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Engines & Empires Core Rules
https://trolllord.com/forums/viewtopic.php?f=16&t=17025
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Author:  Jack Daniel [ Thu Nov 02, 2017 2:23 pm ]
Post subject:  Engines & Empires Core Rules

Hey folks—

Wow, it's been so long since I posted on the Troll Lord forums that I had re-activate my user account. (Yeesh… where does the time go?) Anyway—I know you guys like old-school (seeing as how C&C is more or less single-handedly responsible for a little thing called the OSR taking off way back when), and I know that at least some of you like steampunk (I haven't gotten a chance to check out Victorious yet, but I probably should!), so I figured I'd drop a couple of links here.

Engines & Empires Core Rules
World of Gaia Campaign Setting

Once upon a time, I'd released Engines & Empires as a campaign setting for other OSR games. Since then, a bunch of cool OSR stuff came out, including lots and lots of "third wave" games that just use B/X as a chassis to do their own unique thing. Eventually, I figured that I had to do the same (as well as incorporate some of the awesome innovations which have been released into Open Game Content—it makes for a vast improvement)!

Plus, running several year-plus-long dungeon-crawl/hex-crawl games showed me exactly what kinds of rules were worth keeping versus discarding. Engines & Empires is very much focused on dungeon-crawl and wilderness adventures that just happen to be set against an Industrial Age backdrop. (That means that a lot of the basic rules are going to be really familiar, basically—and expertly, har de har har—bog-standard. So if you just want to see how I handle the steampunk science, skip straight to chapter four in the core rules.) :)

Author:  Gringnr [ Mon Nov 06, 2017 8:35 pm ]
Post subject:  Re: Engines & Empires Core Rules

Thank you for writing and sharing this. Will post some thoughts later.

Author:  Jack Daniel [ Thu Nov 09, 2017 2:31 am ]
Post subject:  Re: Engines & Empires Core Rules

Thanks, I'll look forward to it. :D

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