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Monday Wilderlands, The Slavelords. 
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
A really handy site, especially the random generators, for 1E AD&D/OSRIC type games.

http://www.wizardawn.com/rpg/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Oct 30, 2012 4:28 am
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Post Re: Monday Wilderlands, The Slavelords.
I thought I'd update My character sheet. I removed all of my stolen maci items from the equation. I kept a record of them, just in case we get them back.

Nate, did we figure out how we were splitting the javelins of lightening up. there are 3 of them.

And Tree, the javelins are in the M&T on page 103. it becomes a 5d6 lightening bolt, save for half.

R-

Name: Daithan Ravenlocks
Race: Elf
Alignment: Chaotic Good
Class/Level: Ranger 9
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, Orc, Giant
Physicals: male, 5 ft 6 in tall, 120 lbs, raven black hair, and forest green eyes, 100 yrs old, follower of Thor

STR: 17 (+2)
DEXp: 20 (+4)
CON: 18 (+3)
INT: 14 (+1)
WISp: 16 (+2)
CHA: 13 (+1)
(+10 to sleep/charm)

HP: 95
AC: 21 (Dex, Chainmail +1)
BtH: +8 Init: +1
Atts/Rnd: 1 (melee); 2 (range)
Speed: 30 ft
Size: Medium
Luck: 9/9
Ext. Att (melee): 16

Weapons:
Javelin of Lightening (5d6 Lightening bolt; save for half)

Magic Items:
Chainmail +1

Racial Traits:
Enhanced Senses (+2 Listen)
Spell Resistance (+10 to sleep/charm)
Spot Hidden Doors (Wis; +2 if looking)
Twilight Vision
Weapon Training: Comp Shortbow (+1 to hit)

Class Abilities:
Combat Marauder (+lvl to damage vs humanoids/giants)
Conceal (Dex)
Delay/Neutralize Poison (Wis)
Favored Enemy: Hill Giants/Chromatic Dragon (+2 to hit/AC/skills)
Move Silently (Dex +2)
Scale (Dex)
Survival (Wis)
Traps (Wis +2)
Track (Wis)

Misc. Equipment
Quiver, Score
Backpack
-100 ft silk rope
-Fishing gear
-20 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Harp

Treasure:
GP: 16720


Stolen Magical Items
+3 Sylvan Comp Shortbow (+18/1d6+5/70 ft)
+3 Sylvan Broadsword (+13/2d4+5)
(Sylvan weapons in wooded areas +1d6; if dropped to 0 hp, free extra attack)
+1 Long Sword (+11/1d8+3)
Ion Stone: Deep Red Sphere (+2 Dex)
Bracers of Archery (+1 to hit/+2 damage)
Ring of Free-action
Cloak of Resistance +3
Necklace of Adaptation
Boots of Speed (Haste for 30 rounds)
Hat of Disguise (casts Alter Self)
Lens of Detection (+2 to track)
+1 Shield

Potions
Extra Healing (3d8+9; max 24)
Water Breathing (7)
Mirror Image
Fly
Blink
Stoneskin
Improved Invisibility
Minor Globe of Invulnerability
Remove Curse
Dimesion Door

Scrolls
Raise Dead

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Tue Oct 30, 2012 10:29 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
Rigon wrote:
I thought I'd update My character sheet. I removed all of my stolen maci items from the equation. I kept a record of them, just in case we get them back.

Nate, did we figure out how we were splitting the javelins of lightening up. there are 3 of them.

And Tree, the javelins are in the M&T on page 103. it becomes a 5d6 lightening bolt, save for half.

R-

Name: Daithan Ravenlocks
Race: Elf
Alignment: Chaotic Good
Class/Level: Ranger 9
Languages: Common, Elf, Dwarf, Gnome, Goblin, Halfling, Orc, Giant
Physicals: male, 5 ft 6 in tall, 120 lbs, raven black hair, and forest green eyes, 100 yrs old, follower of Thor

STR: 17 (+2)
DEXp: 20 (+4)
CON: 18 (+3)
INT: 14 (+1)
WISp: 16 (+2)
CHA: 13 (+1)
(+10 to sleep/charm)

HP: 95
AC: 21 (Dex, Chainmail +1)
BtH: +8 Init: +1
Atts/Rnd: 1 (melee); 2 (range)
Speed: 30 ft
Size: Medium
Luck: 9/9
Ext. Att (melee): 16

Weapons:
Javelin of Lightening (5d6 Lightening bolt; save for half)

Magic Items:
Chainmail +1

Racial Traits:
Enhanced Senses (+2 Listen)
Spell Resistance (+10 to sleep/charm)
Spot Hidden Doors (Wis; +2 if looking)
Twilight Vision
Weapon Training: Comp Shortbow (+1 to hit)

Class Abilities:
Combat Marauder (+lvl to damage vs humanoids/giants)
Conceal (Dex)
Delay/Neutralize Poison (Wis)
Favored Enemy: Hill Giants/Chromatic Dragon (+2 to hit/AC/skills)
Move Silently (Dex +2)
Scale (Dex)
Survival (Wis)
Traps (Wis +2)
Track (Wis)

Misc. Equipment
Quiver, Score
Backpack
-100 ft silk rope
-Fishing gear
-20 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Harp

Treasure:
GP: 16720


Stolen Magical Items
+3 Sylvan Comp Shortbow (+18/1d6+5/70 ft)
+3 Sylvan Broadsword (+13/2d4+5)
(Sylvan weapons in wooded areas +1d6; if dropped to 0 hp, free extra attack)
+1 Long Sword (+11/1d8+3)
Ion Stone: Deep Red Sphere (+2 Dex)
Bracers of Archery (+1 to hit/+2 damage)
Ring of Free-action
Cloak of Resistance +3
Necklace of Adaptation
Boots of Speed (Haste for 30 rounds)
Hat of Disguise (casts Alter Self)
Lens of Detection (+2 to track)
+1 Shield

Potions
Extra Healing (3d8+9; max 24)
Water Breathing (7)
Mirror Image
Fly
Blink
Stoneskin
Improved Invisibility
Minor Globe of Invulnerability
Remove Curse
Dimesion Door

Scrolls
Raise Dead


Yeah, I know. Remember I said we were going by the 1E DMG because it has a lot more info. As I remember Daithan got all the Javelins. I don't care about the damage, so if you would rather go by the 5d6 rather than 20/10, just say so, but the 1E DMG spells out all the other parameters, such as range, area of effect, +2 for purposes of what can be hit by it, but not to hit and damage, etc...

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Oct 30, 2012 10:51 pm
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Post Re: Monday Wilderlands, The Slavelords.
I'm fine with the 1e DMG description. I must have missed the it when you said about the M&T. And I think Nate wanted some of the javelin action.

R-

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Tue Oct 30, 2012 11:05 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
Rigon wrote:
I'm fine with the 1e DMG description. I must have missed the it when you said about the M&T. And I think Nate wanted some of the javelin action.

R-




I do recall that being brought up, then it was pointed out he has his Flametongue back.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Oct 30, 2012 11:16 pm
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Post Re: Monday Wilderlands, The Slavelords.
Treebore wrote:
Rigon wrote:
I'm fine with the 1e DMG description. I must have missed the it when you said about the M&T. And I think Nate wanted some of the javelin action.

R-




I do recall that being brought up, then it was pointed out he has his Flametongue back.

Wel then, they are all mine. :twisted:

R-

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Wed Oct 31, 2012 2:44 pm
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Lore Drake
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Post Re: Monday Wilderlands, The Slavelords.
Rigon can have the javelins. I only mentioned it because two people throwing them in one round would be devastating. They will have limited use, as I suspect Rigon will not be anxious to waste them. (Though, he did learn a lesson about reserving magic items when he died and became a badger. Maybe he will chuck then during the three rounds of our next combat.)


Thu Nov 01, 2012 9:54 pm
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Post Re: Monday Wilderlands, The Slavelords.
nwelte1 wrote:
Rigon can have the javelins. I only mentioned it because two people throwing them in one round would be devastating. They will have limited use, as I suspect Rigon will not be anxious to waste them. (Though, he did learn a lesson about reserving magic items when he died and became a badger. Maybe he will chuck then during the three rounds of our next combat.)

No doubt. Effer.

R-

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Fri Nov 02, 2012 3:29 am
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Mogrl

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Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
May be a few minutes late, but there will be a game.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Nov 06, 2012 1:54 am
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
Just a heads up, the third Monday from now, November 26th, I will be on vacation in Las Vegas. If I have internet, I will probably still run my game, if I don't, or we decide to go out that evening, I won't. Since that is the Monday after the US Thanksgiving, let me know if you guys would just rather cancel and plan other things.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Fri Nov 09, 2012 1:23 am
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Post Re: Monday Wilderlands, The Slavelords.
I'm not sure if I'll be home or not. I'm going to the mountains on Thursday and spending the weekend. My plan is to go hunting on the 26th in the mountains and I might take the 27th (Tuesday) off as well and stay another night.

R-

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Fri Nov 09, 2012 3:28 pm
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Lore Drake
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Post Re: Monday Wilderlands, The Slavelords.
Not going to make it tonight.


Tue Nov 13, 2012 2:14 am
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
We should have a game tonight. As an FYI I am trying to convince my wife to go to the hospital today. She is a stubborn witch and is trying to put it off yet one more day. Since she rarely ever listens to me we probably won't be going today.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Mon Nov 19, 2012 8:43 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
Posts: 20660
Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
OK, my wife's pain is escalating, so rather than run the game I am going to keep pressuring her into going to the ER. Hopefully her pain will make her listen to me. See you in two weeks.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Nov 20, 2012 1:51 am
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Cleric of Zagyg
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Post Re: Monday Wilderlands, The Slavelords.
Sorry to hear this. Hopefully, she either feels better or goes to the ER!!

Thoughts and prayers!

:)

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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth


Tue Nov 20, 2012 1:58 am
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Post Re: Monday Wilderlands, The Slavelords.
Hoping she feels better.

R-

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Tue Nov 20, 2012 2:05 am
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Post Re: Monday Wilderlands, The Slavelords.
Are we playing tonight?

R-

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Mon Dec 03, 2012 2:41 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
Rigon wrote:
Are we playing tonight?

R-



Chances are looking very good.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Mon Dec 03, 2012 7:28 pm
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Post Re: Monday Wilderlands, The Slavelords.
Dead tired tonight and still have visitors with us, so I'm "iffy" this evening.

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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth


Tue Dec 04, 2012 1:06 am
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Post Re: Monday Wilderlands, The Slavelords.
Sorry guys, I had to run to Erie to pick stuff up for my wife and got hung up. I called Tree on my way home around 930.

R-

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Tue Dec 04, 2012 1:59 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Post Re: Monday Wilderlands, The Slavelords.
Some changes were made to Roll 20, don't know if I will have time to institute any of them by tonights session. The big one is Dynamic Lighting. But to institute it I will need time to go in and draw the boundary lines.

I would also like your help figuring out how to make Attributes and Abilities on your character sheets work with macros (Item 5):

http://help.roll20.net/sidebar-journal/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Mon Dec 10, 2012 8:36 pm
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Post Re: Monday Wilderlands, The Slavelords.
Treebore wrote:
I would also like your help figuring out how to make Attributes and Abilities on your character sheets work with macros (Item 5):

http://help.roll20.net/sidebar-journal/

I was playing around with it. It looks fairly straight forward. It will just be time consuming. You might want to have people start doing it before the next game.

R-

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Tue Dec 11, 2012 3:49 pm
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Post Re: Monday Wilderlands, The Slavelords.
Rigon wrote:
Treebore wrote:
I would also like your help figuring out how to make Attributes and Abilities on your character sheets work with macros (Item 5):

http://help.roll20.net/sidebar-journal/

I was playing around with it. It looks fairly straight forward. It will just be time consuming. You might want to have people start doing it before the next game.

R-

I set up the main macros on my character. Tree, when you get a chance, see if they show up for you when you select my character.

R-

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Tue Dec 11, 2012 4:43 pm
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Mogrl

Joined: Mon May 01, 2006 7:00 am
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Location: Arizona and St Louis
Post Re: Monday Wilderlands, The Slavelords.
Rigon wrote:
Rigon wrote:
Treebore wrote:
I would also like your help figuring out how to make Attributes and Abilities on your character sheets work with macros (Item 5):

http://help.roll20.net/sidebar-journal/

I was playing around with it. It looks fairly straight forward. It will just be time consuming. You might want to have people start doing it before the next game.

R-

I set up the main macros on my character. Tree, when you get a chance, see if they show up for you when you select my character.

R-


Yes, I see them, but I did not put them to my macro bar and try them out.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Tue Dec 11, 2012 7:49 pm
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Post Re: Monday Wilderlands, The Slavelords.
Are we gaming tonight?

R-

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Mon Dec 17, 2012 6:15 pm
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Lore Drake
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Post Re: Monday Wilderlands, The Slavelords.
Hey guys, wont be able to make tonight's game :(


Mon Dec 17, 2012 11:10 pm
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Mogrl

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Post Re: Monday Wilderlands, The Slavelords.
I was hoping to run the game tonight, but I am still sick. Combine that with still doing the Veteran training I feel too wiped out to run the game tonight.

Sorry.

I hope you all have a safe and happy holiday season, and I hope to see you all the Monday after Christmas. I think most of you thought you would be able to game then. Hopefully I will too. I certainly expect to.

_________________
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.


Mon Dec 17, 2012 11:59 pm
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Post Re: Monday Wilderlands, The Slavelords.
Treebore wrote:
I was hoping to run the game tonight, but I am still sick. Combine that with still doing the Veteran training I feel too wiped out to run the game tonight.

Hope you feel better.

Quote:
Sorry.

No problems.

Quote:
I hope you all have a safe and happy holiday season, and I hope to see you all the Monday after Christmas. I think most of you thought you would be able to game then. Hopefully I will too. I certainly expect to.

I'm sure my wife will have plans for going out or some such considering that is New Year's Eve.

R-

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Tue Dec 18, 2012 12:13 am
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Post Re: Monday Wilderlands, The Slavelords.
Hang in there and get better, Tree!!

I will able to game on New Year's Eve.

See ya then.

:)

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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth


Tue Dec 18, 2012 1:40 am
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Post Re: Monday Wilderlands, The Slavelords.
As of right now (1 pm EST), we don't have any plans to go out. However, that could possibly change between now an game time (8 hours). I'll keep you posted.

R-

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Mon Dec 31, 2012 5:59 pm
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