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A Series Map 1 Remade
https://trolllord.com/forums/viewtopic.php?f=21&t=16334
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Author:  under_score [ Sun Jun 05, 2016 4:35 pm ]
Post subject:  A Series Map 1 Remade

I've been working on a hex map for the A series modules and figured I'd share it here.
This is the player's version, with only towns and major landmarks listed.
http://i.imgur.com/v4ERH3X.jpg
Still working on the GM overlay, with all the dungeons and such I want marked. I've only read modules A0 and A1 so far, so I'm limited to the locations listed in those for now.
I'd appreciate any feedback for improving it.

Author:  Aergraith [ Sun Jun 05, 2016 5:58 pm ]
Post subject:  Re: A Series Map 1 Remade

I believe it is "Ludensheim", not Lundensheim.

I think it looks pretty good! Needs a scale.

And welcome.

Author:  under_score [ Sun Jun 05, 2016 6:18 pm ]
Post subject:  Re: A Series Map 1 Remade

Thanks.

I was working off the map at the back of A0, which has it spelled Lundensheim. I see in the text though it is Ludensheim. I'll fix that then.

I created the hexgrid size based on the map scale so that 1 hex = 5 miles. I'll try to add in a compass and scale notation.

Author:  Treebore [ Mon Jun 06, 2016 7:31 pm ]
Post subject:  Re: A Series Map 1 Remade

Thats pretty darn nice! What program are you using? I was thinking Hexographer, but when I enlarged/zoomed in, the details were too "pretty"" for it to be the Hexographer program I am familiar with.

Author:  under_score [ Mon Jun 06, 2016 8:05 pm ]
Post subject:  Re: A Series Map 1 Remade

Thanks Treebore. This was just made in using GIMP, although I did create the hex grid layer using Hexographer. I like Hexographer, but prefer mapping in GIMP because I can change layers on the fly.

I think I'll start over on this one though. I don't think it's very useful for play. Too messy, too colorful. I need to figure out a simpler style.

Author:  Treebore [ Mon Jun 06, 2016 8:42 pm ]
Post subject:  Re: A Series Map 1 Remade

under_score wrote:
Thanks Treebore. This was just made in using GIMP, although I did create the hex grid layer using Hexographer. I like Hexographer, but prefer mapping in GIMP because I can change layers on the fly.

I think I'll start over on this one though. I don't think it's very useful for play. Too messy, too colorful. I need to figure out a simpler style.


I don't know. I think it looks pretty darn good once I enlarged it to full size.

Author:  Rhuvein [ Tue Jun 07, 2016 11:05 pm ]
Post subject:  Re: A Series Map 1 Remade

Yeah, looks pretty darn good!

Welcome to the Crusade,

Rhu. :)

Author:  dachda [ Fri Jun 10, 2016 3:27 am ]
Post subject:  Re: A Series Map 1 Remade

Thanks. Great map. I'd love to see your skills used for a new version of the Botkinburg map. That little town map in the adventure could use someone with some skill to do it right.

Author:  Treebore [ Fri Jun 10, 2016 8:59 pm ]
Post subject:  Re: A Series Map 1 Remade

dachda wrote:
Thanks. Great map. I'd love to see your skills used for a new version of the Botkinburg map. That little town map in the adventure could use someone with some skill to do it right.

Botkinburg and Ludensheim.

Author:  under_score [ Fri Jul 01, 2016 4:05 pm ]
Post subject:  Re: A Series Map 1 Remade

Quote:
I'd love to see your skills used for a new version of the Botkinburg map. That little town map in the adventure could use someone with some skill to do it right.


I actually rather like the Botkinburg map. My players haven't gotten there yet, but I created a splash screen here: http://i.imgur.com/DRugrDY.png
I'll add rumors to the board beneath the Botkinburg header and throw some portraits and nameplates for NPCs of note. But the little village map I think works well for the way I play. I wish I had something similar for Malforten and Ludensheim.

Author:  Treebore [ Sun Jul 03, 2016 9:04 pm ]
Post subject:  Re: A Series Map 1 Remade

under_score wrote:
Quote:
I'd love to see your skills used for a new version of the Botkinburg map. That little town map in the adventure could use someone with some skill to do it right.


I actually rather like the Botkinburg map. My players haven't gotten there yet, but I created a splash screen here: http://i.imgur.com/DRugrDY.png
I'll add rumors to the board beneath the Botkinburg header and throw some portraits and nameplates for NPCs of note. But the little village map I think works well for the way I play. I wish I had something similar for Malforten and Ludensheim.


I ended up doing my own for Ludensheim, my daughters character became the Baroness there, and she added a lot to it. So we ended up creating our own map. She was supposed to use her very good art skills to draw up a kind of birds eye view of how she pictures her city, but has never done it.

Author:  Akeisha Roberts [ Mon Apr 10, 2017 2:46 am ]
Post subject:  Re: A Series Map 1 Remade

Great work on the map under_score! :)

Author:  dachda [ Mon Apr 10, 2017 3:30 am ]
Post subject:  Re: A Series Map 1 Remade

Akeisha Roberts wrote:
Great work on the map under_score! :)



Is this link still good: http://i.imgur.com/DRugrDY.png I keep getting an image removed message and no map.

Author:  anvil242 [ Mon Apr 10, 2017 11:39 am ]
Post subject:  Re: A Series Map 1 Remade

My players are heading to The Vargolg this weekend. I am feverishly painting dragon lock tiles for the first set of rooms. This map will see use at my table, though. Thanks

Author:  under_score [ Mon May 01, 2017 2:15 am ]
Post subject:  Re: A Series Map 1 Remade

dachda wrote:
Is this link still good: http://i.imgur.com/DRugrDY.png I keep getting an image removed message and no map.


This link: http://i.imgur.com/v4ERH3X.jpg is good. I never did get around to adding that scale and compass I mentioned above, or fixing the name Ludensheim. I've been reading over the first few modules again though and importing everything into a trello board, so I'll likely take another run at a map soon. I'd like to create a more detailed map that stretches from Malforten to Festung Akt and includes villages like Gipsheim and Dreddstun in it.

Author:  dachda [ Tue May 02, 2017 3:12 am ]
Post subject:  Re: A Series Map 1 Remade

Great map. Can't wait for your next one!



under_score wrote:
dachda wrote:
Is this link still good: http://i.imgur.com/DRugrDY.png I keep getting an image removed message and no map.


This link: http://i.imgur.com/v4ERH3X.jpg is good. I never did get around to adding that scale and compass I mentioned above, or fixing the name Ludensheim. I've been reading over the first few modules again though and importing everything into a trello board, so I'll likely take another run at a map soon. I'd like to create a more detailed map that stretches from Malforten to Festung Akt and includes villages like Gipsheim and Dreddstun in it.

Author:  dawnrazor [ Wed Jul 12, 2017 9:25 am ]
Post subject:  Re: A Series Map 1 Remade

Awesome map :)

Author:  MadCartographer [ Mon Aug 21, 2017 10:15 am ]
Post subject:  Re: A Series Map 1 Remade

under_score wrote:
I've been working on a hex map for the A series modules and figured I'd share it here.
This is the player's version, with only towns and major landmarks listed.
http://i.imgur.com/v4ERH3X.jpg
Still working on the GM overlay, with all the dungeons and such I want marked. I've only read modules A0 and A1 so far, so I'm limited to the locations listed in those for now.
I'd appreciate any feedback for improving it.


Lovely map there. Good job.

Author:  Kayolan [ Tue Mar 27, 2018 2:24 pm ]
Post subject:  Re: A Series Map 1 Remade

Nice map, thanks for sharing this!

Any chance you might be doing more of these?

Author:  Topdecker [ Fri Aug 24, 2018 7:09 pm ]
Post subject:  Re: A Series Map 1 Remade

Excellent map, thanks for sharing it

Author:  alanrogger007 [ Wed Feb 06, 2019 10:50 am ]
Post subject:  Re: A Series Map 1 Remade

It is really a helpful post.

Author:  Ural_4320 [ Wed Feb 27, 2019 9:01 pm ]
Post subject:  Re: A Series Map 1 Remade

Do you think it would be possible to have a map with castles like this one in Lazio and Abruzzo for sale or to print yourself? The castles could play key roles, some of them could even count as 2 or up to 3 tiles if they're really huge, some would just occupy 1 tile... But they could be serious scenario assets.

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