C&C Tuesday Nights

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

Beneath the wool is a metal cage, only large enough to hold a good-sized dog. But inside is no dog...

:lol:

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Re: C&C Tuesday Nights

Post by Treebore »

I pinion that non dog to the floor, through the deep detritus of the past inhabitants that built up under the cage of the non dog. I then gather up the detritus of the past inhabitants from around the room and pile it up in a heaping, ominous pile around the rusted, creaking cage of the non dog. Then, I light the ominous pile on fire in a menacing fashion, burning the poor non dog to ashes with great trepidation. I then sit back, waiting in ominous fear, pulsing menacingly through my very blood. Waiting. Waiting. To see if the non dog breathes yet again, or never more.

:lol:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Quertas
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Re: C&C Tuesday Nights

Post by Quertas »

4-12-2016
------------
ohh i saw a welll...
was thinking something more is inside...
we decided to go in...
and i was second...

it was filled with liquid....
after i got in second...
we looked around...
went through a door...

found some more creatures...
beat them all up...
found my minotaur spirit...
and the will to fight...

hit and hit and hit...
punch after punch.....

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Quertas
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Re: C&C Tuesday Nights

Post by Quertas »

4-12-2016-10pm

went to see what made a noise
was down the hallway...
attacked bya skeleton ogre
entangle cames up

the skelly made it...
i jogged backwards...
ingly attacked..
i hopped back to the skelly..

we checked the cages on the east...
we checked the middle one more...
saw delicate orbs...
like spider eggs...

we passed on by...
check the southern room...
decided to lit it on fire...
light up the dry wood..

spiders attacked...
we succeeded..

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slimykuotoan
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Re: C&C Tuesday Nights

Post by slimykuotoan »

Cool game gentlemen.

Ingly stared at the ghoulish horror standing before him, and shivered at the thought of this undead connecting with him on some level, mimicking the rapping of his own scythe.

The thing was an abomination in the face of the cycle of life, and it needed to be put to rest.

The druid gripped his scimitar tightly, and braced himself for the coming fight.
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Hey gang! Is there any room in this game? I've been wanting to roll some cyber dice for a while now and Tuesdays are the perfect night for me. I couldn't help but notice you're lacking a rooooogue. ;)

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Rigon
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Re: C&C Tuesday Nights

Post by Rigon »

jaybird216 wrote:Hey gang! Is there any room in this game? I've been wanting to roll some cyber dice for a while now and Tuesdays are the perfect night for me. I couldn't help but notice you're lacking a rooooogue. ;)
Who could say no to that face. Look at it. He's so adorable.

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Re: C&C Tuesday Nights

Post by Treebore »

jaybird216 wrote:Hey gang! Is there any room in this game? I've been wanting to roll some cyber dice for a while now and Tuesdays are the perfect night for me. I couldn't help but notice you're lacking a rooooogue. ;)

As long as your shot records are up to date I imagine Kayolan would be fine with you joining us. :lol:
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

jaybird216 wrote:Hey gang! Is there any room in this game? I've been wanting to roll some cyber dice for a while now and Tuesdays are the perfect night for me. I couldn't help but notice you're lacking a rooooogue. ;)

Sure jaybird come on and join us! Rules for character generation are on page 1, first post of this thread.

Your starting XP is 6,110.

You can decide if you want to play a character that is from Aihrde or from Inzae, as the current group has traveled through a Ring of Brass a few weeks ago.

I'm also open to the idea of Inzaen PCs being goblinoid if you are interested :)

(We do currently have a minotaur in the party)

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

Current PC XP totals as of Session #23:

Feolner (Cleric of Odin): 8,356
Gisla (Barbarian of Gal Land): 6,110
Ingly (Druid of Wenafar): 8,172
Sargas (Minotaur Monk from the Bleak Plains): 7,319

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Excellente. I'll roll something up this weekend and post it here. Thanks!

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slimykuotoan
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Re: C&C Tuesday Nights

Post by slimykuotoan »

Welcome aboard jaybird216. :)
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Do you have rules for goblins as PC? I checked After Winter's Dark and didn't see any player info. If there's a different book I need to pick up, I'll gladly do so!

I'll either go as a goblin or gnome rogue. Big shock to those who have played with me before, I know. ;)

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

jaybird216 wrote:Do you have rules for goblins as PC? I checked After Winter's Dark and didn't see any player info. If there's a different book I need to pick up, I'll gladly do so!
I created my own rules for goblin PCs, here is the info:

DARKVISION: In a similar manner to dwarves, goblins can see in
complete darkness for up to 60 feet. Darkvision produces images that
are in shades of gray, but it is otherwise like normal sight. Goblins can
function well with no light at all. Bright lights, such as from a lantern
or other light sources, spoil darkvision. A goblin requires one turn to
adjust his or her eyes when a light source is extinguished before gaining
full use of darkvision.

HIDE (Dexterity): Goblins are practised at avoiding the prying eyes of
others in outdoor & underground settings. A successful check allows the
goblin to hide making him or her almost invisible. If a goblin decides
to move while attempting to remain concealed, he or she can still hide,
but will suffer a penalty to the check. At up to one-half their movement
rate, goblins suffer a -5 penalty to the check. At one-half their normal
movement rate to full speed, they suffer a -10 to the check. It is
impossible for a goblin to move faster than normal speed while hiding.
If the goblin is being observed, even casually, the character cannot hide.
If the observers are momentarily distracted, however, the goblin can attempt
to hide. This check, however, has a -10 penalty because the character has
to move quickly into hiding.

MOVE SILENTLY (Dexterity): This ability allows silent movement in
wilderness and underground areas. Goblins can move up to one-half the
normal speed at no penalty. At more than one-half and up to the
character’s full speed, the character suffers a -5 penalty to the check.
Any faster movement is practically impossible (-20 penalty).

RESISTANCE TO DISEASE: Goblins receive a +4 bonus to all checks
versus diseases. They also recover from illness at twice the normal rate.

SUSCEPTABLE TO FEAR: Goblins recieve a -2 to all fear-based saving throws.

LANGUAGES: Common, Goblin, possibile extras (Int+): Draconic, Sylvan,
Giant, Gnoll, Orc
SIZE: Small
MOVEMENT: 20 feet
TYPICAL CLASSES: Fighter, Rogue
ATTRIBUTE MODIFIERS: -1 Strength, +2 Dexterity, -1 Charisma
RANGER MODIFIER: +2 conceal, +2 move silent
ROGUE AND ASSASSIN MODIFIER: +2 hide, +2 move silent

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Looks like fun! I'll give the little goober a whirl. Thanks for the info.

I'm assuming that the character doesn't have to be a bloodthirsty monster like the description of the race in After Winter's Dark. I was thinking NE or CN to start. Self-serving and cowardly. Just along for the ride with the PCs out of convenience/self preservation until they grow on him and become *sniff* friends. And we all learn a little something about ourselves in the end.

Image

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

jaybird216 wrote:Looks like fun! I'll give the little goober a whirl. Thanks for the info.

I'm assuming that the character doesn't have to be a bloodthirsty monster like the description of the race in After Winter's Dark. I was thinking NE or CN to start. Self-serving and cowardly. Just along for the ride with the PCs out of convenience/self preservation until they grow on him and become *sniff* friends. And we all learn a little something about ourselves in the end.

Nope, he doesn't have to be bloodthirsty. There is a tribe of goblins called the Kdyzj that trade with the humans to the north, they are more neutral overall. The other tribe is the Zjerd, they are more warlike and cause trouble for caravans and small settlements.

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slimykuotoan
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Re: C&C Tuesday Nights

Post by slimykuotoan »

Ingly sat and pondered.

He then pondered more.

He was strangely beginning to feel some measure of contentment in this new world. And the fungi and molds were truly captivating.
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Kibb-zum the Quick

Race: Goblin
Class: Rogue
Alignment: Chaotic Neutral
Move: 40'

Level: 4
XP: 6110

Abilities (Dice Roller: http://www.charactersheet.net/rpg/dice- ... ccadecb046)
STR 11 +0
*DEX 18 +3
CON 9 +0
INT 14 +1
*WIS 17 +2
CHA 9 +0

HP: 24
AC: 15/17 (DEX bonus and Leather/Buckler and Dodge vs 1 opponent)
Hero: 2
Luck: 7

BTH: +1

Languages: Common, Goblin, Orc, Thieves Cant

Weapons: Short Bow (d6), Broadsword (2d4), Dagger (d6), Small Knife (d2)
Secondary Skill: Acrobatics (x2 DEX modifier for ability checks and saves)
Advantages: Fleet of foot (x2 normal movement rate); Dodge (+1 AC vs one known opponent)

Special Abilities:
Back Attack (+4 to hit, x2 damage)
Climb (DEX)
Decipher Script (INT)
Hide (DEX +2)
Listen (WIS)
Move Silently (DEX +2)
Open Locks (DEX)
Pick Pockets (DEX)
Find/Remove/Set Traps (INT)
Sneak Attack (+2 to hit; +4 dmg, 30')
Dark Vision 60'
Resist Disease (+4 save vs disease)
Fearful (-2 save vs fear)
+2 Hide
+2 Move Silently
-1 STR; +2 DEX; -1 CHA

Equipment:
Leather coif (+1 AC vs head attacks)
Buckler (+1 AC vs one opponent)
Leather Armor (+2 base AC)
Short Bow
Small Knife (tucked in right greave)
Quiver w/ 20 arrows
Dk Brown Cloak
Leggings
Big brown woolen scarf
Cloth Gloves
Dk Grey Tunic
Leather Belt
>Dagger
>Broadsword
>Small Belt Pouch
>>Rogue's Tools
>>Metal File
Leather Backpack
>Large Sack
>Winter Blanket
>Crowbar
>Wooden Tankard
>Waterskin
>One week's rations

Magic Items:

Treasure:

Coin:
Gold 3
Silver 0
Copper 3
Gemstones:
Jewelry:

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

Looks good jaybird.

Just one more thing, you actually start with 2 advantages for your level.

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Thanks! I chose Dodge (+1 AC vs one opponent per round) and added it to my sheet.

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Quertas
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Re: C&C Tuesday Nights

Post by Quertas »

4-26-2016
447pm

i have kept my composier...
im here to keep up with my compainoins...
using my fists...
and the occasional whipping...

took control of the cleric...
healed and detected magic when needed..
i like the party and hope to continue...
maybe i am slowly becoming good..

what kinda dangers shall we meet...
who shall we end up killing...
our party needs a ballad...
to sing of our praises...

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Re: C&C Tuesday Nights

Post by Treebore »

I have a new initiate who wishes to learn the Wisdom of Wodun. Since this is a world that appears to know nothing of Wodun, I have no temple to send her too for learning. I hope Wodun helps me be up to fulfilling my tasks in bringing his wisdom to this world, through this new initiate. She has already been put through a trial of fire, and only the future will reveal her temper.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

Here is a link to the game jaybird: https://app.roll20.net/join/1113788/qaZZTQ

I'll send you contact details there for Skype.

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Quertas
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Re: C&C Tuesday Nights

Post by Quertas »

4-26-2016.. tuesday


we have rested....
mild weather for late autumn...
a goblin approaches us..
atempting to climb the pallisade...

the goblin is invited for tea and food...
the goblin jioins us for fire and other stuff...
we go back into the well...
tane still isnt sure of me, and thats understandable...

once again into the water..
we head north...
show my strength by ripping the door off its hinges...
we go into the room...

there is a pool ...
and a gargolye in the center...
we see jewlery and coins...
i through some gold into thhe pool...

the gargoyle comes alive and attacks..
i bring myself into the frey..
get into the position...
in front of the gargoyle...

i knock a chunk of stone off of him...
he attacks me..
i get hurt...
really really hurt...

the gargolye dissapears...
10 seconds later...
it reappears..
i atack without a hit..

the gargoyle atacks me and misses...
it dissappears...
and comes back even bigger than before...
i miss the hit...

it dissappears...
the gargoyle item gets grabbed...
the statue is evil...
and the gargoyle doesnt come back...

we head north again..
and i am healed...
by the cleric...
pulled a chian...
a chandelear coems crashing down..

large rats sneak under the door...
i leap and crush a rats' back...
the rats are dead...

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Re: C&C Tuesday Nights

Post by Treebore »

A Gargoyle that gets struck down,a nd returns to "life" time and again. Each time, bigger than the last time. Then, finally, picking up a statuette of it appears to keep it from returning? Or was destroying it 3 times the real magic?

Then rats, rats and more rats. All diseased, and now so are we. The rats are all dead, now will we?
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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jaybird216
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Re: C&C Tuesday Nights

Post by jaybird216 »

Image

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Re: C&C Tuesday Nights

Post by Treebore »

:lol:

Awesome!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

jaybird216 wrote:Image
heh heh heh :)

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Kayolan
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Re: C&C Tuesday Nights

Post by Kayolan »

Good game guys, here are the current XP totals as of session #24:

Feolner Duginson, 4th level cleric of Odin : 9,556
Gisla Ygnarr-mate, 3rd level barbarian of Gal Land: 6,710
Ingly, 4th level druid of Amenut: 9,072
Sargas, 4th level minotaur monk of the Bleak Plains: 8,519
Kibb-zum the Quick, 4th level goblin rogue: 7,010
Tane Amter, 3rd level paladin of St. Luther: 6,710

Feolnor, Ingly, and Sargas now have enough XP to reach level 4.

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slimykuotoan
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Re: C&C Tuesday Nights

Post by slimykuotoan »

Woohoo.
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan

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