Magic item saves
Moderator: Keeper Advice Moderators
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Magic item saves
I simply can't recall, when making a save against a magic item effect, what level is the spell effect considered from scrolls and miscellaneous magic items?
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Magic item saves
There are several ways to go:
1) The level of their creator.
2) The minimum needed to create the item per M&T.
3) The minimum needed to cast the spell / effect.
4) Either 2 or 3, plus a variable.
5) Level of user.
And so forth.
C&C assumes 1 or 5; if the Castle Keeper does not know, then 2.
I personally prefer 6... completely variable. I have no issues allowing a wand, for example, to function at 1st level ability, regardless of who made it and who wields it, what spell is in it (sure, do a fireball for 1d6 damage).
1) The level of their creator.
2) The minimum needed to create the item per M&T.
3) The minimum needed to cast the spell / effect.
4) Either 2 or 3, plus a variable.
5) Level of user.
And so forth.
C&C assumes 1 or 5; if the Castle Keeper does not know, then 2.
I personally prefer 6... completely variable. I have no issues allowing a wand, for example, to function at 1st level ability, regardless of who made it and who wields it, what spell is in it (sure, do a fireball for 1d6 damage).