Monday Wilderlands/alternative game

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Treebore
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Monday Wilderlands/alternative game

Post by Treebore »

Rigon wrote:
Tree, question: Will we be using the standard Prime/Secondary 12/18 or the Prime +6 vs CB 15 as presented in the AD&D3 book?

R-

The 12/18.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Post by Rigon »

Ok.

R-
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Post by ArrowHawk »

Hey Treebore, this setting looks very interesting. I was wondering if you would mind giving a new guy a shot at playing. I have played C&C, D&D for about 6 yrs now and know my way around the game fairly well. I would probably need a little help with character generation but not too much. Let me know if you need another playter.

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Post by Treebore »

ArrowHawk wrote:
Hey Treebore, this setting looks very interesting. I was wondering if you would mind giving a new guy a shot at playing. I have played C&C, D&D for about 6 yrs now and know my way around the game fairly well. I would probably need a little help with character generation but not too much. Let me know if you need another playter.

I am already at 6 players and have several people on a "waiting list".
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Post by Rigon »

Hey Tree, another question. According to the rules, bonus languages cost a skill slot. Is that how you are doing it or are you doing the C&C way with know languages and bonus languages for high Int?

R-
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Post by Rigon »

Also, are you using the attribute chart form C&C or AD&D3?

R-
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Aramis
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Post by Aramis »

You know, based on Rigon's excellent questions above, I am really starting to think I better read that Player's Handbook and soon!
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Post by Treebore »

Rigon wrote:
Hey Tree, another question. According to the rules, bonus languages cost a skill slot. Is that how you are doing it or are you doing the C&C way with know languages and bonus languages for high Int?

R-

No, use those slots only if you do not have an INT bonus. OTherwise you get one language per point of INT bonus.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

Rigon wrote:
Also, are you using the attribute chart form C&C or AD&D3?

R-

Lets go with AD&D3, I like a 19 actually being a jump.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Post by Rigon »

Treebore wrote:
No, use those slots only if you do not have an INT bonus. OTherwise you get one language per point of INT bonus.

Cool.

R-
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Post by Rigon »

Treebore wrote:
Lets go with AD&D3, I like a 19 actually being a jump.

Ditto.

R-
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Post by Rigon »

Updated Daithan as of 12/15/10.

R-

Name: Daithan Ravenlocks
Race: Elf
Alignment: Chaotic Good
Class/Level: Ranger 5
Languages: Common, Elf, Goblinoid
Physicals: male, 5 ft 6 in tall, 120 lbs, raven black hair, and forest green eyes, 100 yrs old, follower of Thor (silver holy symbol)


STR: 15 (+1)
DEXp: 21 (+6) 19 (+4)
CON: 16 (+2)
INT: 14 (+1)
WISp: 16 (+2)
CHA: 13 (+1)
(+1 to all saves)
HP: 47
AC: 22 (chainmail +1)
BtH: +5 (-2/-2 to att due to 2 weapon fighting)
Atts/Rnd: 1+1
Speed: 60 ft
Size: Medium Luck: 6


Weapons:
+2 Comp Shortbow (+14/1d6+2/70 ft)
+2 Luckblade (+6/1d8+3; +1 to saves; reroll last roll 1/day)
+1 Sahaugin Shortsword (+5/1d6+2)
Hand axe (+6 (+11)/1d6+1/10 ft)
Dagger (+6 (+11)/1d4+1/10 ft)
Throwing hammer of Thor (exp: +1 to hit/dmg) (+7 (+12)/1d4+3/20 ft)
Extra Attacks: 14


Racial Traits:
Enhanced Senses (+3 Perception)
Immunity to Ghoul’s Paralysis
Immunity to Sleep & Charm
Spot Hidden Doors (Perception w/in 10 ft)
Stealth Bonus (+3 Stealth)
Twilight Vision 60 ft
Weapon Training: Comp Shortbow (+1 to hit)



Class Abilities:
Animal Empathy (influence animal reactions)
Favored Enemies (+2 to hit/dmg humanoids & giants)
Hunter’s Aim (-2 to range/cover/concealment penalty)
Perception (Wis +3)
Survival (Wis)
Track (Wis)
Wilderness Stealth (Dex +3)
(8th level) Spells



Skills:
Knowledge (Nature)
Profession (Mountaineer)
Profession (Trapper)
Knowledge (Geography)
Craft (Bowyer/Fletcher)
Performance (Play: Harp)

Magic Items:
Ion Stone: Deep Red Sphere (+2 Dex)
11 potions of Water Breathing
Ring of Free-action
Shield of Thor: expert (+2 to AC)





Misc. Equipment
Quiver, Score
Backpack
-50 ft silk rope
-Fishing gear
-10 Pitons
Sm Belt Pouch
-Flint & Steel
-Whetstone
Waterskin
Harp



Treasure:
PP:
GP: 329
SP:
CP:
Gems:

Kelvar (giant weasel)
HD: 3d8 (14 hp)
AC: 14
Move: 75 ft
Damage: 2d6
Special Attack: Blood Drain (auto damage each round after a successful hit)
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64bitrobot
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Post by 64bitrobot »

Now used for important information!

Game Notes
===(Updated not including mundane items and items that are unlikely to be useful as of 9/6/11)===Succesful Combat Manuvers:
Extra Attacks: 25 | 19
Cleaves: 25 | 7

Sir Gavriel Markham
Male
Human
Cavalier
Lawful Neutral
6'11'

Level: 7 (20000)
4 Luck (3 perm)

STR*: 18 (+3) [20] [+5]
DEX : 17 (+2)
CON*: 18 (+3)
INT : 14 (+1)
WIS : 15 (+1)
CHA*: 16 (+2)

HP: 68/68
AC: 24 |10+1Dex+9Armor+4Shield| (20 Chain Shirt |10+2Dex+4Armor+4 Shield|)
Touch: 15 |10+1Dex+1Armor+3Shield|
-Grapple AC: 24/27/30?(BaB+Str+Dex...?)
BtH: +7

Armor: Banded MailChain Mail +2
Expert +1 Full Plate

Shield: Expert Large Steel Shield Small Steel Shield +3

Broadsword Frostbrand Attack: 1d20+18 (5Str+3Spec+7BtH+3Magic)
Damage: 2d4+11 (5Str+3Spec+3Magic)


Attacks Per Round: 5/2 |3/2 Normal + 1 Earned|
Attack Rate With Broadsword: 5/2 |3/2 Normal + 1 Earned|

Weapon Spec: Broadsword

Valor: +2 to saves agisnt charm, confusion, and fear.

Money: 373.16 gp

Stuff
---
+3 Frostbrand--NOPE
+3 Small Steel Shield
Ring of Free Action
Cloak of Resistance +2
+1 Full Plate
Ioun Stone (Str +2)

Regeneration Stone (Heal 1 HP per minute)

Expert Large Steel Shield

Expert Full Plate (Being Enchanted to +2)

Chain Shirt

Two Fake Broadswords

Broadsword
Branded Mail
Large Steel Shield
Light Lance

Bag of Holding (500 Pounder) (This means I keep Track of the Loot)
Potion of Fire Giants Strength x1 (22 Str (+7)) (10 minutes)
--Raise Dead Scroll

1 Cure Moderate Wounds
0 Potions of water breathing
0 Potions of Heal

Light War Horse - Dead
Heavy War Horse (Good one)
Heavy War Horse
War Dog
---
Skills:
Knowledge (Etiquette)
Profession (Animal Handler: Horses)

Craft (Shipwright)
Craft (Carpentry)
Knowledge (Millitary Tatics)

Knowledge (History)

Perform (Oratory)

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ssfsx17
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Post by ssfsx17 »

C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

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Aramis
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Post by Aramis »

64bitrobot wrote:
Hmm, I don't have any sort of players guide or anything.

So I'm thinking about either some sort of fighter, or maybe a paladin? If that's possible? I'm not sure.

The player's guides can be purchased at rpgnow. One is by necromancer, mentioned above (Treebore and I have this one in the paper version), and I think one is by james mishler that treebore, myself, and rigon have) Rigon mentioned above.

The player's handbook we are using is here:
http://www.angelfire.com/rpg2/dnd3e/cnc.htm

so it is a little bit different than straight C&C. For example, if you were a Paladin, you would get spells at higher level, and you get multiple attacks at high levels.

A fighter gets more combat bonuses I believe. So that would work too.

If you are a tank type, Rigon and nwelte would give us some good back up fighting and primary scouting skills, and I would cover the spell casting. Not sure what Kayolan is playing, or maybe leif or Titania.

I can't see how we could lose!
EDIT: Hey. ssfsx17 beat me to it!
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Post by Rigon »

I agree with Kurt (I can't believe i just said that!). A pure fighter/tank type would be awesome, but let's not forget to bring a medic with us.

R-
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Post by Aramis »

Rigon wrote:
I agree with Kurt

Very wise. I also agree with him.

Also, I should note for 64bit, there is no need to buy either of those Wilderlands guides. I just mention those if you wish to get something. I am sure Treebore will come up with some kind of summary for the players.

Think of the Wilderlands as a little more Conan, or Fafhrd and the Gray Mouser than Greyhawk, and certainly more so than the fully developed magical society of the Forgotten Realms.

It is a dark world with civilisation barely surviving against the tide of barbarism and monsters. What it needs is a group of unlikely heroes...
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Post by Treebore »

I got both books printed up for just shy of $38 at Staples. I am seriously surprised at how much I like them. Meaning the printed form. Its a nice heavy semi-gloss paper, with the tight spiral bound coil binding, with reasonably thick plastic type clear protective covers.

Feels surprisingly sturdy, and looks pretty darn good.
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Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by 64bitrobot »

So I took a quick look at the page, and I'll probably play some sort of tank-type, I usually do, it's just my style.

I was thinking about something like the Knight class from C&C? And if I clicked the right thing, that's basically the Cavalier? So I might be interested in that, as I kind of like the small pre-built backstory in it.

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Post by Rigon »

64bitrobot wrote:
So I took a quick look at the page, and I'll probably play some sort of tank-type, I usually do, it's just my style.

I was thinking about something like the Knight class from C&C? And if I clicked the right thing, that's basically the Cavalier? So I might be interested in that, as I kind of like the small pre-built backstory in it.

A knight would be very useful.

R-
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Post by nwelte1 »

I am leaning monk/assassin or monk/caster. No heal bot here. I will figure out my character later this week / weekend.

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Post by Rigon »

I tweaked my character a little bit. I switched the weapon training abaility to reflect closer to the character concept I have of Daithan as a hunter/archer.

R-
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Post by nwelte1 »

Tree if i go monk assassin will my fists be considered a weapon for the death attack?

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Post by Treebore »

nwelte1 wrote:
Tree if i go monk assassin will my fists be considered a weapon for the death attack?

I don't see why not. Plus I think thats just cool to even think about it.

On a side note, I have read through the rules sections three times now, and I have to say I really like Perkins' thinking in most instances. There are only a few rules decisions I don't think I am going to find agreeable.

For one example I do not agree with requiring XP's to be paid for additional skills. I do not find skills to be mechanically significant enough to do so. All of those that I would think should cost XP's are already called "Class skills", let alone to have them cost 10%.

So maybe if someone wants to have a "Class skill" as a "class skill" for their PC, we can adapt this rule to modifying classes. In general, I do not agree with it as is.

As I told Aramis, if you want to earn additional skills during play, I will use my rules for increasing attributes, modified a little, to allow additional skills to be earned in game.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by nwelte1 »

Treebore wrote:
I don't see why not. Plus I think thats just cool to even think about it.
\

In which case, monk assassin it is. I will generate a character this evening and post it later. Now I need to choose a race. Really thinking gnome or dwarf.

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Post by Rigon »

Tree, are we using the spell lists and descriptions from AD&D3?

R-
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Post by Treebore »

Rigon wrote:
Tree, are we using the spell lists and descriptions from AD&D3?

R-

I have not read through them in any serious detail, but with the spot reading I have done I will say yes, subject to change.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Post by Treebore »

BTW, I plan on deciding exactly where to start this game off by Sunday, and post basic info for your characters to know by Sunday. So hopefully my plans will work out.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Rigon
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Post by Rigon »

Another question: Are you using his intiative rules (1d20+Dex) or standard (1d10).

R-
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Post by Treebore »

Rigon wrote:
Another question: Are you using his intiative rules (1d20+Dex) or standard (1d10).

R-

Straight 1d10, I think it works better with 10 second rounds. I suppose we could just look at it as .5 second increments, and go with a D20. If we go the .5 second D20 route I'll likely allow DEX. With a D10 a DEX bonus just has too dramatic and overwhelming of an effect.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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