To the South in the Amber Sea

The Worlds of Aihrde (Erde), Inzae, their history, game play and more.
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Coleston the Cavalier
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To the South in the Amber Sea

Post by Coleston the Cavalier »

Does anybody know what's to the south of the main land mass, down in the Amber Sea?

I have been wanting to work up a homebrew campaign in Airde far enough away from the documented parts of the setting where I can have the most freedom, yet still be connected to the greater themes.

I have a set of small islands in mind, but I will take suggestions.
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Dee
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Post by Dee »

Quote:
Does anybody know what's to the south of the main land mass, down in the Amber Sea?

Well... Scarred Lands had a Titan at the bottom of the big wet and called it the Blood Sea. Not sure I want to know why it's called the Amber Sea.

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Rhuvein
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Re: To the South in the Amber Sea

Post by Rhuvein »

Coleston the Cavalier wrote:
Does anybody know what's to the south of the main land mass, down in the Amber Sea?

Well in addition to whales, watch out for large serpents. And then there are underwater kingdoms, floating islands and ghostly ships!!!
[Codex, page 157]

Enjoy,

Rhu.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

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Kayolan
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Re: To the South in the Amber Sea

Post by Kayolan »

Rhuvein wrote:
Sun May 14, 2006 1:59 pm

Well in addition to whales, watch out for large serpents. And then there are underwater kingdoms, floating islands and ghostly ships!!!
[Codex, page 157]

Enjoy,

Rhu.
Maritime adventuring in the Amber Sea, sounds like a great campaign!

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