Throwing Oil

Where CKs swap ideas and players figure out what's coming.

Moderator: Keeper Advice Moderators

Post Reply
User avatar
Tron
Ungern
Posts: 54
Joined: Wed Dec 06, 2006 8:00 am

Throwing Oil

Post by Tron »

Am I missing something here?

I can't seem to find definitive rules on how throwing flaming oil or other grenade-like missiles works. Nor can I find a post that deals with it in these forums, which makes me think I'm overlooking something.

Now there is a chart on the CK Screens and some rules on throwing grenades in the Castle Keepers Guide. However, there are no rules (that I can find) that specifically cover this weapon type. If you combine the CKG and screen info you can get a pretty good idea of how its intended to work, but there is no specific info on such things as continuing damage, AC of a 5x5 square, damage for splash v. direct hit, etc.

I thought I would see if I'm missing something before I fill in the blanks with a house rule.

serleran
Mogrl
Posts: 14094
Joined: Mon Oct 13, 2008 7:00 am

Re: Throwing Oil

Post by serleran »

AC = 10, with range penalties applicable. But, more than the AC, there should be a check to see if the thing breaks / spills. A direct hit should cause more damage, say 1d8/1d10. A splash would be save for none, half automatic. Continual damage = 1 HP / round.

Or, you can make it complex. Your call.

Post Reply