Monday night Lejendary Adventure™ game

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Rigon wrote:
I hunted all day and only saw 1 doe. All . Day. One. Doe.

R-

Well, I'll meet your frustration and double the bet ...

I love to duck and goose hunt almost as much as deer. That said, I see 40 - 100 ducks each morning, & this morning saw easily 60 geese. The trouble .... I see them in the ponds and fields along the highway driving to work ... Talk about torture .... One morning I will have Canadian fever and call in sick (and that will be the morning none fly or none fly in close to land ...

Now back to the important stuff. GREAT GAME ! That was a huge surprise when the skeletons started shooting out bone shards. Then the last cave we looked into ..... to quote a favorite movie "I got a bad feeling about this" :D

However, I do hope the things that crawled out of the cauldrons don't have the special attack Tree described ! :shock: :lol:
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Kayolan
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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Fun game last week guys.

Those of you that played last session (Nov. 30) are each awarded 500 general merits.

Ability-specific merits:

Elbereth is awarded 30 Enchantment merits for his critical activation.

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

So, if I increase Antal's Speed so it is above 15, how much would his Weapons skill need to be to get that 2nd attack?

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Rigon wrote:So, if I increase Antal's Speed so it is above 15, how much would his Weapons skill need to be to get that 2nd attack?

R-
MULTIPLE WEAPONS ATTACKS
An Avatar or NAC with adjusted Speed Base Rating of 17 or higher
and Weapons Ability in excess of 99 can add one additional attack action
in combat by dividing the base chance to score a hit in half, and applying
a penalty to the dice roll for each attack.

• The penalty for the first attack is at the halved Score base
chance to hit
• The penalty for the second is a deduction of 20% from the
halved Score base chance to hit.

Example: An Avatar with Speed Base Rating of 17 and Weapons
Ability of 100 decides to make two attacks. This divides Weapons Ability
into two 50 base Scores. The initial attack would be at 50, that for the
second attack would be at 50-20%, or 30. Note that the chance for
a critical is reduced overall, that of the first attack being 5%, that for the
second attack 3%. A single attack would have a 10% chance of a critical,
with a hit 99% certain.

For Avatars and NACs with less than 17 adjusted Speed BR, add 10
to required Weapons Ability Score for each 1 point of Speed BR under 17
to find when multiple weapon attack is possible.

Adjusted Speed BR above 18 allows a third attack with a single
weapon when Weapons Ability Score exceeds 149. In this case divide
base score by 3.

• The penalty for the first attack is at the one-third normal Score
base chance to hit.
• The penalty for the second is a deduction of 20% from the one-third normal
Score base chance to hit.
• The penalty for the third attack is a deduction of 30% from the
one-third Score base chance to hit.

All bonus Harm for Ability in excess of 100 is likewise divided
between the multiple attacks being made. If, for example, two attacks
were being made with Weapons Ability of 111, the first attack would be at
56 (half of 111 rounded up) and have 6 bonus Harm (half of 11 rounded
up) added if it succeeded. The second attack would be at 55-20% (55-11
= 33) and have bonus Harm of 5.

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

As you can see from the above, gaining an extra attack requires quite a bit of advanced experience.

There is another way to get two attacks and that is using two weapons:

TWO WEAPON ATTACK
An Avatar or NAC with adjusted Speed Base Rating of 15 or higher
and with Weapons Ability in excess of 80, or one with Minstrelsy Ability in
excess of 80, regardless of Weapons Ability, can use two weapons when
attacking, with the following adjustments to Weapons Ability Score:

• The favored-hand (or initial attack) weapon is rolled at a penalty
of +15.
• The off-hand weapon is rolled with a penalty of +30.
• A Parry of a two-weapon attack is rolled with a bonus of -15.

Note that attacking with two weapons cannot be used in conjunction
with multiple weapon attacks.

For Avatars and NACs with less than a 15 adjusted Speed BR, add
10 to the required Weapons or Minstrelsy Ability Score for each 1 point of
Speed BR under 15 to determine when attack with two weapons is
possible. An adjusted Speed BR above 15 does not provide a bonus.

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

This game today, correct?

I am going to be investing my 500 into Chivalry.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

I hope it is this game tonight

Oh yeah, I've caught up the recap for this game and have the recap for Kalamar almost caught up.
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Yep, tonight is LA, we start right where we left off, with the hard-boiled zomboids coming out of the cauldrons...

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

That was a great game last night. I thought for sure that we were all going to die. It's nice having a pet fire drake in the party.

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Re: Monday night Lejendary Adventure™ game

Post by Aramis »

Rigon wrote:That was a great game last night. I thought for sure that we were all going to die. It's nice having a pet fire drake in the party.

R-
Did someone order BBQed Necrourge?

*

Image

Elbereth recommends that the party rest up a bit and get everyone healed up. He'll start with Igor (who got a little "BBQ" sauce on him), then his henchman, then others if I have any more points left.

The good news is we now have this lovely complex to rest up in before facing the rest of the dangers of this necropolis.

*looks down at obliterated doors*

Or, we may have to rest in one of those grungy caves with the boulder in front :lol:

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

Father John still has a little over 40 AEP's left, and two healing type spells to use...

Godwin and John will rest where ever the horses are able to be.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Rigon wrote:That was a great game last night. I thought for sure that we were all going to die. It's nice having a pet fire drake in the party.

R-

Rgr that. I thought we were gone for sure when we saw the 4 more zombies, the ghoul and then the necromancer ... I was hoping That the ilf made his roll to change. If not, our best hope would have been a tactical withdrawal , but I doubted we would all live through that.

I was still worried when after the first fire attack the necro and 2 of the zombies were up, and then when that one zombie hit the ilf/dragon for 30+ damage.
Treebore wrote:
...

Godwin and John will rest where ever the horses are able to be.
Rgr that, we aren't sure if the necromancer we faced was the only one in the area. And even if he was, there may still be evil/undead roaming around. So, we don't want to leave our horses alone and unguarded.

For healing, I'm sure Antal could use some, with Egor's expert marksmanship there at the end and all :)
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

Are we on for tonight?

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Rigon wrote:Are we on for tonight?

R-
I can run it tonight if that's cool with you guys.


Those of you that played last session (Dec. 14) are each awarded 1,000 general merits.

Ability-specific merits:

Eboergar is awarded 30 Weapons or Archery merits for his critical shot.

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

I'm definitely in.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Treebore wrote:I'm definitely in.

+1 to that
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

I'll be there.

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Re: Monday night Lejendary Adventure™ game

Post by Aramis »

Let's get it on

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

120,000 Tiara, 2 15,000 Topaz rings, 10,000 silver dagger, stone memory tablet (Theurgy)-Assail Living Dead, Consecrate Pure Water, Rebuff Evil.
Steel stoppered Vial and 5 arrows are magical.
Secret Compartment contents: Wolf Fur Cape, magical, pair of magical boots.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

Treebore wrote:120,000 Tiara, 2 15,000 Topaz rings, 10,000 silver dagger, stone memory tablet (Theurgy)-Assail Living Dead, Consecrate Pure Water, Rebuff Evil.
Steel stoppered Vial and 5 arrows are magical.
Secret Compartment contents: Wolf Fur Cape, magical, pair of magical boots.
Thanks, tree.

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Fun game last night, sorry I had to miss a chunk of it right in the middle killing little monsters attacking my girls for real ...

You know, with me getting the wolf cape, and magic boots, my character concept just took a different direction than I planned :twisted:

I've already added a bit to Ebeorgar's name ... "Wolf-friend"

I hope it helps me befriend that wolf down in the 'stone forest'. ... If not my new character concept may be painfully short lived :lol:

I still don't want that skull staff though !
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Forgive all spelling errors.

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

750 general merits to all who played last week (Dec. 28th).

I'm being a bit generous with merits awards in this game because it's of a limited duration and I wanted you all to have more room for improvement. As per the book's suggestions it would be lower, except for major goal awards, in which case you will each receive one lump award of between 1,000-5,000 merits.

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Re: Monday night Lejendary Adventure™ game

Post by Lurker »

Generous is good !!!!!!
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

Forgive all spelling errors.

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Re: Monday night Lejendary Adventure™ game

Post by Treebore »

Yeah, I want to advance quickly, this is a "learning game" for me, and the more I get to see characters progress, the more I understand the over all system.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday night Lejendary Adventure™ game

Post by Rigon »

We on for tonight?

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Yes, we are on for tonight. Hope to see everyone there! :)

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Everyone please post the following info on your Avatar here using the following format:

"Name"
Human, unordered
Health: 80
Precision: 36
Speed: 12
AEPs: 48/48

Learning: 80
Rustic: 55
Commerce: 48
Sorcery: 19
Weapons: 10

Quirks:
Knacks:

Merits: (unspent only)

Extraordinary Items: (including command & protection circle components, memory tablets with activations/powers, and all other objects of an Extraordinary nature)

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Re: Monday night Lejendary Adventure™ game

Post by rom90125 »

My schedule has changed and I will need to miss tonight's session. On the flip side, the good news is that I will be able to continue gaming Tues/Thurs nights (for at least a few more months before I need to revisit this topic). G'night all and have a great session.
Achievement is the knowledge that you have studied and worked hard and done the best that is within you. Success is being praised by others. That is nice but not as important or satisfying. Always aim for achievement and forget about success.

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Re: Monday night Lejendary Adventure™ game

Post by Kayolan »

Edited the info I'm asking for to include Quirks & Knacks (see above).

Please don't add any mods or notes, just the simple format above, basically just the numbers themselves and items.

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Re: Monday night Lejendary Adventure™ game

Post by alcyone »

"Egor"
Human, forester 8th
Health: 56
Precision: 63
Speed: 15
AEPs: 0

Hunt: 69
Weapons: 55
Archery: 51
Rustic: 26
Savagery: 10

Quirks: Womanizing
Knacks: Spurting Movement

Merits: 100 (30 weapons only)

Extraordinary Items: (are these extraordinary?)
Bow, Strong, Preternatural +10 bonus
5 magic arrows (10 pret, stacks)
Magic shield ring 8 prot 0 speed penalty
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