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Monday Night Kingdoms of Kalamar Game
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Author:  Treebore [ Thu Feb 05, 2015 3:27 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
Treebore wrote:


Barbarians are not tanks. You have to have a high AC to be a tank. Barbarians are a blood sponge, dripping their blood everywhere because they get hit so often.



:shock: I've never seen it put that way ..... but I like it! Now I have something to add to the jokes about the Hobs not taking a bath !!!!! :lol:


Yep. Just think of a Barbarian as a blood soaked sponge, getting whacked, spraying blood everywhere. That is what a Barbarian does with their 14 to 19 AC. Its amazing how fast their D12 of HP can disappear. :lol:

Author:  rom90125 [ Thu Feb 05, 2015 4:05 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

One word... THUNDARR!

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Author:  Kayolan [ Fri Feb 06, 2015 1:40 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Wondering if the monk also qualifies as a blood sponge.

Author:  Treebore [ Fri Feb 06, 2015 11:46 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Kayolan wrote:
Wondering if the monk also qualifies as a blood sponge.


Most of the Monks that have been, and is currently being played, in my games have never been pure Monks. They have been Monk/Wizard, Monk/Cleric and even Monk/Assassin, so have never been played as a "front line" fighter type. If they were, with their crappy AC, I have no doubt they would be great blood sponges as well.

Now, as you know, from that Slavelord Monk, high level Monks can be pretty kick butt until they bleed out. All by himself he had the whole group of 7 or 8 of you concerned that he might single handedly beat all of you.

Author:  Rigon [ Tue Feb 10, 2015 2:13 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Going to be running my game tonight. Tree is sick. Make it if you can.

R-

Author:  Rhuvein [ Tue Feb 10, 2015 2:19 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
Going to be running my game tonight. Tree is sick. Make it if you can.

R-


K, I'm in! :)

Author:  Rigon [ Tue Feb 10, 2015 2:19 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rhuvein wrote:
Rigon wrote:
Going to be running my game tonight. Tree is sick. Make it if you can.

R-


K, I'm in! :)

Then get in. Server is up.

R-

Author:  Rhuvein [ Tue Feb 10, 2015 2:22 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

OK, tanks. On my way! :)

Author:  Rigon [ Tue Feb 10, 2015 2:52 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

That was fun. I was worried we would need another barbarian, but he pulled through.

I was looking at my Luck Point rules and for now, I think I'm going to leave them the way they are. Right now, the most a PC can have is 12. That will only go up by one for every level you guys attain. So, even at, say 5th level, the most you could have is 16. That's not too crazy. I may limit it thought to how many points you can use at one time (if I go this way, it would be the maximum of the die (so 8) maybe adding in level). Or I may limit it to what rolls you can use it on (checks and saves, but not attack and damage, or some such combination). But for now, let's leave it alone and see how well it plays.

R-

Author:  Rhuvein [ Tue Feb 10, 2015 5:37 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Great session! :)

Author:  Aergraith [ Tue Feb 10, 2015 6:24 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

FOR THE STORM LORD! YAAAAAHHHHHHH! *choke* *gurgle* I regret... nothing... ...gasp.

Author:  Aramis [ Tue Feb 10, 2015 6:48 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Aergraith wrote:
FOR THE STORM LORD! YAAAAAHHHHHHH! *choke* *gurgle* I regret... nothing... ...gasp.


:D .

You were playing your character as you set him up. Good stuff. You are now a "head" shorter than you used to be, but good stuff

Author:  Aramis [ Tue Feb 10, 2015 6:59 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Thinking about the special properties trigger rule a bit further, Rigon, a few ideas.

If we apply a flat d1000 to the attempt, it will be pretty rare. If this game goes to 10th level, say 4 sessions (8 weeks) per level. Say we have 8 players and each gets 2 attempts per session. My limited arithmetic says that is less than 1000 rolls over the course of the whole campaign. So 1, maybe 2 spontaneous items over the course of the campaign.

Which is not unreasonable at all if you want it to be a very rare event. But, players being players and dungeons being dungeons, players will soon be ditching their "signature" items for newly found weapons and shields as they find better ones

Maybe you want to make the odds more situational. And maybe something that emphasises when characters do something either awesome or cinematic So for my shot there, where I needed a hit to save the fallen barbarian, the chance should be small. But if I was on my horse and chasing a runaway carriage and had to shoot a rope to stop it before it goes off the cliff, and I roll a natural 20, then that would have a much higher chance of activating something special (maybe the CKG advantage of sharpshooter, or something else appropriate)

Author:  Rigon [ Tue Feb 10, 2015 7:14 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

This popped into my head when I was looking an old Dragon article from the late 80s on hero points. What if you earned "hero points" through a combination ways? You could apply these hero points to improving items such as weapons, armor, rings, etc. You basically "spend" the points to bond/awaken/whatever your signature items.

What do you guys think?

R-

Author:  Rigon [ Tue Feb 10, 2015 7:23 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
This popped into my head when I was looking an old Dragon article from the late 80s on hero points. What if you earned "hero points" through a combination ways? You could apply these hero points to improving items such as weapons, armor, rings, etc. You basically "spend" the points to bond/awaken/whatever your signature items.

What do you guys think?

R-

Moving this to the other thread, so it doesn't clog up the game thread.

R-

Author:  Kayolan [ Tue Feb 10, 2015 8:06 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Sorry I missed the game last night, was not able to get to my computer until it was over. Looks like it was a good one.

Author:  Treebore [ Tue Feb 10, 2015 8:37 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Kayolan wrote:
Sorry I missed the game last night, was not able to get to my computer until it was over. Looks like it was a good one.


Hope that was good. I was concerned Friday did not go well.

Author:  Lurker [ Wed Feb 11, 2015 12:11 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Aramis wrote:
Aergraith wrote:
FOR THE STORM LORD! YAAAAAHHHHHHH! *choke* *gurgle* I regret... nothing... ...gasp.


:D .

You were playing your character as you set him up. Good stuff. You are now a "head" shorter than you used to be, but good stuff



Rgr that. It showed me that there is no way I'd ever play a barbarian ... but, you played yours well !

I expect there will be many more times Lupa yells "Noooooooo don't charge yet" and rolls his eyes as he has to wade in to protect your mangled corps until a cleric can put more life back into it. :D

Great game all!

Author:  Lurker [ Wed Feb 11, 2015 12:13 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Treebore wrote:
Kayolan wrote:
Sorry I missed the game last night, was not able to get to my computer until it was over. Looks like it was a good one.


Hope that was good. I was concerned Friday did not go well.



Rgr, Tree mentioned your brother before the game started. Hope all is well!

Author:  Aergraith [ Wed Feb 11, 2015 12:30 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
\
Rgr that. It showed me that there is no way I'd ever play a barbarian ... but, you played yours well !


It's not strictly REQUIRED that a barbarian be completely ignorant of all tactical considerations :). Even the BERSERKER knew when to take a few steps back.

Still, I like the idea of not turning back, make sure your death amuses your god, and trust in your blade, even if you found it lying on the floor after breaking or dropping every other weapon you had before.

Speaking of which, who is going to wield ELFBANE?

Author:  Rhuvein [ Wed Feb 11, 2015 12:40 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Aergraith wrote:
Speaking of which, who is going to wield ELFBANE?


My char would be happy to! ;)

Author:  Lurker [ Wed Feb 11, 2015 1:55 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rhuvein wrote:
Aergraith wrote:
Speaking of which, who is going to wield ELFBANE?


My char would be happy to! ;)



But, that sword is 3 times as long as you are tall ;)

From the description, I bet we can buff out the crude orcish letters and inscribe something more fitting ... Something like "Barb's blind luck" or "Oh no, duck!" :lol:

Author:  Rhuvein [ Wed Feb 11, 2015 1:59 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Lurker wrote:
Rhuvein wrote:
Aergraith wrote:
Speaking of which, who is going to wield ELFBANE?


My char would be happy to! ;)



But, that sword is 3 times as long as you are tall ;)


Heh, indeed. My thought/joke was that as a dwarf, Elfbane would not wish to be wielded by a dwarf and . . as a cleric ~ no way!!! :D

Author:  Rigon [ Tue Feb 17, 2015 12:59 am ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Reminder, my game tonight.

R-

Author:  Rigon [ Tue Feb 17, 2015 3:50 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Exp posted on the first post.

R-

Author:  Rigon [ Tue Feb 17, 2015 4:29 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

A little addition to the HR doc:

Magic Stones: the spellcaster can only have 1 group of magic stones (3 stones) in effect per level of the caster at a time. (ex. 3 stones at 1st level until used up. 6 stones at 2nd level until used up, 12 stones at 4th level until used up, etc)

R-

Author:  Treebore [ Tue Feb 17, 2015 8:02 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Rigon wrote:
A little addition to the HR doc:

Magic Stones: the spellcaster can only have 1 group of magic stones (3 stones) in effect per level of the caster at a time. (ex. 3 stones at 1st level until used up. 6 stones at 2nd level until used up, 12 stones at 4th level until used up, etc)

R-



I know. I only used two last night. Even though I was misremembering and thinking I had 4 available. Still, I never used a 4th missile last night, and I replenished my supply when we rested, so right now I don't have Entangle available to me.

Author:  Rigon [ Tue Feb 17, 2015 8:10 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

I know we discussed it at the beginning of the game, but just wanted to include it in the HR doc so we remembered.

R-

Author:  Rhuvein [ Tue Feb 17, 2015 9:38 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Good gaming!! :P

Author:  Kayolan [ Tue Feb 17, 2015 10:59 pm ]
Post subject:  Re: Monday Night Kingdoms of Kalamar Game

Fun game last night, we got a lot accomplished in a short period of time too.

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