Mystery at Mofurt

Discussions on all the print published, pdf, free pdf, fan site modules and adventures.
Post Reply
User avatar
TheMetal1
Lore Drake
Posts: 1250
Joined: Thu Oct 04, 2007 7:00 am
Location: Chapin, South Carolina

Mystery at Mofurt

Post by TheMetal1 »

Anyone run "Mystery at Mofurt" by Arcana Creations? I have a few of the other Ballista modules Trick on the Tane, Secret of Ronan Skerry, and the Ruins of Ramat. Read through the first two, and ran Ruins of Ramat a few years ago as a starting adventure for a campaign. It was a good starter.

Image
De Oppresso Liber
Pro Deo Et Patria

User avatar
Go0gleplex
Greater Lore Drake
Posts: 4051
Joined: Fri May 30, 2008 7:00 am
Location: Keizer, OR

Re: Mystery at Mofurt

Post by Go0gleplex »

As the author, yeah...I've ran the original version a few times. :) It's a stand alone starter module with a hook or three that can be developed into full blown campaigns should the GM want to expand on them. Hence the amount of background and detail provided (which one minimalist reviewer griped about). The groups I've ran through it have had good times, with a couple players having somewhat visceral reactions to a few events (which they sadistically took out on the bad guys once they caught them). It's definitely not a straight forward to run scenario though, at least not on the GM's part. :D
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."

Post Reply