|Troll Lord Games
|Best order to run C&C's mods
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|Author:||tylermo [ Tue Aug 28, 2007 7:15 pm ]|
|Post subject:||Best order to run C&C's mods|
Hello. Might be a crazy question, but what's the best order to run C&C's mods in. I own almost all of the mods, including recent GenCon releases. I realize there are different series and varying levels, but maybe somebody could break it down including official pdf adventures. Thanks for helping with this tall order. Will be running C&C after a couple of our Savage Worlds campaigns wrap up. Tylermo
|Author:||Treebore [ Sat Sep 01, 2007 4:26 pm ]|
I primarily used the "A" series as my core, but you can lead into this with the free download of "Rising Knight" and buy "Return to...Blacktooth Ridge" to flesh things out even more. Then with A1 and A2 I stuck in the "Halflings Hall" adventure, then ran A3. Then I put in "The Mysterious Tower" mod from Goodman Games for C&C. Then I used "Palace of Shadows".
As far as official goes, there is no official order of use other than within the series, such as the "A" series or the HH-Haunted Highlands series.
I will say that if I ever run the "A" series again I will add in the old "Keep on the Borderlands" module.
The Ruby Lord, Earl of the Society
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|Author:||Rhuvein [ Mon Sep 03, 2007 3:28 pm ]|
Here's my earlier thread where I list the C&C mods with level info. It needs to be updated, which I will do soon. Hopefully, this will be helpful. http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
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