.”
Beryn finds the door is locked, so tries the keys, and one works. It opens up.
It is a richly appointed anteroom, frescos show a man fighting, and depicting the man kneeling before a black altar with a demonic figure above him, and a door is depicted like the one we just entered leading to a tomb beyond. The images tell of a man that was with the army of light pursuing evil before Orcus turned him to evil. The rest is a description of his lineage.
There is a door in there that Franklin hears nothing from, and checking for traps, he finds a poisoned needle trap. He warns the rest that it is there, and that it is triggered when you use the key. Marmaduke knocks on the door, and asks for Saracek if he is home.
There is a reply! He tells us to leave anything on the door.
Beryn opens the door with the key as Marmaduke blocks the needle with his shield.
The door opens, and Saracek says "I told you to leave it on the doorstep!"
Marmaduke steps in, hands out, "Saracek, we need to talk, why have you turned against good?"
Saracek, a skeleton with a crown, and a sword, in chain mail, steps up from a throne. There are other skeletons on the floor around him.
"Damn you fools, I warned you! Now we will see who will fall first, I bet on the dwarf." Beryn replies "because I am closer to the ground?" Franklin sneaks closer to study him and finds no way to launch a death attack.
Hearing the commotion, Anele and Zee move into the adjoining room with Franklin.
"Foolish mortals, you all shall die, come foolish little man" he says to Beryn, whose only reply is to step close to him.
"I see you are first" Swinging his bastard sword, he connects not once but twice, first cutting in from one side, and back handing quickly in reverse dealing a damaging blow, as Amable rushes in to flank him, as does Zor, and Marmaduke, who tries to dissuade him from attacking. It doesn't work, as the group around him feel fear encroaching them. Franklin feels an overwhelming sense of it and so does Beryn, both running uncontrollably away. So does Zor, and Anele, leaving Amable and Marmaduke to face him alone other than Zee. So he attacks Amable dealing some damage, but not killing him. Amable tries to retaliate, but his attacks bounce off while Marmaduke flails away with his sword. Zee moves a little closer.
Amable is attacked again, and tries to fend off the attack, but his skill is strong, hurting Amable terribly, so bad that he can not connect on his attacks, as does Marmaduke, although he warns Amable to run, while Zee tries swinging the dagger he found in the latrine. Since it is a greatly magical dagger, it hits but only does some minor damage.
Focusing his attack on Amable, because half orcs are tasty, he glances a blow off his shoulder and wounds him again. This throws off Amables attack. Marmaduke can do nothing to him either, but he asks him who is his god before Orcus, but Saracek says none come before Orcus. Zee can't land a blow this time either.
Intent on the half orc, he lands a deadly blow onto Amable, as Zee hands him a potion of cure light wounds. Trying to juggle the axe and the potion, Amable can;t do a thing. Marmaduke feels the fight is going bad, but attacks and screams to the others to retreat. "Face me you coward" he screams as he hopelessly attacks.
Zee pulls out the bottle from the shit pile, uncorks it, rubs it saying abracadabra, and an afrit comes out. Crowned with horns, and covered in fire, it says " I will serve you master," so Zee tells him to slay the most evil character around. " He sighs. " "How boring." "Would you like me to attack with my weapon?" And Zee replies "Whatever will kill him,' so the Afrit casts wall of fire. The skeleton king is surrounded in a wall of fire. This does some damage to him, and the ring of fire continues to burn.
"Damn you, damn you" Cries the royal skeleton, who tries to attack through the wall of fire. "It is not to late to repent" cries Marmaduke, and so he lashes out at him. Being undead, although he slashes into Marmaduke, he also falls into a heap onto the floor.
" I have done your favor, may I go now? asks the Afrit, but Zee holds him to his oath to serve, and tells him to find what he can to the best of his abilities any magic items not belonging to anyone and give them to him." The afrit reaches down and hands the sword of the skeleton king to Zee, then casts detect magic, to find anything else.
Marmaduke, mouth hanging open, asks "what just happened?"
Going to another door in the room, the Afrit, finds it locked, and breaks it down. A large stone door, it falls and he finds a bronze chest inside. Standing back, Zee watches as he tries to open the chest, but a poison dart hits him. Inside he finds many coins of copper silver and gold, but grabs out a medallion of ESP and six arrows +1 from a rotten quiver, a shield, a potion to make you small(diminution), a potion to heal you, one to make you think you are healed. The +2 shield will flash light once a day and blind opponents to those abiding the law. and lays them at Zees feet. Going down the hall, he disappears, then we hear fighting and yelling down the hallway.
Loot found is 2500 CP, the bag from the latrine is a bag of holding 3219 SP 982 GP, 12 50GP gems.
As time goes by, the Afrit returns looking somewhat harmed, bringin back a potion, a dagger, a war hammer, and another potion. He says " Potion of flying master, but it may harm you, beware. it may cause you to be ill, might not be safe to drink, but if you let me go now, I will tell you the truth," Dagger minor, war hammer moderate, potion of treasure finding. I have cleared out all monsters to the south," and Zee tells him he is free if he tells him of the potion to fly, and he says the potion has soured, could kill you.
Amable and Marmaduke praise him, but Zee rubs it in that he found it in the shit that Marmaduke eschewed.
Bag of holding can hold (type 3) weighs 35 pounds carries 1000 pounds.
Dagger +1 and medallion(Franklin gets medallion apparently) to be determined. 2 handed +1 sword as well.
In the warrens of the were rats, we go through their refuse and rubbish. Franklin had heard tales of lycanthropes, but never believed them, but making his shot and seeing it do no damage, has convinced him lycanthropy is real. Of course, seeing something that looked half human half rat becoming full human at death helped as well.
Anele is infected with lycanthropy at this point. Fortunately, Zor is familiar with the curse of the were rat, and offers to cure him. Unfortunately, he also has contracted filth fever. Burning incense, Zor slaps him and exclaims "BE HEALED," and so he is.
We hear this smacking sort of sound, with a stench coming down the corridor from
the North. We see Dungie coming down the corridor after us. The party decides to hide behind the rocks in the rat warren as Voryn sneaks down a corridor to the east to hide. in the hopes of looting the latrine. Dungie mills around in the cavern then Zee heads back up the corridor north. Hoping Dungie doesn't see him. Running as fast as he can, Zee goes for the latrine, He has found the secret door pushed open and climbs inside with a grappling hook anchored above. The rope around his waist, he begins to rappel down the 25 feet into the sift matter below.
Diving into the latrine, he is quickly covered in...well, shit.
Shit and urine.
He feels an urge to vomit. It becomes overwhelming, and he vomits into exhaustion. He actually passes out and lands in the waste. Finally waking up, he casts detect magic, and starts to find some items. There are a few hundred gold coins in here as well, but he is mostly passing them up. He knows there are three magic items, one is a bag near the surface. He grabs it. Digging through shit, he finds something shaped like a dagger. Across the way in this cavern, is a bottle. He goes for it. Luck being in his favor, he is able to grab 151 shit encrusted coins, as well as the magic items.
Although the urge to vomit is strong, he is becoming immune for now to the smell, and is able to run back to the cavern with the river. Dungie is preoccupied at the opening to the river into the cavern where the last were rat disappeared.
Zee runs to the far end of the river from Dungie and begins to clean himself off. He spends a couple minutes washing and Dungie doesn't notice him. He runs across the rocks, and Dungie looks as if he wants to cross the river, but he dallies.
Meanwhile the rest of us take the staircase down about 20 feet or so. The air here is foul, but more like a rotting dead animal, not of waste. Blood stains the walls, as well as body parts, as if torn apart by a wild animal. The north door, with a hand axe embedded in it, is scarred and scratched, with a key in the lock. There are three other doors here.
The other doors are of reinforced wood. Checking for traps, Franklin finds a loose tile on the floor. Sounds hollow and Amable lifts it up, and is greeted by the smell of stagnant water and inside are the bones of a small animal.
Approaching the north door, Franklin hears nothing. He finds no traps on the door. Beryn asks if we should open it. Franklin asks him to wait and checks all the doors for traps, finding none. Zee has caught up with us by now.
Beryn decides to open the north west door missing an axe. The door is locked. None of us are able to pick locks.
Beryn tries southwest door and it is locked as well. The last one is locked also.
Anele begins to hear something scraping across the floor from the top of the stairs. There is a weird kind of yelling noise as it moves about, sort of irritated. Then ghouls and ghasts appear. Franklin steps back a few feet and awaits for events to unfold, as Anele tries to turn the ghasts, but he is too weak to be effectual, and there is a Ghast Attack. The stench is overwhelming, and subdues Anele, and Zee.
They begin by attacking Marmaduke, to no avail. Zee is attacked by a ghoul as well without effect. Marmaduke tries to turn them but fails as well, while Amable sinks a crossbow bolt into one of the Ghasts, causing it to stumble badly. Zor is able to turn 3 of the ghouls. Zee is able to land a series of blows onto one of the turned ghouls. Beryn finishes him off.
With a couple of shots, Franklin finishes the injured ghast, and Zee turns the last three ghouls. He and Beryn have a chance to attack as they run, and manage to do some minor damage, as the last standing ghast claws and bites at Marmaduke, but he swats his feeble attempts away, before taking a chunk out of him. While Amable a Voryn are ineffectual, Zor almost takes his head off, and Beryn finishes the job. He says he is going to try to the northern door with the key, and when he does, nothing happens. There is a corridor, to the west is larger opening, and in the other direction a bloody spike is in the wall. Listening at one door, Franklin hears nothing and finds no traps. No extra evil is detected. Beryn tries the key from the other door on it.
It works! The lock opens! Beryn opens the door. The first thing we notice is a human arm stuck to the door with a knife. It is mangled as if chewed on, and we see that the are is empty but there are rats about. Some giant ones peep from holes. Looking up and down we see nothing special, and Amable smells grain, as if this was once a pantry. Beryn snatches the knife. We quickly close the door. Zee grabs the axe from the other door and locks it.
The next door, Franklin finds no traps, but it is locked and the key doesn't work on it. Amable and Beryn hack away at the door. With a sudden burst of strength, Beryn breaks right through it. Falling off the hinges, it slams into the floor. Eleven rat skeletons litter the floor, and another door is in the room. There is an old brass spittoon with a thick layer of liquid in it. Beryn tumps it over. From down the hall we hear someone coming down the hall. He is muscular, unclean, and almost seven feet tall with a wild look in his eyes. Dressed in leather armor and a loin cloth, he has a rat tooth necklace and swings a club.
"Who dares disturb Marthak Slayer."
"I see the priest is first, I love whacking priests."
Hearing this, Beryn literally dashes on his short legs from the room into the corridor to meet Marthak in the corridor. "Come out priest" he cries, "I will make you rat food, " then taunts Amable "And you green one," and charges him, as Amable replies "I am gonna take that necklace for my own." Amable makes it up to Beryn and meets the charge, as Amable hears the whoosh of air by his head. His zealotry in his charge leaves him unprepared for further attacks. Zee steps out and watches the door for any others to emerge.
Marmaduke runs past Beryn and the others to be ready to attack, as Zor steps in swinging wildly, jostled in the cramped corridor, and can not make a connection. "You cowardly rat spawn, piss drinking mother" Beryn cries as he buries his scimitar into his torso, then yanks it back, grinning viciously. Anele hangs back prepared to heal as Amable deals another deadly series of blows.
Marthak strikes furiously at Amable as he nimbly dances out the way. Marmaduke addresses Marthak saying "face me, not the green man fighting for love" and does nothing for all his talking. Zor, meanwhile hacks him hard, before Beryn buries his scimitar into his gut, twisting as the brute dies with a strange smile on his face, as if some of his sanity has returned in his death. Amable takes his necklace and dons it.
We also find a key attached to his loin cloth. His leather armor is covered in fleas. In the spittoon was a small gold chain with a ruby on it. Worth 300 gold.
Checking another door for traps, he hears nothing and finds no traps. The door is not locked, and Beryn opens it. It is a small room with stairs going down.
"Perhaps we should save this for later" he anounces and the rest of us agree.
Another door, not raps or nises heard, Beryn finds it locked but room 1 key opens it into a room with floors walls and ceiling of hard packed earth, looking up dirt falls to the ground, and about 20 smashed boxes and chests litter the room. Beryn expresses his dismay at the condition of the room, and inspects it closely, using his stonecraft, invoking the soul of the dwarf. He knows if he is quiet and cautious it shouldn't cave in. Utilizing his elven boots, Franklin creeps in and finds a very large grey ceramic bottle with liquid inside, and heavy, about four times the size of a typical potion bottle. He doesn't recognize it as a poison he knows. Beryn locks the door behind us.
Next door, no noise, no traps found, Beryn opens it to a long southward reaching corridor. Same at the next door, but Amable notices a fungus smell coming from the door, like a plant. Beryn opens it to find a cave of some worked stone, but ends in unworked stone and tunnels that narrow to almost nothing. To the North is a wider tunnel. The smell is stronger from that direction.
The room seems very unstable to Beryn, so we shut the door and leave it be. We head south down the another corridor, and the next door is Ebony, bound with gold, and very nice, but has rough runes scratched into it that make anyonw looking at it uneasy. Beryn wearing the helm of language can read them as
"“Saracek: In life a deluded slave of blinding light; In death a dark warrior-king.”
Beryn finds the door is locked, so tries the keys, and one works. It opens up.
It is a richly appointed anteroom, frescos show a man fighting, and depicting the man kneeling before a black altar with a demonic figure above him, and a door is depicted like the one we just entered leading to a tomb beyond. The images tell of a man that was with the army of light pursuing evil before Orcus turned him to evil. The rest is a description of his lineage.
There is a door in there that Franklin hears nothing from, and checking for traps, he finds a poisoned needle trap. He warns the rest that it is there, and that it is triggered when you use the key. Marmaduke knocks on the door, and asks for Saracek if he is home.
There is a reply! He tells us to leave anything on the door.
Beryn opens the door with the key as Marmaduke blocks the needle with his shield.
The door opens, and Saracek says "I told you to leave it on the doorstep!"
Marmaduke steps in, hands out, "Saracek, we need to talk, why have you turned against good?"
Saracek, a skeleton with a crown, and a sword, in chain mail, steps up from a throne. There are other skeletons on the floor around him.
"Damn you fools, I warned you! Now we will see who will fall first, I bet on the dwarf." Beryn replies "because I am closer to the ground?" Franklin sneaks closer to study him and finds no way to launch a death attack.
Hearing the commotion, Anele and Zee move into the adjoining room with Franklin.
"Foolish mortals, you all shall die, come foolish little man" he says to Beryn, whose only reply is to step close to him.
"I see you are first" Swinging his bastard sword, he connects not once but twice, first cutting in from one side, and back handing quickly in reverse dealing a damaging blow, as Amable rushes in to flank him, as does Zor, and Marmaduke, who tries to dissuade him from attacking. It doesn't work, as the group around him feel fear encroaching them. Franklin feels an overwhelming sense of it and so does Beryn, both running uncontrollably away. So does Zor, and Anele, leaving Amable and Marmaduke to face him alone other than Zee. So he attacks Amable dealing some damage, but not killing him. Amable tries to retaliate, but his attacks bounce off while Marmaduke flails away with his sword. Zee moves a little closer.
Amable is attacked again, and tries to fend off the attack, but his skill is strong, hurting Amable terribly, so bad that he can not connect on his attacks, as does Marmaduke, although he warns Amable to run, while Zee tries swinging the dagger he found in the latrine. Since it is a greatly magical dagger, it hits but only does some minor damage.
Focusing his attack on Amable, because half orcs are tasty, he glances a blow off his shoulder and wounds him again. This throws off Amables attack. Marmaduke can do nothing to him either, but he asks him who is his god before Orcus, but Saracek says none come before Orcus. Zee can't land a blow this time either.
Intent on the half orc, he lands a deadly blow onto Amable, as Zee hands him a potion of cure light wounds. Trying to juggle the axe and the potion, Amable can;t do a thing. Marmaduke feels the fight is going bad, but attacks and screams to the others to retreat. "Face me you coward" he screams as he hopelessly attacks.
Zee pulls out the bottle from the shit pile, uncorks it, rubs it saying abracadabra, and an afrit comes out. Crowned with horns, and covered in fire, it says " I will serve you master," so Zee tells him to slay the most evil character around. " He sighs. " "How boring." "Would you like me to attack with my weapon?" And Zee replies "Whatever will kill him,' so the Afrit casts wall of fire. The skeleton king is surrounded in a wall of fire. This does some damage to him, and the ring of fire continues to burn.
"Damn you, damn you" Cries the royal skeleton, who tries to attack through the wall of fire. "It is not to late to repent" cries Marmaduke, and so he lashes out at him. Being undead, although he slashes into Marmaduke, he also falls into a heap onto the floor.
" I have done your favor, may I go now? asks the Afrit, but Zee holds him to his oath to serve, and tells him to find what he can to the best of his abilities any magic items not belonging to anyone and give them to him." The afrit reaches down and hands the sword of the skeleton king to Zee, then casts detect magic, to find anything else.
Marmaduke, mouth hanging open, asks "what just happened?"
Going to another door in the room, the Afrit, finds it locked, and breaks it down. A large stone door, it falls and he finds a bronze chest inside. Standing back, Zee watches as he tries to open the chest, but a poison dart hits him. Inside he finds many coins of copper silver and gold, but grabs out a medallion of ESP and six arrows +1 from a rotten quiver, a shield, a potion to make you small(diminution), a potion to heal you, one to make you think you are healed. The +2 shield will flash light once a day and blind opponents to those abiding the law. and lays them at Zees feet. Going down the hall, he disappears, then we hear fighting and yelling down the hallway.
Loot found is 2500 CP, the bag from the latrine is a bag of holding 3219 SP 982 GP, 12 50GP gems.
As time goes by, the Afrit returns looking somewhat harmed, bringin back a potion, a dagger, a war hammer, and another potion. He says " Potion of flying master, but it may harm you, beware. it may cause you to be ill, might not be safe to drink, but if you let me go now, I will tell you the truth," Dagger minor, war hammer moderate, potion of treasure finding. I have cleared out all monsters to the south," and Zee tells him he is free if he tells him of the potion to fly, and he says the potion has soured, could kill you.
Amable and Marmaduke praise him, but Zee rubs it in that he found it in the shit that Marmaduke eschewed.
Bag of holding can hold (type 3) weighs 35 pounds carries 1000 pounds.
Dagger +1 and medallion(Franklin gets medallion apparently) to be determined. 2 handed +1 sword as well.