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Monday Wilderlands/alternative game

Posted: Thu Feb 25, 2010 8:00 am
by Treebore
Rigon wrote:
Tree, question: Will we be using the standard Prime/Secondary 12/18 or the Prime +6 vs CB 15 as presented in the AD&D3 book?

R-

The 12/18.
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Posted: Thu Feb 25, 2010 11:43 am
by Rigon
Ok.

R-
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Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 04, 2010 4:02 am
by ArrowHawk
Hey Treebore, this setting looks very interesting. I was wondering if you would mind giving a new guy a shot at playing. I have played C&C, D&D for about 6 yrs now and know my way around the game fairly well. I would probably need a little help with character generation but not too much. Let me know if you need another playter.

Posted: Thu Mar 04, 2010 6:35 pm
by Treebore
ArrowHawk wrote:
Hey Treebore, this setting looks very interesting. I was wondering if you would mind giving a new guy a shot at playing. I have played C&C, D&D for about 6 yrs now and know my way around the game fairly well. I would probably need a little help with character generation but not too much. Let me know if you need another playter.

I am already at 6 players and have several people on a "waiting list".
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Posted: Thu Mar 04, 2010 7:02 pm
by Rigon
Hey Tree, another question. According to the rules, bonus languages cost a skill slot. Is that how you are doing it or are you doing the C&C way with know languages and bonus languages for high Int?

R-
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Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 04, 2010 7:06 pm
by Rigon
Also, are you using the attribute chart form C&C or AD&D3?

R-
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Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 04, 2010 10:19 pm
by Aramis
You know, based on Rigon's excellent questions above, I am really starting to think I better read that Player's Handbook and soon!
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"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

Posted: Fri Mar 05, 2010 2:25 am
by Treebore
Rigon wrote:
Hey Tree, another question. According to the rules, bonus languages cost a skill slot. Is that how you are doing it or are you doing the C&C way with know languages and bonus languages for high Int?

R-

No, use those slots only if you do not have an INT bonus. OTherwise you get one language per point of INT bonus.
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The Ruby Lord, Earl of the Society

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Posted: Fri Mar 05, 2010 2:28 am
by Treebore
Rigon wrote:
Also, are you using the attribute chart form C&C or AD&D3?

R-

Lets go with AD&D3, I like a 19 actually being a jump.
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The Ruby Lord, Earl of the Society

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Posted: Fri Mar 05, 2010 2:53 am
by Rigon
Treebore wrote:
No, use those slots only if you do not have an INT bonus. OTherwise you get one language per point of INT bonus.

Cool.

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Fri Mar 05, 2010 2:53 am
by Rigon
Treebore wrote:
Lets go with AD&D3, I like a 19 actually being a jump.

Ditto.

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Fri Mar 05, 2010 4:52 am
by Rigon
Updated Daithan as of 12/15/10.

R-

Name: Daithan Ravenlocks
Race: Elf
Alignment: Chaotic Good
Class/Level: Ranger 5
Languages: Common, Elf, Goblinoid
Physicals: male, 5 ft 6 in tall, 120 lbs, raven black hair, and forest green eyes, 100 yrs old, follower of Thor (silver holy symbol)


STR: 15 (+1)
DEXp: 21 (+6) 19 (+4)
CON: 16 (+2)
INT: 14 (+1)
WISp: 16 (+2)
CHA: 13 (+1)
(+1 to all saves)
HP: 47
AC: 22 (chainmail +1)
BtH: +5 (-2/-2 to att due to 2 weapon fighting)
Atts/Rnd: 1+1
Speed: 60 ft
Size: Medium Luck: 6


Weapons:
+2 Comp Shortbow (+14/1d6+2/70 ft)
+2 Luckblade (+6/1d8+3; +1 to saves; reroll last roll 1/day)
+1 Sahaugin Shortsword (+5/1d6+2)
Hand axe (+6 (+11)/1d6+1/10 ft)
Dagger (+6 (+11)/1d4+1/10 ft)
Throwing hammer of Thor (exp: +1 to hit/dmg) (+7 (+12)/1d4+3/20 ft)
Extra Attacks: 14


Racial Traits:
Enhanced Senses (+3 Perception)
Immunity to Ghoul’s Paralysis
Immunity to Sleep & Charm
Spot Hidden Doors (Perception w/in 10 ft)
Stealth Bonus (+3 Stealth)
Twilight Vision 60 ft
Weapon Training: Comp Shortbow (+1 to hit)



Class Abilities:
Animal Empathy (influence animal reactions)
Favored Enemies (+2 to hit/dmg humanoids & giants)
Hunter’s Aim (-2 to range/cover/concealment penalty)
Perception (Wis +3)
Survival (Wis)
Track (Wis)
Wilderness Stealth (Dex +3)
(8th level) Spells



Skills:
Knowledge (Nature)
Profession (Mountaineer)
Profession (Trapper)
Knowledge (Geography)
Craft (Bowyer/Fletcher)
Performance (Play: Harp)

Magic Items:
Ion Stone: Deep Red Sphere (+2 Dex)
11 potions of Water Breathing
Ring of Free-action
Shield of Thor: expert (+2 to AC)





Misc. Equipment
Quiver, Score
Backpack
-50 ft silk rope
-Fishing gear
-10 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Harp



Treasure:
PP:
GP: 329
SP:
CP:
Gems:

Kelvar (giant weasel)
HD: 3d8 (14 hp)
AC: 14
Move: 75 ft
Damage: 2d6
Special Attack: Blood Drain (auto damage each round after a successful hit)

Posted: Wed Mar 10, 2010 5:20 am
by 64bitrobot
Now used for important information!

Game Notes
===(Updated not including mundane items and items that are unlikely to be useful as of 9/6/11)===Succesful Combat Manuvers:
Extra Attacks: 25 | 19
Cleaves: 25 | 7

Sir Gavriel Markham
Male
Human
Cavalier
Lawful Neutral
6'11'

Level: 7 (20000)
4 Luck (3 perm)

STR*: 18 (+3) [20] [+5]
DEX : 17 (+2)
CON*: 18 (+3)
INT : 14 (+1)
WIS : 15 (+1)
CHA*: 16 (+2)

HP: 68/68
AC: 24 |10+1Dex+9Armor+4Shield| (20 Chain Shirt |10+2Dex+4Armor+4 Shield|)
Touch: 15 |10+1Dex+1Armor+3Shield|
-Grapple AC: 24/27/30?(BaB+Str+Dex...?)
BtH: +7

Armor: Banded MailChain Mail +2
Expert +1 Full Plate

Shield: Expert Large Steel Shield Small Steel Shield +3

Broadsword Frostbrand Attack: 1d20+18 (5Str+3Spec+7BtH+3Magic)
Damage: 2d4+11 (5Str+3Spec+3Magic)


Attacks Per Round: 5/2 |3/2 Normal + 1 Earned|
Attack Rate With Broadsword: 5/2 |3/2 Normal + 1 Earned|

Weapon Spec: Broadsword

Valor: +2 to saves agisnt charm, confusion, and fear.

Money: 373.16 gp

Stuff
---
+3 Frostbrand--NOPE
+3 Small Steel Shield
Ring of Free Action
Cloak of Resistance +2
+1 Full Plate
Ioun Stone (Str +2)

Regeneration Stone (Heal 1 HP per minute)

Expert Large Steel Shield

Expert Full Plate (Being Enchanted to +2)

Chain Shirt

Two Fake Broadswords

Broadsword
Branded Mail
Large Steel Shield
Light Lance

Bag of Holding (500 Pounder) (This means I keep Track of the Loot)
Potion of Fire Giants Strength x1 (22 Str (+7)) (10 minutes)
--Raise Dead Scroll

1 Cure Moderate Wounds
0 Potions of water breathing
0 Potions of Heal

Light War Horse - Dead
Heavy War Horse (Good one)
Heavy War Horse
War Dog
---
Skills:
Knowledge (Etiquette)
Profession (Animal Handler: Horses)

Craft (Shipwright)
Craft (Carpentry)
Knowledge (Millitary Tatics)

Knowledge (History)

Perform (Oratory)

Posted: Wed Mar 10, 2010 5:46 am
by ssfsx17

Posted: Wed Mar 10, 2010 5:46 am
by Aramis
64bitrobot wrote:
Hmm, I don't have any sort of players guide or anything.

So I'm thinking about either some sort of fighter, or maybe a paladin? If that's possible? I'm not sure.

The player's guides can be purchased at rpgnow. One is by necromancer, mentioned above (Treebore and I have this one in the paper version), and I think one is by james mishler that treebore, myself, and rigon have) Rigon mentioned above.

The player's handbook we are using is here:
http://www.angelfire.com/rpg2/dnd3e/cnc.htm

so it is a little bit different than straight C&C. For example, if you were a Paladin, you would get spells at higher level, and you get multiple attacks at high levels.

A fighter gets more combat bonuses I believe. So that would work too.

If you are a tank type, Rigon and nwelte would give us some good back up fighting and primary scouting skills, and I would cover the spell casting. Not sure what Kayolan is playing, or maybe leif or Titania.

I can't see how we could lose!
EDIT: Hey. ssfsx17 beat me to it!
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

Posted: Wed Mar 10, 2010 10:36 pm
by Rigon
I agree with Kurt (I can't believe i just said that!). A pure fighter/tank type would be awesome, but let's not forget to bring a medic with us.

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Wed Mar 10, 2010 10:48 pm
by Aramis
Rigon wrote:
I agree with Kurt

Very wise. I also agree with him.

Also, I should note for 64bit, there is no need to buy either of those Wilderlands guides. I just mention those if you wish to get something. I am sure Treebore will come up with some kind of summary for the players.

Think of the Wilderlands as a little more Conan, or Fafhrd and the Gray Mouser than Greyhawk, and certainly more so than the fully developed magical society of the Forgotten Realms.

It is a dark world with civilisation barely surviving against the tide of barbarism and monsters. What it needs is a group of unlikely heroes...
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

Posted: Thu Mar 11, 2010 6:37 am
by Treebore
I got both books printed up for just shy of $38 at Staples. I am seriously surprised at how much I like them. Meaning the printed form. Its a nice heavy semi-gloss paper, with the tight spiral bound coil binding, with reasonably thick plastic type clear protective covers.

Feels surprisingly sturdy, and looks pretty darn good.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames

Posted: Thu Mar 11, 2010 12:46 pm
by 64bitrobot
So I took a quick look at the page, and I'll probably play some sort of tank-type, I usually do, it's just my style.

I was thinking about something like the Knight class from C&C? And if I clicked the right thing, that's basically the Cavalier? So I might be interested in that, as I kind of like the small pre-built backstory in it.

Posted: Thu Mar 11, 2010 2:09 pm
by Rigon
64bitrobot wrote:
So I took a quick look at the page, and I'll probably play some sort of tank-type, I usually do, it's just my style.

I was thinking about something like the Knight class from C&C? And if I clicked the right thing, that's basically the Cavalier? So I might be interested in that, as I kind of like the small pre-built backstory in it.

A knight would be very useful.

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 11, 2010 8:33 pm
by nwelte1
I am leaning monk/assassin or monk/caster. No heal bot here. I will figure out my character later this week / weekend.

Posted: Wed Mar 17, 2010 10:02 am
by Rigon
I tweaked my character a little bit. I switched the weapon training abaility to reflect closer to the character concept I have of Daithan as a hunter/archer.

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 18, 2010 1:23 pm
by nwelte1
Tree if i go monk assassin will my fists be considered a weapon for the death attack?

Posted: Thu Mar 18, 2010 5:27 pm
by Treebore
nwelte1 wrote:
Tree if i go monk assassin will my fists be considered a weapon for the death attack?

I don't see why not. Plus I think thats just cool to even think about it.

On a side note, I have read through the rules sections three times now, and I have to say I really like Perkins' thinking in most instances. There are only a few rules decisions I don't think I am going to find agreeable.

For one example I do not agree with requiring XP's to be paid for additional skills. I do not find skills to be mechanically significant enough to do so. All of those that I would think should cost XP's are already called "Class skills", let alone to have them cost 10%.

So maybe if someone wants to have a "Class skill" as a "class skill" for their PC, we can adapt this rule to modifying classes. In general, I do not agree with it as is.

As I told Aramis, if you want to earn additional skills during play, I will use my rules for increasing attributes, modified a little, to allow additional skills to be earned in game.
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The Ruby Lord, Earl of the Society

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Posted: Thu Mar 18, 2010 5:41 pm
by nwelte1
Treebore wrote:
I don't see why not. Plus I think thats just cool to even think about it.
\

In which case, monk assassin it is. I will generate a character this evening and post it later. Now I need to choose a race. Really thinking gnome or dwarf.

Posted: Thu Mar 18, 2010 5:51 pm
by Rigon
Tree, are we using the spell lists and descriptions from AD&D3?

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 18, 2010 5:56 pm
by Treebore
Rigon wrote:
Tree, are we using the spell lists and descriptions from AD&D3?

R-

I have not read through them in any serious detail, but with the spot reading I have done I will say yes, subject to change.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames

Posted: Thu Mar 18, 2010 5:58 pm
by Treebore
BTW, I plan on deciding exactly where to start this game off by Sunday, and post basic info for your characters to know by Sunday. So hopefully my plans will work out.
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The Ruby Lord, Earl of the Society

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Posted: Thu Mar 18, 2010 6:10 pm
by Rigon
Another question: Are you using his intiative rules (1d20+Dex) or standard (1d10).

R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind

Posted: Thu Mar 18, 2010 6:28 pm
by Treebore
Rigon wrote:
Another question: Are you using his intiative rules (1d20+Dex) or standard (1d10).

R-

Straight 1d10, I think it works better with 10 second rounds. I suppose we could just look at it as .5 second increments, and go with a D20. If we go the .5 second D20 route I'll likely allow DEX. With a D10 a DEX bonus just has too dramatic and overwhelming of an effect.
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The Ruby Lord, Earl of the Society

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