Monday Wilderlands, The Slavelords.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

I've got pretty good idea of where in FR I intend to run the game and I've been looking at adventures to use so I'm going to start up my own thread. Everyone can post characters and questions in it.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Just putting this here for future reference, since it will be easier for me to find.

At 1st Level:
1. (and presumably thereafter) a fighting-man is +1 to hit and +1 to damage rolls,

2. a fighting-man can have any one set of armour (presumably for free),

At 4th Level:
3. He is immune to fear and/or panic (such as that caused by a wand of fear, drums of panic, a terrifying dragon, and so on.),

4. He adds +1 to morale rolls of any troops he is leading in combat,

5. He is not subject to randomised missile or melee hits unless there are no other targets available,

6. He can hit (ordinarily impervious) dragons with normal weapons.
If dragons are not impervious to normal weapons in your game, then he is instead +4 to hit dragons.

At 8th Level:
7. He causes "normal" types to check morale when he charges them.
Normal types includes clerics up to 5th level, M-Us up to 6th level, fighters up to 2nd level, and (presumably) most other man-like types with up to ~3 HD.

8. He is +2 to hit (ordinarily impervious) dragons with normal weapons.
If dragons are not impervious to normal weapons in your game, then he is instead +6 to hit dragons.

At ALL Levels:
9. He has multiple melee attacks per one minute combat round versus ALL opponents.
Regardless of HD. Yessiree.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

What is this in reference to?

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon wrote:What is this in reference to?

R-
Its what the Fighter class got in Chainmail. Men-at-arms, whatever the proper name was in Chainmail.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:
Rigon wrote:What is this in reference to?

R-
Its what the Fighter class got in Chainmail. Men-at-arms, whatever the proper name was in Chainmail.
I kind of figured that. Just wasn't sure what it had to do with.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon wrote:
Treebore wrote:
Rigon wrote:What is this in reference to?

R-
Its what the Fighter class got in Chainmail. Men-at-arms, whatever the proper name was in Chainmail.
I kind of figured that. Just wasn't sure what it had to do with.

R-
My on going quest to put Fighters, and other fighter types, on par with the spell casting classes without having to resort to magic or Anime style supernatural powers.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Plus I like the fact that I went with Combat Dominance the way I did without ever having seen the Chainmail rules.

"At ALL Levels:
9. He has multiple melee attacks per one minute combat round versus ALL opponents.
Regardless of HD."
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:
Rigon wrote:
Treebore wrote:
Rigon wrote:What is this in reference to?

R-
Its what the Fighter class got in Chainmail. Men-at-arms, whatever the proper name was in Chainmail.
I kind of figured that. Just wasn't sure what it had to do with.

R-
My on going quest to put Fighters, and other fighter types, on par with the spell casting classes without having to resort to magic or Anime style supernatural powers.
OK, now it makes sense.

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Re: Monday Wilderlands, The Slavelords.

Post by ArrowHawk »

I think I will go with a Ranger, or a Druid depending on what everyone else picks.

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Re: Monday Wilderlands, The Slavelords.

Post by Kayolan »

Hey guys, hate to miss two games in a row but I just worked a brutal near double shift at work today and I'm exhausted, all I want to do is go to sleep. Next week things will be back to normal for me with my work schedule. Anyone who wants to play my character may do so if it helps.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

An awesome battle was missed by those who had to do work, etc... tonight. No less than FIVE Luck Points were PERMANENTLY burned tonight.

Kayolan, your little gnome brought the bad guy down with a final round of awesome attacks.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Whoooot! The Premium "S" series module has shipped and is estimated to arrive tomorrow!!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Aramis
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Re: Monday Wilderlands, The Slavelords.

Post by Aramis »

Sometimes you get the bear, sometimes the bear gets you. This time, the Tree-bear got us!

Nice to see all those "2"s Treebore has rolled in climactic battles over the years finally rewarded with a string of natural 20s when he had the weapon in hand to make it count.

Unfortunately, my career as a dungeon guard came to an end before it could begin. Seemed like a sweet, no danger gig too...

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

For those of you how did not make the game or signed off early, we talked a little bit about my game. We are planning on starting on April 1st (baring anything). So, go over to the other Monday night game thread and get caught up. If you don't want to play or are unsure of your availability, please let me know.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

It arrived! Now I'll be able to run the other S series modules from a fresh new copy! Wooohooo!
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

BTW, when you reach 12th level you WILL be going through Tomb of Horrors. Hopefully you will figure out a way to make it (mostly) survivable rather quickly like my old group did. Most of our deaths occurred in the final encounter. 7 went in, 2 came out. Without luck points.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Treebore
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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Training I am doing today will keep me from running the game today. Sorry. I'm also sick, again, but since it wasn't bad enough to keep me from gaming, it wasn't bad enough to keep me from going a hundred miles to Tucson to do training. :(
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:Training I am doing today will keep me from running the game today. Sorry. I'm also sick, again, but since it wasn't bad enough to keep me from gaming, it wasn't bad enough to keep me from going a hundred miles to Tucson to do training. :(
That stinks. However, I will start up both Skype and MapTools around 930 PM Est. For any questions, testing of MapTools, and what nots for any one who wants to hang out.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Nate, are you going to make a character for my game? Just checking to get a head count. 64bit indicated that he will not be playing in my game and I'd like to know if I need to recruit another player or if you guys are comfortable with what we have.

On another topic, Tree, since we missed last night, do you want to finish up A2 next Monday or go a head and start my game? I'm ok with either.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Well, since we aren't permanently putting my game on hiatus with this alternating schedule, we can start with yours next week.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Re: Monday Wilderlands, The Slavelords.

Post by nwelte1 »

Rigon wrote:Nate, are you going to make a character for my game? Just checking to get a head count. 64bit indicated that he will not be playing in my game and I'd like to know if I need to recruit another player or if you guys are comfortable with what we have.

On another topic, Tree, since we missed last night, do you want to finish up A2 next Monday or go a head and start my game? I'm ok with either.

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Yes. Just been busy.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Treebore wrote:Well, since we aren't permanently putting my game on hiatus with this alternating schedule, we can start with yours next week.
Cool, I'll star preparing the death.

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Re: Monday Wilderlands, The Slavelords.

Post by nwelte1 »

Rigon wrote:
Treebore wrote:Well, since we aren't permanently putting my game on hiatus with this alternating schedule, we can start with yours next week.
Cool, I'll star preparing the death.

R-
Cool. Special request, can my character die by being ripped limb to limb by a mod of a cannibalistic children?

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

nwelte1 wrote:
Rigon wrote:
Treebore wrote:Well, since we aren't permanently putting my game on hiatus with this alternating schedule, we can start with yours next week.
Cool, I'll star preparing the death.

R-
Cool. Special request, can my character die by being ripped limb to limb by a mod of a cannibalistic children?
I'll see what I can do.

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Hey, remember that discussion we had a few weeks ago when Daithan tried to pick that slave up while under the fly spell and we couldn't find the chart in the 2e PHB. I found it today. It is on page 76 in the encumbrance section (go figure). I'm gonna look at it and see if I want to maybe add encumbrance rules to my house rules. Anyways, just thought I'd let you know I found it. I knew I remembered it.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

I was able to participate in a Q&A with the Roll 20 developers today. Some good news, we will see macros linked to specific tokens, but working on it is a long ways off. They have given priority to some work on the card deck. They are also already testing a new zoom feature, but they could not give me a time estimate on its implementation.

The bad news is the pinging circle is here to stay.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

Any word on whether or not you will be running tonight our should i just plan on running my game?

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Re: Monday Wilderlands, The Slavelords.

Post by nwelte1 »

I will be out of Monday night games until mid-May. I am spending a lot of my free time working on launching my new firm. (Still aiming to preserve my Sunday game). If I need to bow out let met me know.

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Re: Monday Wilderlands, The Slavelords.

Post by Treebore »

Rigon, plan on running your game. I'll sign in and participate as I can.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Re: Monday Wilderlands, The Slavelords.

Post by Rigon »

nwelte1 wrote:I will be out of Monday night games until mid-May. I am spending a lot of my free time working on launching my new firm. (Still aiming to preserve my Sunday game). If I need to bow out let met me know.
I'll keep your spot open.

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