House rules for CZ game:
2 level characters with max HPs.
4D6 drop lowest (reroll 1s & 2s).
No negative mods, only pos. - I.E. roll a six for an attribute, no negative mod is applied.
Roll for comeliness.
Max gold X 2.
All races get 3 prime attributes
Mages can wear non-metal armor (+3 max) and use short swords.
Monks can wear padded or leather coat (+1 max).
Natural 20 roll (crit) = dmg roll + ½ of total possible.
2nd nat 20 in a row = dmg roll + max.
Fumble = dropped weapon, lose 1 turn.
2nd fumble in a row – weapon damage.
If the party has 2 or more of any class they get special bonuses
Pick 3 or more deities from Of Gods and Monsters, Greyhawk and/or another source.
Spell casters have/know all 0 level spells and some are permanently memorized/known, i.e – wizard can detect magic without having to study, but must state that he is doing so.
Demi-human races have magic users and clerics.
Half giant/half human races are available.
No evil PCs.
Illusory magic:
Illusory monsters or spells cause damage to the mind/psyche – 1D6 (at least through the first 4 levels of spells). No physical damage occurs.
Cure spells can only cure above type damage, not gaping wounds that are bleeding out. The wounded fellow may think he is healed and feel great, but blood is pouring out and infection is imminent, so he needs a divine healer.
Major image – caster can only present images of creatures that he has seen in battle and the monster cannot be one of a higher HD than his (per Robert’s house rules). If you’ve seen a monster, but he didn’t move/fight etc., you can present that image and it will be unmoving – as you saw it.
Illusory rope/bridge/latter, etc.: Excellent illusions, but cannot be physical. So the party or other monsters cannot climb the rope or walk the bridge. However, used as decoys/bait, foes can be fooled and easily killed if they fail their checks and try to utilize said illusions.
No remove blindness/deafness unless caused by an illusory spell (not sure if there is one that can cause them).
Other:
I don’t allow insta-kill spells. If blasted by that type of spell, the PC goes to -1.
All magical protection items stack . . armor, cloaks, rings. etc. And they all stack with expert armor.
Multi/dual classing allowed - use PH or the CZ options/skills PDF (this is in the Yggsburgh book as well).
Also, pick 1 or 2 skills from CZ Yggsburgh book/PDF.
[House rules complete].