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Discussions on all the print published, pdf, free pdf, fan site modules and adventures.
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Rate the adventure: 1-5 stars...

Tue May 01, 2007 4:05 am

I thought this' be a good spot to rate C&C adventures, giving them a 1-5 rating based upon fun, originality, etc.

Tue May 01, 2007 4:11 am

Is 1 good or bad?

Tue May 01, 2007 4:18 am

Oh right:

1 = bad

5 = one of the best adventures you've ever played

Tue May 01, 2007 4:24 am

Alright, well, I'll start off:

Castle Zagyg: Yggsburgh --- 5 stars. Its got everything, from one-shot ideas to entire campaigns, all in its pages. Its also got a city, a setting, and enough material to keep the CK inspired for decades. Its like The Village of Hommlet on steroids, crack, and a Zeppelin.

Tue May 01, 2007 9:34 pm

Rising Knight 4

Shadows of the Halfling Hall 5

These are the only two that I have used so far (just finished Rising Knight, so Blacktooth Ridge is up next.
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Tue May 01, 2007 11:13 pm

Assault on Blacktooth Ridge: 5

Dark Chateau: 3

Palace of Shadows: 5

Mortality of the Green: 4
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Wed May 02, 2007 1:01 am

Well, this is hard (cause some mods are perfect for what they bring to the table, i.e. intro mod - but you can't compare them to a full scale campaign module), but I'll throw out a few anyway:

This is my vote for mods I've actually run.

Assault on Blacktooth Ridge - 5

The Rising Knight - 5

Shadows of Halfling Hall - 4.5

Yggsburgh (partial) - 5

Dark Chateau - 4.75

Wizening Branch - 4.5

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Wed May 02, 2007 1:16 am

Shadows of the Halfling Hall = 4

Mortality of Green = 3.5

Rising Knight = 3.5

Wicked Cauldron = 1.5

Haunted Highlands = 3.5

Mysterious Tower = 4

Cheers,

J.

Wed May 02, 2007 1:17 am

CZ1: Yggsburgh - 5 Stars

Mr Gygax is absolutely at the top of his game with this mega-adventure/micro campaign setting. Included within this tome there are hundreds of adventure hooks and ideas, along with some good old fashioned fantasy gaming goodness. It's by far the best adventure book from TLG, and one of the 10 best adventure supplements of all time.
CZA1: Dark Chateau - 4 Stars

This module works in conjuction with CZ1, and adds an interesting adventureing locale within the Yggsburgh micro-setting. Dark Chateau is the perfect run up module to the upcoming Castle Zagyg material. Dark Chateau is a pretty straight forward adventure location, with lots of old-school goodness ~ and those nasty goblins! A blessing (and a curse) for this mod is the fact that there seems to be so much more that could be expanded on. Experienced CKs will relish the opportunity to add to the modules, while newer CKs might say... is this it? At its core, Dark Chateau is close to brilliant.

...........................................Omtoe

FPQ
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Wed May 02, 2007 7:59 pm

Hey Rhu, what's "Wizening Branch"; did I miss a module somewhere to buy?
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Wed May 02, 2007 8:06 pm

sieg wrote:
Hey Rhu, what's "Wizening Branch"; did I miss a module somewhere to buy?



Its in Return to Blacktooth Ridge

Wed May 02, 2007 8:14 pm

Dark Chateau : 3

Shadows of the Halfing Hall: 5

Rising Knight: 3.5

Yggsburgh (I still consider this a setting and not a module though): 5

I'll reserve rating the rest as I need to run them. Of the ones I have yet to run Verdant Rage and the DB series have me looking forward to them.

Wed May 02, 2007 8:20 pm

For those I have run:

Assault on Blacktooth Ridge: *****+

Slag Heap: ****

Wicked Cauldron: ***

Fingers of the Forsaken Hand: ****

Tower of Shadows: ****

Mysterious Tower: ****

Haunted Highlands (just started this): ****

Mon Jun 04, 2007 8:28 pm

Julian Grimm wrote:
Palace of Shadows: 5



Yahoo! I'm glad you liked it!
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Mon Jun 04, 2007 11:46 pm

The only one I have ran:

The Beacon at Enon Tor 4.5

It is an intro module, but for what it is written it is a great module. Plus it provides plenty of opportunity for CK's.
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Tue Jun 05, 2007 2:28 am

BASH MAN wrote:
Yahoo! I'm glad you liked it!



Loved it and can't wait to run it. It felt like an old style adventure and GG has made a customer for their C&C stuff.
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Tue Jun 05, 2007 3:15 pm

Based on what my gaming group has used:

Yggsburgh: 5 (So many ideas to expand upon, so much to do. We had months of gaming here, and barely scratched the surface. It pains me that the gaming group has left the fair city behind, but on the flip side I get to do more world-building now. I'd love to run a rogue/assassin campaign of ne'er do-wells here.)

The Rising Knight: 4 (any module that spans three sessions and keeps everyone's interest is tops in my book)

The Slag Heap: 4 (It's got gnomes, a drider, orcs, ungern, harpies, and more! I wish I hadn't had to condense this one - there's so much going on that it really begs for in-depth, extended play, but my campaign just didn't have the time for it)

Shadows of the Halfling Hall: 3 (I love the set-up and setting, but thought it could've used a little more variety in the opponents. Especially since we had just finished a very undead-heavy adventure.)

Tue Jun 05, 2007 5:55 pm

Jyrdan Fairblade wrote:
The Rising Knight: 4 (any module that spans three sessions and keeps everyone's interest is tops in my book)



Not to mention free, short, and packed with way more ideas, setting, and atmosphere than someone else's "slay the howling horde of humanoid bandits" adventure. I'm very excited to run this one...the 16th can't come fast enough.
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